Directx 11 Display Issue
#1
Posted 04 March 2014 - 12:05 PM
When I launch into the testing grounds, regardless of map, it is the same result. Screenshots to follow.
I attempted different resolutions with various levels of graphics, brightness, and window size, all with the same results as well.
I am working through out of game graphics options currently.
I have a GTX 670 running the latest WHQL drivers, v334.89.
#2
Posted 04 March 2014 - 12:13 PM
#3
Posted 04 March 2014 - 12:17 PM
#4
Posted 04 March 2014 - 12:19 PM
launched into terra nova and all i can see are my 2 green lights in night vision, nothing else execept a bit of fuzzyness
#6
Posted 04 March 2014 - 12:44 PM
#7
Posted 04 March 2014 - 12:54 PM
9erRed, on 04 March 2014 - 12:23 PM, said:
If your wondering what DX version you currently have running you can check using this .
Select the "start" button, in the search box that opens, or from the run command, type "dxdiag" (without the ")
- this stands for DirectX Diagnostic tool
- there are 32bit versions as well as 64bit, but if your in the 32bit window it may show a box to open the 64bit edition.
It will bring up a window, the bottom line on the front page (system tab) will list your current Dx version.
note: the other tab (Display) lets you check your current video drivers version and if there are any problems,
the sound tab for current drivers, and the input for your attached peripherals. (keyboard, mouse, etc.)
If you find you need to upgrade your Dx drivers look here:
http://www.microsoft...ails.aspx?id=35
You may have to check your windows update after for additional updates and installs.
- many elements within your graphics are effected by the Dx version, and the ability of your current vid card to display items. The higher the Dx version the better most items within windows and game can be displayed.
9erRed
#8
Posted 04 March 2014 - 12:56 PM
Matthew Craig, on 04 March 2014 - 12:44 PM, said:
Hey Matthew,
I submitted a ticket to support with 2 screenshots, 1 from MechLab and 1 from in game. I can attach them to this post as well if necessary however.
#9
Posted 04 March 2014 - 12:58 PM
#10
Posted 04 March 2014 - 03:11 PM
DragonsFire, on 04 March 2014 - 12:05 PM, said:
When I launch into the testing grounds, regardless of map, it is the same result. Screenshots to follow.
I attempted different resolutions with various levels of graphics, brightness, and window size, all with the same results as well.
I am working through out of game graphics options currently.
I have a GTX 670 running the latest WHQL drivers, v334.89.
Same problem.
This occurs when either No AA or Post AA is selected in settings. Choosing MSAA will cause everything to render correctly (at a tremendous performance hit).
Support ticket filed.
Edited by Wintersdark, 04 March 2014 - 03:13 PM.
#11
Posted 04 March 2014 - 03:14 PM
> Motion Blur on low or high will work on No AA or PostAA.
In all cases (related? Probably not?) my GPU loads to 96% in the mechlab, and thus gets quite hot and loud.
Edited by Wintersdark, 04 March 2014 - 03:18 PM.
#12
Posted 04 March 2014 - 03:17 PM
Running a GTX650 for reference with the latest WHQL drivers (334.89).
It might be a good idea to "reset" your settings just in case.
Edited by Deathlike, 04 March 2014 - 03:19 PM.
#13
Posted 04 March 2014 - 03:47 PM
#15
Posted 04 March 2014 - 04:14 PM
#16
Posted 04 March 2014 - 04:21 PM
Ashvins, on 04 March 2014 - 03:47 PM, said:
IqfishLP, on 04 March 2014 - 04:08 PM, said:
Beaten by IqfishLP .
Teach me your ways Ashvins!
Cheers.
#18
Posted 04 March 2014 - 04:25 PM
http://www.youtube.c...ArF3PqQA/videos
#19
Posted 05 March 2014 - 07:59 AM
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