First off, i would just like to say that I do like most of the new UI and other updates, my main issue isn't a bug or anything like that, its just something i have found extremely annoying. I don't understand why logging out takes me telling the game 4 times that yes i really do want to log out and exit the game... i mean sure i can deal with the main interface one, i hit log out and it asks e if im sure, but there is no real reason it should then take me to the log in screen and make me hit another button and then let the game know yet again that yes im sure i wanna log out.....its just annoying as all get out to me.
As for Bugs im getting fed up with either my OWN AMS or the AMS of enemies sitting at THETA on HPG Manifold shooting down my missiles. U can sit on top and launch a bunch and if any enemies are under that building u can watch the AMS rounds fly up through a solid wall and destroy the missles as soon as they leave the tubes, and its not just if you are on top, if any missles go near that center building they can be shot down through the walls of the structure.
1
Yes! I Am Sure I Wanna Log Out....and Ams Issues
Started by BloodyProphet, Mar 08 2014 05:39 PM
2 replies to this topic
#1
Posted 08 March 2014 - 05:39 PM
#2
Posted 08 March 2014 - 10:53 PM
I've gotten used to just Alt+F4ing my way out of the game when I want to exit. Call it a holdover from UI 1.0 where actually logging out the "proper" way reset my controls to default for months on end.
But, there's a LOT of navigation in UI2.0 that requires too many clicks, or buries information under too many layers. With the old UI, things were crowded enough that it was sometimes necessary, but there's a lot of wasted screen real estate in 2.0 that could be used to simplify navigation and workflow.
I get that 2.0 and DX11 simplify the job on PGI's end, but... I expected it to be at least as good as what it was replacing. I'm okay with different. I'm not okay with worse.
But, there's a LOT of navigation in UI2.0 that requires too many clicks, or buries information under too many layers. With the old UI, things were crowded enough that it was sometimes necessary, but there's a lot of wasted screen real estate in 2.0 that could be used to simplify navigation and workflow.
I get that 2.0 and DX11 simplify the job on PGI's end, but... I expected it to be at least as good as what it was replacing. I'm okay with different. I'm not okay with worse.
#3
Posted 09 March 2014 - 12:42 AM
The AMS-behaviour is not a bug, it's working as intended. It was designed as a "bubble" around your 'mech that reduces incoming missiles and probably done like this to save on performance.
Maybe someday they come up with some line-of-sight restrictions for it. Right now the game barely runs smooth with all it's other problems so that might be a very low priority, if one at all.
Maybe someday they come up with some line-of-sight restrictions for it. Right now the game barely runs smooth with all it's other problems so that might be a very low priority, if one at all.
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