So...here it goes.
The concept of using a mathematical number, quantifiable by not only what we're using but how good with it is not only doable...it's simple. Well, simple to everyone else but PGI, apparently, but there you have it.
I'm not a statistician, mathemetician or anything like that...I'm just a disgruntled old guy with a grounding in BattleTech and the MW series of games. Take that for what it's worth..but I guarantee you on thing....you CANNOT "outstupid" me. I was a NonCommissionedOfficer in the US Army. We're professionally stupid. They pay us to do the most ignorant things you can imagine...and I did the "stupid" better than most. I've been Infantry, Artillery and Human Resources...I can shoot them, blow them up and file the paperwork afterwards. If that isn't the definition of stupid, I don't know what is.
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Let's talk about "Combat Value" real quick. It's a simple mathematical equation. It's the "BattleValue" of the machine you're driving added to the Elo of your skill. I won't pretend to know how your Elo is calculated. PGI has devised some complicated algorythm that compiles your wins, losses, kills, deaths, random dice rolls and a magic 8 ball to come up with that value. Just accept it. YOU have an Elo. Cool.
"Combat Value" is a simple addition thing. It adds the "Battle Value" of your 'mech with your personal Elo. A+B=C. Hell, even my dumb ass can grasp that. If you can't, then you're playing the wrong game....or, in the case of PGI devlopers, you're coding the wrong game.
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Ok, the first thing I need to talk about is "Battle Value." I'm SURE I'm about to get flamed by no less than a dozen people that don't understand how Battle Value (BV from here on out) is calculated about how the idea is flawed. Personally, I don't really care what you think but I'm going to go into GREAT detail to try to mollify you non-BT players out there. Bear with.
BV (Battle Value) is based SOLELY on the "machine." Every single BattleMech generator out there provides it for free, based on the concept provided by whoever...whenever. Does everything mentioned equate to how stuff perfoms in MW:O?
Of course not. But, you know, if I can figure it out...a 3rd grader can. I'm not smart, I'm stupid...were you not paying attention. The LB10-X in Battletech isn't the same as in MW:O. It doesn't use switchable ammo...it's got a crosshair...whatever. Am I the only one that can look at the BV of an LB10-X given in canon and say "gee, that ain't right...this would be closer?" I appears that way. Man. Everyone that plays this game must be so much more intelligent than me....I should probably just choke on my tongue while I sleep. It'd save the rest of the world later, right?
For what it's worth...it's pretty hard to come up with a BV of 3000 or higher. Can it be done? Sure...but you gotta work at it. And you're not going to do it with what's available with MW:O....don't believe me? Head on over to REMLAB and throw together any mech that you've put together in MW:O with the engine restrictions, hardpoint restrictions, etc. Try it. You can't do it.
But what about Mech Efficiencies and Modules? What about them? Assign them a value and drive on. Here's a good example with the efficiencies...Speed Tweak give you an addiontal 10% speed boost. It could take you from 5/8 to 6/9. How much would that movement increase increase your BV with TT rules? So, assign it and move on. It's not hard. But...Arty Strike! Ok..It has X potential of damage and is a 1-shot item....there are rules for it. Code it.
This stuff, although the longest part of this thing, isn't hard. Hell, my ignorant ass could come up with arbitrary values that could be adjusted over time in an afternoon of drinking beer. Maybe PGI should hire me.
That's it for BV....use canon rules. Add crap. Don't stress the small stuff.
Max BV for the "machine?" 3000.
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Here's the REALLY simple part of this...the "meat" part of the equation.
Whatever silly crap they're using to determine Elo, keep it. From what I understand, the max Elo is 2900. Increase it to 3000. Simple as that.
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Combat Value (CV)......
OMG...this is hard. Add BV (max 3000) plus Elo (max 3000). BV+Elo=CV. OMG...how hard is that?
Ok..so, let the whining begin, but let me put a couple of things out there for you.
Maximum end of the spectrum: You have a guy (Elo of 3000) with a completely maximized Atlas (BV of 3000) and he knows how to use it. Guess what? He has a CV of 6000. You can call this guy a "ringer." He's going to sway the battle no matter what you do, and he should....most of us don't fall into that range.
Example B: You have a guy who's badass with Lights (Elo of 3000) piloting a Locust (BV of 1000). Ok, so his CV is only 4000. But he's gonna run circles around the other lights. His CV is well earned.
If you limit a team to X CV, then the matchmaker has an even larger pool of people to pick from...and weight doesn't really matter. It WILL work out in the wash.
Sure, you'll have matches where people whine about weight indifferences...but...odds are, it'll be the team with the heaviest mechs that have pilots with lower Elos than what we're seeing right now.
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And before you even say a thing, Sandpit, I realize this is MY opinion only.
Not every one of us lives in a happy, fuzzy world where every match is evenly balanced by skill or weight.
I can only imagine what I'd have to smoke to live in your universe.
Edited by Willard Phule, 02 March 2014 - 04:44 PM.