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The Timberwolf Psychological Impact?


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#61 KuroNyra

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Posted 13 March 2014 - 02:42 PM

View PostPariah Devalis, on 12 March 2014 - 10:19 AM, said:

Man. If you insist on using the barbarian designation, at least spell it right. Every time you type "daishy" I cringe.

I deeply apologise.
I shall end my life in this moment!

#62 GalaxyBluestar

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Posted 13 March 2014 - 04:31 PM

View PostPariah Devalis, on 13 March 2014 - 04:26 AM, said:



TT wise, Clan ER tech was just as hot as Inner Sphere IS tech. The heat disadvantage clans get is via their ABSOLUTE LACK OF OPTIONS when it comes to Standard vs ER. There are no standard lasers or standard ppcs. It is ER or nothing, resulting in a much higher reliance on heat sinks. Yes, they gain the tonnage and pod space back, but they immediately use it to cool what they use, and having to cool more for every single thing equipped ends up bad for firepower, generally speaking. All the more so with the 1.4 DHS system in place.


Also, they did state that they are considering tuning the range aspect down a bit. So a reduced high end range advantage and an increased burn time on Clan lasers, being the two things they illustrated so far, are the only things we can argue have been screwed with as of yet. Especially considering that, at least in the case of ERLLas, Clan ERLLas (currently) only hit for 10 damage while for some reason IS LLas hit for 9. Not exactly a lot to nerf here.

That is not to say they might not tinker with ghost heat, base heat values, and what not. However, I rather base an argument on what we KNOW vs what we do not know.


yeah there's still a lot of question marks, i mean paul was considering the nerfs using the TT values as examples when the lase rcomparesent is quite different for the MWO values, IS LL for example has been buffed by 1 damage 100M extra range and is 3.5 cooler running than the TT version. other than weight and crits it's very close to already being a clan weapon and you couple it to a mastered mech with 2x cool run heat containment etc it's buffed quite a lot. the erppc is dead though, it'll be as bad if not worse to use than the IS one and putting them in your arms will mean the fixed movement is "hardwired" so we'll see a lot of clan lasers around, unless they keep the 15 dmg people might try and uberstock on heatsinks to make it work but really i agree that a lot of stuff will run too hot despite having room and tonnage enough for an extra 2-4 heatsinks.

it's why i didn't like that paul clantech post, he used all the wrong figures. there's no point comparing clan tech to IS with TT numbers cause TT doesn't consider the cooldowns and beam durations and other values have been changed already for MWO. it's a completely different game and that post didn't give us much light to what was happening other than they're approaching problems from the wrong angle. i was expecting the measurement of clan TT to what we have in MWO so that we really would see the areas of values that would be most hit, but i don't think the clan scare campaigners will be satisfied with just the range being pretty much on par now and the weapon durations, they'll want more or they'll scream "our IS iz trash abandon P2W clan game!". i can only predict that we'll have 10-35% cooldown increases across all weapons, a 40% ammo reduction, some new gh values and of course damage value reductions.

and appologies for going off topic, back to why the timberwolf has a big presence in MW. it think we've seen all the answers already. because it's gooooooooood!

Edited by GalaxyBluestar, 13 March 2014 - 04:32 PM.


#63 shameless

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Posted 13 March 2014 - 04:47 PM

It packed all the firepower of the Marauder and Catapult, with more armor, and it was faster. It was and is an insanely good mech, considered to be one of the best balanced (for combat purposes) within the entire lore.

#64 Craig Steele

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Posted 13 March 2014 - 06:13 PM

View Postshameless, on 13 March 2014 - 04:47 PM, said:

It packed all the firepower of the Marauder and Catapult, with more armor, and it was faster. It was and is an insanely good mech, considered to be one of the best balanced (for combat purposes) within the entire lore.


+1

#65 CyclonerM

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Posted 14 March 2014 - 06:14 AM

View PosthizBALLIN, on 13 March 2014 - 02:26 PM, said:

Yea, I totally agree; it's a little bit of a travesty that the Mad Dog and Hellbringer weren't included. Especially the Mad Dog, it's definitely another iconic mech.

Try to understand them. The choice for the 2nd heavy chassis was between Summoner and Mad Dog.. I think they are equally iconic but it was not an easy choice.

