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Dx9 Cpu/gpu % Pics


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#21 Goose

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Posted 09 March 2014 - 10:54 PM

View Postomegagun, on 07 March 2014 - 08:25 AM, said:

http://www.hwinfo.com/

Then it creates a .csv which u can open with excel.

O_o

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#22 SirDubba

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Posted 10 March 2014 - 09:33 AM

I tried to record some info too, but the game crashed my graphics driver :angry:
During the game:
Load/Thread ~65% (It runs on 4 of 8 threads)
CPU Load ~30%
GPU@AlpinePeaks ~75%
GPU@FrozenCity(stormy) ~90%

DX9, 1080p, medium settings, no blur(at least tried), postAA off, no vsync,
fps almost at 60, dipping to 45, sometimes 35 at worst.

E: Forgot, I've capped my fps to 60 with RivaTunerSS

Edited by SirDubba, 11 March 2014 - 06:35 AM.


#23 Matthew Craig

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Posted 10 March 2014 - 12:25 PM

Thanks for the feedback, we're working to ensure we identify and resolve any performance/visual regressions for DX9 as soon as possible and hope to have more improvements for the community in upcoming patches.

#24 Cid F

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Posted 10 March 2014 - 10:13 PM

Matthew, it´s DX11 too. Framedrops with DX11 and DX9.

#25 VikingN1nja

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Posted 11 March 2014 - 10:56 AM

View PostMatthew Craig, on 10 March 2014 - 12:25 PM, said:

Thanks for the feedback, we're working to ensure we identify and resolve any performance/visual regressions for DX9 as soon as possible and hope to have more improvements for the community in upcoming patches.


Awesome thanks.

#26 NRP

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Posted 11 March 2014 - 11:39 AM

I just bought a new gpu because of the performance loss due to the latest patch. My average frame rate seems pretty close to the same, but the occasional dips are absolutely killing me. The frame rate never was this unstable before.

#27 METAL SEPARATOR

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Posted 11 March 2014 - 11:53 AM

View PostMatthew Craig, on 10 March 2014 - 12:25 PM, said:

Thanks for the feedback, we're working to ensure we identify and resolve any performance/visual regressions for DX9 as soon as possible and hope to have more improvements for the community in upcoming patches.


It's not just DX9 - it also concerns the DX11 mode!! Also - add SLI support already. It should go with msaa being enabled in the last patch. You add better graphics - also add the MEANS to run them. SLI that is.
My gtx titan on the 1080p resolution coughs with blood when I zoom in. While the second one does nothing more than cooling itself.

Edited by MWn00b, 11 March 2014 - 11:58 AM.


#28 Goose

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Posted 11 March 2014 - 12:28 PM

View PostNRP, on 11 March 2014 - 11:39 AM, said:

I just bought a new gpu because of the performance loss due to the latest patch. My average frame rate seems pretty close to the same, but the occasional dips are absolutely killing me. The frame rate never was this unstable before.

http://mwomercs.com/...ost__p__3157048

#29 NRP

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Posted 11 March 2014 - 07:19 PM

Old gpu was an AMD HD7950, new gpu is an AMD HD7970 GHz (both running WHQL Cat 13.12 drivers). Average frame rate is up about 5-8 FPS, but the dips are still there and still severe (but not as low). Some maps are much worse than others. Tourmaline and Forest Colony Snow are particularly bad.

#30 Goose

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Posted 11 March 2014 - 08:17 PM

I think I learned just now that FCS is bad, where I'd though Forrest, Frozen, and River were bad.

In fact:

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#31 SunderODeath

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Posted 12 March 2014 - 03:42 PM

I really find it amazing how poorly this game runs considering how mediocre it looks in comparison to other games that look much much better and run better as well.

Honestly though its been like this since closed beta. At first I was pretty confident that the performance issues would be ironed out, but now I feel like PGI just doesn't have the talent to make it happen. Sorry if that sounds harsh but the games been out for over a year and even on really high end systems like mine ( i7 3960X @ 4.8 + 780 Classified SLI ) the game will dip below 60fps at points. This is unacceptable to me considering the game is nowhere close to games like BF4/Crysis 3 in visual fidelity.

Looking at utilization is even more disturbing. The game doesn't peg any of my CPU cores or GPU at 100% yet the framerate drops randomly. PGI needs to bite the bullet and bring in some outside talent to take a look at their engine code, becuase it seems pretty apparent that they are nowhere near up to the task themselves.

Its a real shame because I really like this game and want it to succed but the lack of developer competance is staggering.

#32 Jabilo

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Posted 12 March 2014 - 04:27 PM

Performance improvements in the next patch.

http://mwomercs.com/...28#entry3217828

#33 Honis

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Posted 12 March 2014 - 07:03 PM

Can you record hard drive usage with this tool? In windows hardware monitor I noticed a huge hard drive write spike when I got my large frame drops (down to 0fps.)

#34 Deathlike

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Posted 12 March 2014 - 09:43 PM

View PostHonis, on 12 March 2014 - 07:03 PM, said:

Can you record hard drive usage with this tool? In windows hardware monitor I noticed a huge hard drive write spike when I got my large frame drops (down to 0fps.)


If the hard drive is causing a major spike, it tends to mean something's gone wrong with the filesystem and you should ideally run "chkdsk /F" to make sure nothing is awry. You may also want to defrag.

It also tends to suggest a failing hard drive, or at least a bad sector. Both of which tends to "hose" the OS by eating CPU like nothing.

Edited by Deathlike, 12 March 2014 - 09:43 PM.


#35 NRP

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Posted 13 March 2014 - 09:14 AM

Per Matt's suggestion in yeasterday's Command Chair post, I set the Environment, Object Detail, and Shadows options to "Low" (they were "High" before), and my frame rate got a significant boost, both in peak as well as average FPS. It looks like this game is draw call limited (aka CPU limited), because reducing those graphical options reduces the CPU overhead.

#36 Goose

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Posted 13 March 2014 - 09:32 AM

View PostDeathlike, on 12 March 2014 - 09:43 PM, said:

If the hard drive is causing a major spike, it tends to mean something's gone wrong with the filesystem …

I read that post as "overly reliant on the page file/ too little system RAM" …

#37 Jabilo

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Posted 13 March 2014 - 10:28 AM

View PostNRP, on 13 March 2014 - 09:14 AM, said:

Per Matt's suggestion in yeasterday's Command Chair post, I set the Environment, Object Detail, and Shadows options to "Low" (they were "High" before), and my frame rate got a significant boost, both in peak as well as average FPS. It looks like this game is draw call limited (aka CPU limited), because reducing those graphical options reduces the CPU overhead.


I reduced those options from Very High to High and even this small tweak seemed to limit the intensity of my frame drops just a little.

#38 Deathlike

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Posted 13 March 2014 - 11:53 AM

View PostGoose, on 13 March 2014 - 09:32 AM, said:

I read that post as "overly reliant on the page file/ too little system RAM" …


Sure, that's also possible.





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