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To New Player : Do Not Use Stalker Stk-3F©


35 replies to this topic

#1 Igchy

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Posted 05 February 2014 - 10:48 PM

I fell sorry after i kill many of them with my spider and i know a lot more will die like a fly.Its is one the most easy to kill champion/trial mech.I believe PGI put it in to make newbie leave this game.

Because ,its has xl engine so if u lose one of your side torso u die , its heat eff is very low and its too sluggish to fend for them self.But u have potential to make high damage with lrm so you are priority target for the vet.

But if u must use it (especially in solo drop) try to stay behind friendly but not too far from them and try chain fire those lrm 15.

(If u have a teammate to protect u that an another story )

Edited by Igchy, 05 February 2014 - 11:18 PM.


#2 Tesunie

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Posted 05 February 2014 - 10:55 PM

XLs don't really belong on Stalkers. (I know some people can run them that way, but I don't suggest it,)

#3 yurusei

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Posted 05 February 2014 - 11:06 PM

In the hands of newbie players, they are such easy kills. But the same could have been said of the last trial highlander.

In the hands of experts masquerading as newbs, we get massive LRM rain.

A blessing and a curse.

#4 Victor Morson

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Posted 05 February 2014 - 11:21 PM

Trial 'mechs are universally horrible but that one is in particular bad, yeah.

They had a Stalker with a NARC on it once not long ago too.

A NARC.

#5 Rushin Roulette

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Posted 05 February 2014 - 11:28 PM

Yup. I played one round in that... thing... yesterday. It was terrible.

Yes you can deal "good" (albeit completely randomly spread) damage with it... but for an LRM boat it is too slow, too fat, too hot and too annoying to pilot. Its slightly less maneuverable than a whale stranded on an Ice rink and due to the 4*LRM15 ghostheat fun it was on the brink of overheating continuously (Even chainfire doesnt do too much to improve the situation). Add to that, the relatively low ammunition count for those numbers of launchers and the XL engine on a mech which is hard to miss in itself and you have the perfect recipe for disaster.

Edited by Rushin Roulette, 05 February 2014 - 11:36 PM.


#6 Victor Morson

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Posted 05 February 2014 - 11:32 PM

I absolutely continue to laugh hysterically at the fact that they introduced Ghost Heat with NO NOTIFICATIONS into the game, then complain about new user retention while handing exclusively new players a 'mech that must deal with Ghost Heat.

The inmates may be running the asylum.

#7 NextGame

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Posted 06 February 2014 - 12:58 AM

View PostIgchy, on 05 February 2014 - 10:48 PM, said:

I fell sorry after i kill many of them with my spider and i know a lot more will die like a fly.Its is one the most easy to kill champion/trial mech.I believe PGI put it in to make newbie leave this game.

Because ,its has xl engine so if u lose one of your side torso u die , its heat eff is very low and its too sluggish to fend for them self.But u have potential to make high damage with lrm so you are priority target for the vet.

But if u must use it (especially in solo drop) try to stay behind friendly but not too far from them and try chain fire those lrm 15.

(If u have a teammate to protect u that an another story )


This.

You are a free kill in a stalker with an XL if you don't have prior experience in using it properly. Good going if you want to learn it, but there are more rewarding chassis to grind your cadet bonus out in, and I would at least wait until you have done that first.

#8 Modo44

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Posted 06 February 2014 - 01:00 AM

Someone at PGI is trolling new players at the expense of PGI's business. Yes, make the noobies uninstall extra quickly.

#9 Johnny Reb

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Posted 06 February 2014 - 01:27 AM

xl on any assault is prolly a bad idea.

#10 Redshift2k5

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Posted 06 February 2014 - 04:44 AM

It's a rotten solo mech, it requires cooperation and support.

Tell your team you are bringing LRMs.

Stick to your team- do not 'stay back' in the far rear, or you're easy pickings for a light mech. You should be very close to your teammates in this mech.

Try to fire on targets that are 200-300 meters away. Give them less time to find cover.

Don't fire all the missiles at once, fire then in pairs or in sequence.

#11 Igchy

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Posted 06 February 2014 - 05:43 AM

Someone is kind enough to write the way to use this thing http://mwomercs.com/...ou-stalker-3fc/

if u can do all that ,u might be fine,but the problem is when the enemy see Stk-3F© in his readout .He will know what exactly u are.(xl stalker that shut down after a few shot that useless under 180 m)

Edited by Igchy, 06 February 2014 - 05:47 AM.


#12 Nikkoru

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Posted 06 February 2014 - 07:35 AM

LRM boats when played right can have XL engines no problem, because they really shouldn't be taking any incoming fire.

