Please Stop Making Hero Mechs With 1 Ballistic And 1 Missile Hardpoint
#1
Posted 04 March 2014 - 11:57 AM
#2
Posted 04 March 2014 - 11:58 AM
#3
Posted 04 March 2014 - 11:59 AM
#4
Posted 04 March 2014 - 12:31 PM
Boars Head 1M/1B
Banshee 1M/1B
HM and DS dont have this problem, PB doesnt count.
It does feel very limiting while building on those mechs, I make them work but I would have way more freedom with 1 more M/B point on any of these.
#5
Posted 04 March 2014 - 12:36 PM
1 SSRM2 is pointless
1 SRM6, well if they weren't broken...
1 LRM20 or less, why bother?
Only way I could see having one LRM launcher being at all useful is if they were fire and forget lockons rather than having to maintain lock the entire flight.
#6
Posted 04 March 2014 - 12:36 PM
Whats useless is 1 missile hardpoint. You need at least two missile hardpoints for missiles to be effective.
Their hardpoints SHOULD be:
Boars Head = 6 energy, 0 missile, and 2 ballistic (both in same side torso) (-1 missile, +1 ballistic)
La Malinche = 4 energy, 2 missile, and 1 ballistic (+1 missile)
Misery = 5 energy, 2 missile, and 1 ballistic (+1 missile)
Edited by Khobai, 04 March 2014 - 12:48 PM.
#7
Posted 04 March 2014 - 01:55 PM
Darkside7777, on 04 March 2014 - 11:57 AM, said:
Yes I have to agree. I will not be opening my wallet for a Banshee Hero thats for sure. The loadout just plain sucks, you would be a detriment to your team if you brought that thing into a match in one of the 3 available Assault spots. Heck, I still think the other variants are nothing real special. They will have thier primary DPS on one side which will be the very first section of the mech to be destroyed. Then what? you will be stuck with a single PPC or something of the like. The Banshee is underwhelming at best, it does look kinda cool but its functionality on the battlefield will be lackluster at best. I will stick with a good solid Heavy mech that can do all the same things but more efficiently or just bring an Atlas.
Regards
Edited by Andross Deverow, 04 March 2014 - 01:56 PM.
#8
Posted 04 March 2014 - 01:59 PM
Battletech/Mechwarrior generally expected us to use a mixed loadout. It's only much later in the games life when you started to see a lot of boat type mechs.
You should be able to use one LRM 20...but right now taking one LRM 20 is a total waste of tonnage.
You should want to take a single AC/10...but then you have to fill the energy slots with PPC's to go with it. Because Lasers aren't pinpoint.
The whole system is a cluster at this point.
Edited by Nicholas Carlyle, 04 March 2014 - 01:59 PM.
#9
Posted 04 March 2014 - 01:59 PM
#10
Posted 04 March 2014 - 02:06 PM
Quote
Basically yeah. An LRM10 should be roughly equal in strength to a PPC because they both take up the same crits and tonnage.
An LRM10 with tag and artemis should actually be BETTER than a PPC because it takes up more crits and tonnage and has conditional requirements.
#11
Posted 04 March 2014 - 02:07 PM
In comparison to the other Banshees however at least the Hero Mech has more of a symmetrical arrangement with energy hard points in the arms. None of course make it any more viable to separate it from an Atlas. But the other Banshees have the majority of their hard points in the torso making for interesting use even when capable of having multiple points in certain sections.
As such it seems deliberate attention has been given to the Hero Banshee so as to not stand out in terms of effective performance. I think this is a repeated trend with other hero Mechs and the rational behind some of their designs. So I guess be thankful that PGI aren't creating a P2W atmosphere with making Hero Mechs more useful than they are.
#12
Posted 04 March 2014 - 02:11 PM
Darkside7777, on 04 March 2014 - 11:57 AM, said:
Sounds like your angry that you can't streamline boil the Banshee hero down into yet another neckbeard meta mech. The rest of the community is sad that you are saddled with missile hard points.
I will grant you, though, that missiles are in such a bad spot that only one hard point of this variety makes it near impossible to make any value of the weight. But, think of it like this, you can now put a NARC beacon in that spot and upweight all of the rest of your slots. Problem solved!
