Jump to content

Heat (Another gameplay proposal that no one will agree with...)


55 replies to this topic

#21 Rhinehart

    Member

  • PipPipPipPipPipPip
  • 292 posts
  • LocationFree Worlds League

Posted 16 November 2011 - 08:45 PM

A point about salvaging Clan Tech during this time period.

Assuming you have item decay due to damage and/or possibly wear and tear remember,

In this time frame finding the expertise in the IS to repair and upkeep Clantech is incredibly difficult and also incredibly expensive.

Incorporate that cost and difficulty and you might see far less IS pilots making wholesale swaps of IS gear for Clan. More than likely you will see a weapon system or two swapped out here and there.

As for the Clans, lose you mech or even have it crippled and you are looking at a serious loss of honor for having failed in battle.(Unless you performed some feat so incredibly heroic that it counterbalances this). You might not got your mech back right away, or might even be downgraded into a lesser mech (Perhaps an IS based IIC refit) until your mech is repaired or you regain some prestige. Either of these elements could be included at some stage of the game.

#22 GreyGriffin

    Member

  • PipPipPipPipPipPipPip
  • 792 posts
  • LocationQuatre Belle (originally from Lum)

Posted 16 November 2011 - 09:50 PM

I actually like the idea of using Heat to slow the game down. If I wanted a super fast paced action game, I would be playing Modern Warfare.

I would be careful about cleaving too close to canon heat values, as there's a difference between a strategic pace and a glacial pace.

#23 Kurios

    Member

  • PipPip
  • Survivor
  • Survivor
  • 47 posts

Posted 16 November 2011 - 11:02 PM

What, taking a minute to chew up an assault mech is too long? Having just lost a CBT match... it was 5 mechs on 4 mechs. 13 rounds... or 2 minutes, 10 seconds total for the total destruction of my forces. Which included 2 mediums, 2 heavies and an assault... And that included 20-30 seconds of closing and positioning on the enemy without any real fire happening.... So yah. CBT heat isnt really a slowing factor...

#24 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 17 November 2011 - 12:24 AM

Given that they have suggested 20min matches it would indicate some changes in the way the game plays. I can't think of any previous MW game in which online play had matches of anything like that length?

#25 Svaje

    Member

  • PipPip
  • 23 posts
  • LocationSweden

Posted 17 November 2011 - 07:23 AM

I for one realy agree to lengthen the cooldown for the mechs in general. There should be realy easy to overheat. It is a realy powerful motivator to promote a mobile tactic in oposition to the circle/strafe or alphastrike way.

#26 Melissia

    Member

  • PipPipPipPipPipPip
  • 425 posts
  • LocationUSA

Posted 17 November 2011 - 07:35 AM

I actually prefer the way MW3 did it, but it needs a bit better balance with double heat sinks.

The option of a heat limiter whihc can be removed at will would help people who aren't good at heat management.

Something like... a gauge that's 70% green, 20% yelllow, 10% red, and then ends in shut down once you pass red. The limiter prevents you from firing if you're in the yellow zone.

#27 Garth Erlam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 17 November 2011 - 10:05 AM

View PostCaveMan, on 16 November 2011 - 12:31 AM, said:

So, I'm not expecting the devs to read this topic, much less take anything mentioned here to heart...


:)

Rest assured we read, and we listen.

#28 Bryan Ekman

    Creative Director

  • Developer
  • Developer
  • 1,106 posts
  • Twitter: Link
  • LocationVancouver, BC

Posted 17 November 2011 - 10:44 AM

Heat is really important to us. It's an important weapon balancer.

#29 wolf74

    Member

  • PipPipPipPipPipPipPipPip
  • 1,272 posts
  • LocationMidland, TX

Posted 17 November 2011 - 10:51 AM

Bryan Ekman, Thank for taking the time to encouraging us to talk creatively. I hope we as a whole (mean all the players) can come up with some ideas how to help the PG team over some hard questions.

Edited by wolf74, 17 November 2011 - 10:51 AM.


#30 Jack BeFLippen

    Member

  • PipPip
  • 29 posts
  • LocationMidland TX

Posted 17 November 2011 - 01:39 PM

i dont want my weapons LIMITED due to me being in yellow...

ifi want to fire in yellow let me. my decision.

If my heat alarm and warnings of shutdown eminent arent screaming in my ear i am not in combat.

plus, there should also be a override for shutting down. like in all the games. because i cannot think that any company or country would build something that costs that much that becomes immobile. give it a penalty depending on how high your heat is when over ridden.. especially if moving adds heat. but id take that over being stuck in the open, i should havea choice of damage to save myself.

how many of you have used that button in the mech games and thought you were so glad to have it?
plus, a mech that can be shut down, is hard to find on a map. and a over ridden one running high on heat in the middle of a fire fight with another mech, and you had to take that shot that would have shut you down, then hit the override and dived behind a hill to find yourself starring down the barrel of a guass rifle from another mech. you take a pot shot, hit the override, keep running...

what im getting at is that you might be dealing with your heat well, but running on the redline due to the situation. or ( Like me), built your mech to do exactly this. dropped some armor and went with another laser, because you wanted to squeeze everything you could on exactly the way you wanted it because you are a pro...
so yes, you run hott. but short of blowing up, why not run your mech at 98% like a hot rodded car?