The XL engine isn't the problem. The problem is that the job of LRM support, dealing with ghost heat, and coddling an XL engine chassis are NOT things that you should toss in the lap of new players who are still figuing out how to turn properly.

Trial mechs need to be very simple and easy to pilot, and this thing just isn't.

#13 JC Daxion

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Posted 06 February 2014 - 08:38 AM

View PostVictor Morson, on 05 February 2014 - 11:21 PM, said:

Trial 'mechs are universally horrible but that one is in particular bad, yeah.




Totaly disagree.. during my trail i fell in love with the Dragon 5n.. A gauss+dual large lasers.. the thing was fast./mobile, and i played it till i had saved almost 20m credits, before deciding on buying HBK's.. though since then i have not bought more dragons, as i have been sucked into that medium mech.. it is on my list to get to master though.. maybe after the Flame goes on sale ill get the motivation.

#14 627

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Posted 06 February 2014 - 08:56 AM

View PostIgchy, on 06 February 2014 - 05:43 AM, said:

Someone is kind enough to write the way to use this thing http://mwomercs.com/...ou-stalker-3fc/

if u can do all that ,u might be fine,but the problem is when the enemy see Stk-3F© in his readout .He will know what exactly u are.(xl stalker that shut down after a few shot that useless under 180 m)


actually I hope I can get some of you to write some guides for the other trial mechs :)

I think from all the dragon is the best bet. the gauss should be changed to an AC10 and the 3 free tons should go into AMS and BAP or Armor/Heat sinks. But even with the gauss it seems to be the most useful one.

just that mechanic needs to be explained...

Edited by 627, 06 February 2014 - 08:56 AM.


#15 luxebo

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Posted 06 February 2014 - 04:45 PM

View PostVictor Morson, on 05 February 2014 - 11:21 PM, said:

Trial 'mechs are universally horrible but that one is in particular bad, yeah.

They had a Stalker with a NARC on it once not long ago too.

A NARC.

Actually, that Stalker wasn't bad for pure damage dealing, but weapons alone required like all 6 weapon groups in order to use it. The NARC was really a close range money maker, and that was it. Hopefully Paul's changes are acceptable to it.

The Stalker trial itself is fun to troll with the immense amount of LRMs (especially as the last guy standing on a ridge firing LRMs all over the enemies), but it's hard to use without laughing stupidly. If PGI actually mentioned stuff about how to use it, then maybe it would be alright.

Edited by luxebo, 06 February 2014 - 04:46 PM.


#16 Rushin Roulette

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Posted 06 February 2014 - 11:45 PM

An Xl Engine is great for an LRM mech... but not for an Assault and even less for a Stalker or an Awsome (Both mech have hard to miss side torsos)

To make one of these mechs more viable as a Missile boat Id play it like this STK-3F(C); no XL, less Missiles (But no stagger fire due to too large launchers mounted on spaces with too few missile ports), no ghost heat, same speed, same armour same amount of ammunition (However this lasts longer due to the smaller launchers), better hit registration of the missiles (LRM 5 and LRM 10 hit the centre torso better), faster firing missiles and better heat management overall with more close range defense.

#17 SnagaDance

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Posted 07 February 2014 - 06:42 AM

View PostRushin Roulette, on 06 February 2014 - 11:45 PM, said:

An Xl Engine is great for an LRM mech... but not for an Assault and even less for a Stalker or an Awsome (Both mech have hard to miss side torsos)


I disagree on the Awesome. That one has a hard to miss Center torso. My 60 Lrm 8R hardly ever goes down to side torso loss. It's almost 100% CT death for me. And in case I do lose a side torso I believe it's when I'm rear cored (apparently the sides are more easy to hit from behind?).

#18 Watchit

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Posted 08 February 2014 - 04:25 PM

Most Champion mechs are better then the stock variants, but in this case it's not :D

#19 Koniving

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Posted 08 February 2014 - 04:54 PM

Eh, I still think it does better than MWO's version of the stock variants. Just gotta avoid the ghost heat and remember lasers are useless because autocannons are overpowered. :D In a pinpoint, instant damage sort of way.

Edited by Koniving, 08 February 2014 - 04:54 PM.


#20 Bront

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Posted 09 February 2014 - 08:32 AM

View PostVictor Morson, on 05 February 2014 - 11:21 PM, said:

They had a Stalker with a NARC on it once not long ago too.

A NARC.

That was the 5M stalker stock build, and it was still serviceable if you ignored the NARC because it had DHS and the rest wasn't that bad.


The current champion Stalker is... flawed, but I think i'd rather drop in that than the dragon champion.





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