Edited by Trauglodyte, 04 March 2014 - 02:15 PM.
#13
Posted 04 March 2014 - 03:25 PM
DONTOR, on 04 March 2014 - 12:31 PM, said:
Boars Head 1M/1B
Banshee 1M/1B
HM and DS dont have this problem, PB doesnt count.
It does feel very limiting while building on those mechs, I make them work but I would have way more freedom with 1 more M/B point on any of these.
For the record, the Atlas-K suffered this problem from Day 1... and it's not a hero mech. Every mech could always have more energy or ballistic (although for lights, you need at least 2 for MGs) but for missile hardpoints... you need 2 or it's written off and the only thing that could possibly save them would be a properly revamped NARC... (not holding my breath for MRMs at this point).
#14
Posted 04 March 2014 - 08:01 PM
FupDup, on 04 March 2014 - 11:58 AM, said:
Logical posts on the MW:O forums? What is this heresy?
Deathlike, on 04 March 2014 - 03:25 PM, said:
Me either. They'd have crap hit detection anyway.
#15
Posted 04 March 2014 - 09:02 PM
Khobai, on 04 March 2014 - 12:36 PM, said:
Whats useless is 1 missile hardpoint. You need at least two missile hardpoints for missiles to be effective.
Their hardpoints SHOULD be:
Boars Head = 6 energy, 0 missile, and 2 ballistic (both in same side torso) (-1 missile, +1 ballistic)
La Malinche = 4 energy, 2 missile, and 1 ballistic (+1 missile)
Misery = 5 energy, 2 missile, and 1 ballistic (+1 missile)
Agreed but thats more a problem with missiles than hardpoints
#16
Posted 04 March 2014 - 09:12 PM
Nicholas Carlyle, on 04 March 2014 - 01:59 PM, said:
Albeit not intentionally (see, ghost heat, altering the speed of autocannon rounds, etc).
GreyGriffin, on 04 March 2014 - 01:59 PM, said:
Khobai, on 04 March 2014 - 02:06 PM, said:
Basically yeah. An LRM10 should be roughly equal in strength to a PPC because they both take up the same crits and tonnage.
An LRM10 with tag and artemis should actually be BETTER than a PPC because it takes up more crits and tonnage and has conditional requirements.
But the crying, the CRYING!
#17
Posted 04 March 2014 - 09:20 PM
Khobai, on 04 March 2014 - 12:36 PM, said:
Whats useless is 1 missile hardpoint. You need at least two missile hardpoints for missiles to be effective.
Their hardpoints SHOULD be:
Boars Head = 6 energy, 0 missile, and 2 ballistic (both in same side torso) (-1 missile, +1 ballistic)
La Malinche = 4 energy, 2 missile, and 1 ballistic (+1 missile)
Misery = 5 energy, 2 missile, and 1 ballistic (+1 missile)
Just to suggest something a little different:
Boars Head = 7 energy, 0 missile, and 1 ballistic (extra energy in the head... coming out the other eye)
I don't know if I can agree with just adding hardpoints to the Misery or the new mech...
I actually think the Misery is a great mech and would have rather seen it get 2x AMS than an additional missile hard point.
I agree that I would have rather seen the La Malinche be more of a purposeful missile boat, given the loadouts of the other Banshees....
La Malinche = 2 energy, 4 missile( 20x(RT) or 15x (RA/LA) and 1 missile in the head), and 1 ballistic... letting it go for SSRM's, SRM's or LRM's with backup weapons.... sort of a huge SHD 2D2 or orion 1V.
Edited by Prezimonto, 04 March 2014 - 09:21 PM.
#18
Posted 04 March 2014 - 11:03 PM
#20
Posted 05 March 2014 - 01:25 AM
Darkside7777, on 04 March 2014 - 11:57 AM, said:
http://mwo.smurfy-ne...881a5daccacb486 http://mwo.smurfy-ne...544b4715d51c6e7 Both are pretty usefull. Made an srm one as well I like. Though with complaints of srm hit detection didn't post it for now since there would be flames.
Edited by Varent, 05 March 2014 - 01:31 AM.
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