Edited by Jack BeFLippen, 17 November 2011 - 01:59 PM.


#31 Melissia

    Member

  • PipPipPipPipPipPip
  • 425 posts
  • LocationUSA

Posted 17 November 2011 - 01:57 PM

View PostJack BeFLippen, on 17 November 2011 - 01:39 PM, said:

ifi want to fire in yellow let me. my decision.
Using the limiter idea I propose, you'd simply take the heat limiter off and you'd be able to fire whenever you want, at the simple press of a button-- meanwhile if you want to play conservatively/cautiously, you'd keep it on.

#32 Jack BeFLippen

    Member

  • PipPip
  • 29 posts
  • LocationMidland TX

Posted 17 November 2011 - 02:43 PM

View PostMelissia, on 17 November 2011 - 01:57 PM, said:

Using the limiter idea I propose, you'd simply take the heat limiter off and you'd be able to fire whenever you want, at the simple press of a button-- meanwhile if you want to play conservatively/cautiously, you'd keep it on.


this i could handle. XD

#33 CaveMan

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,127 posts
  • LocationIn a leather flying cap and goggles

Posted 17 November 2011 - 03:33 PM

View PostGarth Erlam, on 17 November 2011 - 10:05 AM, said:


:)

Rest assured we read, and we listen.


Heh, it's just a little sarcasm. Didn't want to come across like I was making demands.

View PostMelissia, on 17 November 2011 - 07:35 AM, said:

I actually prefer the way MW3 did it, but it needs a bit better balance with double heat sinks.

The option of a heat limiter whihc can be removed at will would help people who aren't good at heat management.

Something like... a gauge that's 70% green, 20% yelllow, 10% red, and then ends in shut down once you pass red. The limiter prevents you from firing if you're in the yellow zone.


Actually, I don't mind having an easymode available, as long as I can turn it off. Having an automatic heat limiter as a toggle function....that's not a bad idea at all.

#34 UncleKulikov

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 752 posts

Posted 17 November 2011 - 05:48 PM

Agreed. In terms of mech customization, making heat sinks high value in terms of BV would help make heat even more important.

#35 Eegxeta

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 134 posts

Posted 17 November 2011 - 06:44 PM

I like this since I always use low heat weapon loads it will not only give me an advantage. It would work well in stopping people from using the cheap beam and missile boats.

#36 mithril coyote

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 135 posts
  • LocationNew Mexico

Posted 17 November 2011 - 08:42 PM

i like this idea. it's pretty much the same approach as the old Solaris7 dueling rules. that ruleset used 1 second turns (instead of the 10 second turns of normal battletech). each weapon type had a specific reload/recharge rate, usually of only a few seconds. lasers had extrmely fast recharge rates, IIRC. but heatsinks still only dumped their heat at the end of 10 seconds, so while you could often get off 2-3 shots from each weapon in the span of 10 seconds, you had to deal with 2-3 times the heat build up as a result. under those rules, even designs that are 'heat neutral' under normal battletech rules could build up massive heat debts very quickly. playing under those rules you had to be very careful not to fire too often, or you could very quickly find yourself in the throws of heat induced sluggishness and potential ammo explosions.

#37 CaveMan

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,127 posts
  • LocationIn a leather flying cap and goggles

Posted 17 November 2011 - 11:03 PM

Now, if only we could just figure out a way to make those e-boat players feel the actual heat their 'Mechs generate. Branding irons anyone? :)

#38 Nik Van Rhijn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,905 posts
  • LocationLost

Posted 19 November 2011 - 02:08 AM

lol - make everyone wanting to play wear "heating vests" as distinct from "cooling vests" :)

#39 Bludhawk

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 39 posts

Posted 22 November 2011 - 12:36 PM

I think this is an amazing proposal, and every dev needs to look at it. My only complaint is with the "heat stroke" effect. Personally, I don't think the pilot should factor into combat too much, but that's me...

#40 Dlardrageth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,198 posts
  • LocationF.R.G.

Posted 22 November 2011 - 04:04 PM

There's a rather straightforward solution to people thinking they have to run their Mechs at 99% heat levels all the time - material degradation. If they have to swap out their complete heatsinks and other stuff after every other match, meaning effectively they will make next to no profit due to constanst high repair costs, they might consider playing it smart for a change. Of course, if they are willing to hang onto the edge of bancruptcy just for the "joy" of playing E-boats... each to his own. But making classic e-boating a non-profit venture due to high heat side effects damaging a lot of a Mech's systems might do already. Especially when you risk losing those ClanTech weapons you got by a pure streak of luck as salvage and won't be able to replace.

In any case better than just rule the option out. If people absolutely want to run the classic E-boat we all so dearly love... ^_^ ... let them, just need to make sure they will not profit from it. It is IMHO always better to not rule something out in principle, rather make it somewhat unattractive.

Edited by Dlardrageth, 22 November 2011 - 04:04 PM.






4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users