Fut, on 13 March 2014 - 08:30 AM, said:
Or we can be reasonable for a change...
I don't think anybody has ever suggested that the Cone of Fire be so overly ridiculous as to allow something like this to happen.
It's more like if you're clipping along at 85km/h and you fire your AC20 at somebody's CT, it might end up hitting the RT instead.
To me, that's perfectly reasonable, and will make the game feel more realistic despite the slight random factor that the CoF introduces.
This is technically already the case, as anyone that has fired a flight-time weapon while moving can attest to. There are a lot of variables already in play to determine how accurate the shot is, but I wouldn't be opposed to a cone of fire that was dependent on how many weapons (and how big they are) were fired near the same time.
Fut, on 13 March 2014 - 08:37 AM, said:
Although I like that ACs have direct damage, I'd be willing to test Burst Fire out for them.
Never know, it may well be the fix we're looking for.
However, I think I prefer Splash Damage for PPCs over Beam Duration.
There are several ways to handle PPC damage to give them a bit of flavor, such as a lightning affect (some front-loaded, rest random arcing to multiple areas) or a small cone of plasma "shells" like an LBX, but the closest to canon is actually an ion stream. An ion stream would have a charge up feature, where you basically line up the shot with a tag-like beam, then when you release the trigger it fires a short (0.2-0.5) duration beam of ion particles along that tag beam.
Joseph Mallan, on 13 March 2014 - 10:01 AM, said:
The only complaint I have with the Gauss nerf is that people still want to call it a Sniper weapon... Snipers don't delay fire once the trigger is pulled.
As a explaination for the minimum range... it is perfect.
Technically, all military training teaches you to slowly pull the trigger, and a sniper rifle is the most extreme version of this. It should be timed while you are at the end of your exhale to prevent you from inadvertently holding your breath while lining up the shot. Having the delay is actually very much in line with how a sniper fires, IMO. Brawling with it takes some practice, but it is very doable - you are just giving up the main advantage over an AC20 at that point, though, which is range.