Tycho von Gagern, on 06 March 2014 - 01:32 PM, said:
- Open Mic Night. Ask if anyone has a plan and get "Don't die," "Kill everyone," or any of the other daringly original quips that come from players with no intent of coming up with any coordinated effort and you're probably done for. These are the remarks of players that think bravado will substitute for teamwork/competence, a clear indication they think they can run in MWO just like they "totally pwn" in Halo. You're doomed.
Well, it's usually better to not answer to that, because
a to move immediately out of the spawn is incredibly important for positioning, and you can't usually lay out a plan while moving around obstacles and
b it's better to have the pugs form and hold the main line of battle, while you attempt the flanking manoeuvres with the needed coordination and aggressiveness.
We usually only try to keep people from running into terrible positions, chase lights or split off with heavies and assaults. This works well enough around 70% of the times, except when we get terribads who all die within 1 minute of action.
And then there are terribad armchair generals. I lately had the misfortune to meet one of those in the tournament. I've seen him lead the team in the most terrible positions twice, resulting in a stomping death on our side. Next time I've seen this guy I just told the team "Do not listen to XXX, he's a noob!". What can you say, we won that match, and though there was a snarky comment of "needs one to see one", the end screen told the story. Mr Armchair Tactician had 46 damage. In fact he never made more than 150 in all the games I've seen him. Next game he even tried to sabotage the team by taking a TAG only Spider. We won nonetheless.
It is just crucially important to know where not to run. If the position you want to reach is close to an enemy spawn, your way has only minimal cover and the position has the high ground advantage towards your direction, that's a strong indicator. Splitting off with slow mechs is bad, that also counts on Conquest, what good is a capped point if we have to start off losing 2-4 heavy mechs?
Edited by Shredhead, 08 March 2014 - 07:24 AM.