IceSerpent, on 07 March 2014 - 09:47 AM, said:
A very eloquent speech, but unfortunately it has no basis in reality.
1. A player who currently has 4+ friends online has absolutely no reason to elect to drop solo, aside from the fact that they
can't be included in the group (i.e. they are the 5th or 9th player). I mean, seriously why would you ever say "I ain't gonna drop with you guys, I'll drop solo instead"?
2. 5-11 groups on
both teams would obviously not unbalance anything, as 8-man on one side prefectly balances an 8-man on the other side. Don't even need a crystal ball to figure that out - an ounce of common sense is suficient.
3. The argument in question goes along the lines of "It's very bad to not allow players to play with their friends just because devs are unable or unwilling to split the queues properly". If you can show it to be invalid, please do so and we might start treaing it "with extreme distrust" (depends on how convincing your proof is).
4. What makes you think that we're not rich?

First, your #1 point proves my own. There
is no reason that a person who has 4 or more friends can't play with friends unless they are the odd man out. Yet, this gets said over and over again. Since only one out of every five people can ever be frozen out in this way, and not all players are desperately pining to play with their buddies (sniffle, sniffle, cue the tears,) how can you claim that PGI is "not letting people play with their friends?" The more you analyze this argument, the less reasonable it is shown to be.
2. The matchmaker is not set up to match a team of
exactly X players with
exactly Y players. Leaving aside the effects of such a restrictive setup, this is not the claim that is being made. What's being said, I kid you not, is that a group of 5 players on one team and 11 players on another team
would be balanced at any given Elo, because "they had to play as a team to get to that Elo, while the solo players got there on their own," as one poster put it. Do I really need to explain the obvious fallacy? Do you even have the data needed to predict the rate of match failures of such a hypothetical matchmaking setup? The answer rhymes with "go."
3. Speaking of fallacies, your stated argument is invalid on its face. It both begs the question and is false to fact. The Devs have given reasons why they're going to do what they're planning - it's not "just because" they're "unwilling or unable to split the queues properly." So, that part is simply untrue, even before we get to your fallacy of begging the question of what's "proper." I have yet to see a convincing argument as to why going to the expense and trouble of fragmenting the player base (which will skew the data they use to try and balance things,) is worth having 5-11 man teams. So that's a classic argument based on facts not in evidence - the textbook form is, "When did you stop beating your wife?" On that note, I guess we can add a third fallacy - your attempt to shift the burden of proof to me to refute you when you haven't actually offered any proof.
I won't dignify the idea that you will begin treating your own opinion with distrust with a specific refutation, either.
Do... do you want to try again?