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Airstrike Vs Artillery


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#1 Ghogiel

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Posted 19 October 2013 - 06:09 PM

What's the difference, which is better and why.

(Forum search is mostly useless)

#2 Biglead

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Posted 19 October 2013 - 06:21 PM

I would say Artillery as the pattern for Airstrike is more linear and the pattern for Artillery is in one spot. Further enhanced with the accuracy module.

#3 Oppresor

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Posted 20 October 2013 - 12:54 PM

I cannot say for sure because I have never used the Airstrike module, however I do use the artillery strike quite a lot; it forms the only offensive loadout of my Recon Spider 5K. What is so good about it is that it's not affected by the range limitations of every other weapon you can carry.

Picture the scenario. I'm three quarters the way up a steep side of a snow covered hill in Alpine observing out to 5 km + for my Lance. I have the 4xZoom module so can give relatively accurate target movement and type data to my Assaults (That's the Recon phase out of the way). I turn left to make sure nothing is sneaking up the hill to take me out, and by accident leave the zoom mode enabled. I notice movement around our original deployment point, a drilling rig; its two Ravens trying to CAP. I know my Lance is between 4 - 5 km away so switch to NGFO mode. "Fire Mission!" I can hit them at 3km as long as they stay planted at the rig, which they do. One crippled Raven later and the other one looking for me and I can send the Sitrep "End of Mission, Great shooting, severe damage inflicted".

True, it would be a lot better if we could carry more than one Artillery Strike, or if the actual fall of shot was more realistic for your 4000 C_Bills; but that's another thread. Until them check this out: http://www.google.co...ItjInk5gHpUDhRw

#4 Effectz

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Posted 20 October 2013 - 01:15 PM

Depends on the situation,Arty drops in a radius around the smoke signal the air strike starts at the smoke signal and works it's way back in a rectangle.

#5 NRP

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Posted 20 October 2013 - 03:10 PM

Has anyone ever got a kill with either of these? I've been tempted to get these, but I've heard people say they aren't worth it.

Also, can you carry an Artillery Strike module and an Air Strike module at the same time?

Edited by NRP, 20 October 2013 - 03:11 PM.


#6 Amsro

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Posted 20 October 2013 - 06:48 PM

Buffed from 10 dmg to 14 dmg, might end seeing a few more people using them. They were pretty scarce and useless previously.

#7 Ghogiel

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Posted 20 October 2013 - 07:03 PM

View PostAmsro, on 20 October 2013 - 06:48 PM, said:

Buffed from 10 dmg to 14 dmg, might end seeing a few more people using them. They were pretty scarce and useless previously.

patch notes say up from 10 to 40, not 14.

#8 Escef

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Posted 20 October 2013 - 07:21 PM

View PostNRP, on 20 October 2013 - 03:10 PM, said:

Has anyone ever got a kill with either of these? I've been tempted to get these, but I've heard people say they aren't worth it.

Also, can you carry an Artillery Strike module and an Air Strike module at the same time?

I think I may have accidentally killed myself with my own airstrike once... :D

Anyway, yes, you can carry both.

#9 Gekko01

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Posted 25 October 2013 - 03:44 PM

I do not have the improved versions of both but airstrike seems like a much tighter spread unupgraded. So i went into testing grounds and used them both and found out the consumables are not being consumed after the session.

Quite a nice touch.

#10 Bishop Steiner

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Posted 25 October 2013 - 04:36 PM

View PostNRP, on 20 October 2013 - 03:10 PM, said:

Has anyone ever got a kill with either of these? I've been tempted to get these, but I've heard people say they aren't worth it.

Also, can you carry an Artillery Strike module and an Air Strike module at the same time?

my Lance Mate, Colonel Tequila did. Don't think it was the intended target, but he laid one in danger close when we were fighting a Blackjack and a Cicada off our cap in our Locusts. Just as the music Starts, an enemy Spider clears the the ridge into the target zone. BOOM BOOM BOOM! and the Spider was gone. Unfortunately, my LCT finally get legged and killed, and that was the last of his offensive firepower, so we lost to cap, 2 of them still alive to 1 of ours.

