Flight Sticks Need To Be A Priority
#21
Posted 08 March 2014 - 11:41 PM
#22
Posted 09 March 2014 - 02:44 AM
#23
Posted 09 March 2014 - 03:14 AM
Reefwalker, on 08 March 2014 - 10:36 AM, said:
that means it is THE most important interface device for the mechwarrior, yet its treated like its unimportant.
that is wrong, shortsighted, and needs to be fixed!
That means top priority, not when YOU get around to it!
Over 30? played MW 1-4 on a stick?
I'm a bit of an old timer I would love to have a flight stick interface that was worth a damn but,I get it an entire generation of gamers never touched them never used them and don't want to learn how to use them.
Truth is joystick users are dinosours I admit it I'm an old fart.
And as such I devised a potential compromise I just need to hammer the square peg into the round hole.
I want to try using a Saitek X52 throttle for handling acel/decel jump jets coolantflush/other utility modules etc.A multi button mouse for handling torso and arm positioning and selecting/firing weapons.Lastly I will try to get a set of pedals to handle R/L turning.
If I can get this mess to function I should have the accuracy of a mouse combined with reflexive piloting from the other controls.
#24
Posted 09 March 2014 - 03:20 AM
Sandpit, on 08 March 2014 - 12:52 PM, said:
Even when you're trying to help them
Was it ignored or was the posting occuring nearly at the same time? 3 minutes apart? maybe your first post with the solution was not up when the post in question was written?
#25
Posted 09 March 2014 - 03:30 AM
I will say it is difficult to set up a joystick, but between the controller tab and your joystick's profiler, (or a user.cfg file if your joystick has no profiler software for the axii), you can, with a little trial and error, get very good response. Joystick's suffer more with the Mech variations which are barely noticeable with a Mouse, so you may need a couple of different profiles for Assaults vs Heavies and lower.
The other issue I have with PGI is they are removing the weapons that work well with a joystick. The old Gauss Rifle, PPCs, AC10 and AC20 all nerfed since last June. These are or were the aim and fire weapons as opposed to the aim and track weapons like Lasers, MGs (buffed insanely), AC2-AC5, which all do high DPS/payload ton to compensate for the constant tracking.
It's funny that the reasons these aim and fire weapons were nerfed was to compensate for poor piloting by Mouse users. I mean that has to be it because you had hundreds of players complaining about being cored and convergence which they still complain about, but I was not and am not being cored unless I am testing the Awesome. Any other mech was ending up with every section damaged or highly damaged-no armor. So unless everyone was piloting Awesomes, it has to be Mouse-pilot error which is responsible for the coring and burst-fire complaints. However, that is just my opinion.
Edited by Lightfoot, 09 March 2014 - 03:31 AM.
#26
Posted 09 March 2014 - 06:56 PM
Lykaon, on 09 March 2014 - 03:14 AM, said:
I want to try using a Saitek X52 throttle for handling acel/decel jump jets coolantflush/other utility modules etc.A multi button mouse for handling torso and arm positioning and selecting/firing weapons.Lastly I will try to get a set of pedals to handle R/L turning.
If I can get this mess to function I should have the accuracy of a mouse combined with reflexive piloting from the other controls.
Basically what I do, but I don't need to use the pedals for chasis turn because the throttle I'm using has a ministick.
But be wary of the mandatory throttle decay when going analogue, you will stop when opening chat, scoreboard or battlemap.
The 'workaround' is to perfectly center the throttle, accelerate to full with the keyboard, then open the offending screen. Too cumbersome for practical use.
#27
Posted 11 March 2014 - 12:10 PM
Lukoi, on 08 March 2014 - 12:32 PM, said:
I too would like to see some hardware support love, but ultimately, would personally much rather see so many things added (as advertised) and fixed, before they spend time and limited resources on peripherals. And I think that's how it's going to play out.
Plus PGI probably has to organize a sale somewhere first anyway.
I AM A WHALE! I am one of the people who pour money in this game and that has stopped as of March 4 when analog support for flight-sticks went away! I am not spending another penny til it gets fixed! Somewhere in open beta we got analog control for flight-sticks. It went away when we got DX 11, that is unacceptable.
#28
Posted 26 January 2015 - 01:36 AM
Playing MechWarrior 2, 3 and 4 with my old thrust master was great.
The only reason I have spent 0 dollars on MechWarrior online Is simple.
I can not seem to get my Saitek X52 Pro Flight System to work correctly.
I have been waiting to buy the clan collections and resistance collection until I can get my stick to work right.
So I figure my 500 bucks is staying in my wallet until this issue is solved.
And if its not, well I always have Elite Dangerous.
#29
Posted 26 January 2015 - 01:43 AM
#30
Posted 26 January 2015 - 02:18 AM
#31
Posted 28 January 2015 - 03:06 PM
I have no problem with using the mouse, leaves more money for Mech Goodies.
#32
Posted 30 January 2015 - 10:12 PM
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