Obviously in canon, BattleMech’s are intended to have multiple weapons to allow it to deal with combat at varied ranges; there are some exceptions such as the Catapult A1 with it’s purely missile based platform and some of the fringe ‘Mechs with either purely ranged, sniper style loadouts or close range “In Fighters”. BUT in the MW:O arena we have the ability to customise of ‘Mechs to suit almost any range and play style, the limitations being in the ‘Mechs ability to mount certain weapon types and being usable with the current “Ghost” heat penalties (this is a topic I wish to write an article for the MW:O forums, covering some ideas I have seen put forth by other players and some I would like to bring up myself BUT that’s for another post )
In PuG matches (it still feels weird writing that), the pilot can essentially do whatever he wants, so if he brings an Atlas D-DC with two small lasers and two machine guns to compliment his three SRM-2 racks, then more power to him. However I can bet my back teeth he will:
a- Not be particularly popular with his teammates.
b- Not do much damage before his side torsos/arms are shot off from 400 metres by the Raven mounting 2x ER:LL’s
OK, that’s perhaps a little unlikely but the sentiment remains that in solo, OK, OK PuG (!?) drops you can essentially run whatever you want and in whatever role/style you feel like.
In a group, whether it is a pair of pilots, a Lance or a full Company, the idea is to have builds/play styles that will complement each other. For instance running what could be called a “Wolf” pack of JumpJet capable Mediums, all capable of 80-90kph with a mix of weaponry ranges, allowing the group to manoeuvre together and if co-ordinated properly hit the same target at almost the same time. Used in a PuG (!?!?!) match, this could be used to harass the enemy, break up firing lines, pick off lone ‘Mechs (LRM boats grrrr or snipers GRRRR) or the ubiquitous Base Rush (not that I condone such a tactic BUT if your silly enough to leave your keys in the car AND leave the door open don’t be surprised if someone steals it, just saying ). The key is to remember what the strengths of your group are, you are fast and mobile for a reason, DO NOT get stuck in a static slug fest against that Steiner Scout Lance. They are bigger, have more guns and more armour than you, so they will probably chew you up and go looking for a Commando to pick the leftovers out of their teeth (metaphorically of course).
Now don’t get me wrong here, I am not saying that a Steiner Scout Lance can’t actually scout (but it is perhaps not the best way to use four hundred tonnes of assault ‘Mech) or that a well-equipped and piloted Medium can’t take down an Assault ‘Mech. What I’m trying to get at (in a longwinded and rambling manner) is that IF you bring a walking road block with a 60+ point, short range Alpha strike, or if you are in the fastest meanest Jump Jetting Light ‘Mech since Kerensky left the Inner Sphere perhaps its best to play to those strengths.
By this I mean if you are in that walking roadblock with guns for traffic cones, either use cover to approach the enemies position, so you can come out within as close to optimal range for the majority of your weapons as possible (read as: YES there IS a time and place where a tunnel rush IS actually a good idea). Or get your team mates to goad / lure the enemy into an ambush and come out of cover with a little smile (OK big cheesy grin) on your face “S U R P R I S E!!”, 4x 60 point Alpha strike and lots of panic stricken enemy pilots “Oh poo good sir, where did those jolly old chaps come from?” (OK maybe not in the posh English accent but you get the idea). Now obviously that scenario is particularly hard to engineer in an environment like MW:O i.e with no VOIP/easy access comm’s between random groups. I am merely trying to use it as an example of using your Lance/Trio/Pair’s strengths to your advantage.
This could also be summed up in two words: Tactical Awareness. If you keep an eye on the situation around you, use the maps features to multiply your own (or groups) strengths and, if possible, communicate with your team mates it is possible to use ANY ‘Mech in ANY situation.
Soon you will stomping across the worlds of the Inner Sphere signing merrily as you blast your enemies to smithereens. (Actually if you are on comm’s with me and you start singing, be prepared for some Death From Above style teamkills, just saying )
Edited by xX PUG Xx, 07 March 2014 - 12:40 AM.