#11 Krivvan

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Posted 25 October 2013 - 04:59 PM

Artillery strikes now result in a lot of kills for me and the people I play with.

You're willing to take massive risks to land an artillery strike because of just how much potential reward there is. You can absolutely turn a game around with a single strike. At the very least you can use it to open up a good timing for a push.

#12 verybad

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Posted 25 October 2013 - 08:46 PM

Take both. If you're gonna be using strikes, it's best to have two shots. Essentially the same thing.

Lots of fun when you get them in the right spot (just behind a few enemies holding at a location)

Edited by verybad, 25 October 2013 - 08:48 PM.


#13 Oppresor

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Posted 12 January 2014 - 04:13 AM

Hi NRP. Yes it is possible to get a kill using the revised Artillery Module; however, it's best use is to cause damage to a group of defenders or Cappers. I have noticed a tendency for several units to CAP at the same time; this is a response to the increased CAP time and it really works well, I know this because I did it last week with ICE IX and a few other Spiders.

If you are lucky enough to be in the right place at the right time when this is happening, especially if it's a group of lights then you could cause significant damage to all of them because of the distribution of fire. One added bonus is that you will also get Assists for all of those you hit; a sort of win win scenario.

As I implied in my earlier post; an Artillery or Air Strike module can give a Light Recon a really good sting in the tail which doesn't affect it's weight.

http://www.google.co...PAZnKNYxhpTI0qw

#14 PyckenZot

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Posted 29 January 2014 - 07:53 AM

Both airstrikes and arty are a usual part of my light builds. Very usefull to harass campers. Airstrikes are especially effective in streets as the enemy has no way out.

From time to time I did notice airstrikes dropping in a very tight location. More like a super accurate arty. Anyone else seen this?

#15 Dark Horse X

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Posted 29 January 2014 - 10:24 AM

Neither is better than the other, just different than the other. I have had a few kills with them so far. The airstrike is great against poptarting, as you can lay it on the hill (far enough below the ridgeline they don't see the smoke soon enough) and they will definitely feel it.

#16 LawDawg

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Posted 29 January 2014 - 10:40 AM

Arty......every time, all the time. Airstrike is takes to many factors into effect. Your have to line up the the shot........(1), hope they all stay in that lane (2). Now with Arty, Its fire and forget, drop it on the "BLOB" (right behind them so they dont see it) and it crashes the party.

You want to see a "Blob" spread out........., Drop "Arty". FIRE for EFFECT !

#17 ArchMage Sparrowhawk

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Posted 29 January 2014 - 10:48 AM

Airstrikes are better for corridor sweeping.
Arty is good for grouped up mechs, or if you catch one snoozing on it's own, it can soften a mech up for your single mech to swoop in for a kill.

Arty is good all the time, Airstrikes are useful some of the time. There's always room for Jello.

#18 Solis Obscuri

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Posted 29 January 2014 - 02:02 PM

Arty is easier to hit with in most cases. You need to position yourself at the correct alignment to hit with an airstrike.

#19 Escef

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Posted 29 January 2014 - 02:30 PM

View PostSolis Obscuri, on 29 January 2014 - 02:02 PM, said:

Arty is easier to hit with in most cases. You need to position yourself at the correct alignment to hit with an airstrike.

Depends. Air Strike is better for hitting guys you know are hiding just behind a hill. An arty strike on top of the hill will splash around on both sides, airstrike will go in a line towards the other side.

#20 Solis Obscuri

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Posted 29 January 2014 - 02:58 PM

View PostEscef, on 29 January 2014 - 02:30 PM, said:

Depends. Air Strike is better for hitting guys you know are hiding just behind a hill. An arty strike on top of the hill will splash around on both sides, airstrike will go in a line towards the other side.

That's true, and you can surprise them with it as the smoke isn't as apparent. But you need to really know just where they are, since only a few steps to either side along that ridge can put them out of the blast radius. It's a much more specialized tool in general.

Edited by Solis Obscuri, 29 January 2014 - 02:59 PM.






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