#66 Pariah Devalis

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Posted 14 March 2014 - 06:38 AM

*Summoner, Mad Dog, or Hellbringer. All iconic. The Summoner was going to win out, if only because it has jump jets, but the Hellbringer was a contender too just because it actually has an ECM. It would be the first heavy ECM mech in the game, and the only ECM option on the list for Clans. Right now we have none. :\

#67 CyclonerM

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Posted 14 March 2014 - 07:02 AM

View PostPariah Devalis, on 14 March 2014 - 06:38 AM, said:

Right now we have none. :\

We have a Kit Fox variant.. :P

#68 Davoke

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Posted 14 March 2014 - 07:14 AM

It's a walking side torso hitbox with barely any ammo, a horrible heat-to-heatsink ratio, and a stupidly sized cockpit; piloted by cloned space fascists who are always yelling and using lame rushing tactics. To be honest I hate it(now everyone will be gunning for me in MW:O <.< ), because there's other Clan Mechs that get the job done better, because a Thor has enough ammo to fight, and CAN ACTUALLY SINK ALL ITS HEAT :P

#69 GalaxyBluestar

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Posted 14 March 2014 - 06:56 PM

View PostPariah Devalis, on 14 March 2014 - 06:38 AM, said:

*Summoner, Mad Dog, or Hellbringer. All iconic. The Summoner was going to win out, if only because it has jump jets, but the Hellbringer was a contender too just because it actually has an ECM. It would be the first heavy ECM mech in the game, and the only ECM option on the list for Clans. Right now we have none. :\


can't wait for an addon to operation revival, since phoenix got 4 starters and 2 adons may we see 8 starters and 4 addons? fire moth + myst lynx + mad dog + hellbringer would be ideal!

View PostDavoke, on 14 March 2014 - 07:14 AM, said:

It's a walking side torso hitbox with barely any ammo, a horrible heat-to-heatsink ratio, and a stupidly sized cockpit; piloted by cloned space fascists who are always yelling and using lame rushing tactics. To be honest I hate it(now everyone will be gunning for me in MW:O <.< ), because there's other Clan Mechs that get the job done better, because a Thor has enough ammo to fight, and CAN ACTUALLY SINK ALL ITS HEAT :D


not enough dakka! :(

#70 Pariah Devalis

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Posted 14 March 2014 - 07:00 PM

View PostGalaxyBluestar, on 14 March 2014 - 06:56 PM, said:


can't wait for an addon to operation revival, since phoenix got 4 starters and 2 adons may we see 8 starters and 4 addons? fire moth + myst lynx + mad dog + hellbringer would be ideal!



not enough dakka! :(



Agreed. If you switched Mist Lynx with Arctic Cheetah. Same time period, but better in every conceivable way. Hell, was designed to replace it.

#71 Craig Steele

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Posted 14 March 2014 - 07:15 PM

View PostPariah Devalis, on 14 March 2014 - 06:38 AM, said:

*Summoner, Mad Dog, or Hellbringer. All iconic. The Summoner was going to win out, if only because it has jump jets, but the Hellbringer was a contender too just because it actually has an ECM. It would be the first heavy ECM mech in the game, and the only ECM option on the list for Clans. Right now we have none. :\


Uller C ?

#72 Craig Steele

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Posted 14 March 2014 - 07:20 PM

View PostDavoke, on 14 March 2014 - 07:14 AM, said:

It's a walking side torso hitbox with barely any ammo, a horrible heat-to-heatsink ratio, and a stupidly sized cockpit; piloted by cloned space fascists who are always yelling and using lame rushing tactics. To be honest I hate it(now everyone will be gunning for me in MW:O <.< ), because there's other Clan Mechs that get the job done better, because a Thor has enough ammo to fight, and CAN ACTUALLY SINK ALL ITS HEAT :(


Yeah, this is kinda the key aspect between the Summoner and Timberwolf comparison imo.

Summoner runs more efficient with heat, its weapons are generally bigger but less numerous which places less strain on its alpha.

It still horses for courses, the Summoner in an open field is not going to be preferred over a Timberwolf, but in close terrain like the MW:O maps if it translates close from TT, it should be a very solid mech.

#73 Ghoulstouch

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Posted 14 March 2014 - 07:31 PM

in the early 1990's perhaps 1990 itsself i first saw the game being played, the cover was of the original rules of warfare book.

The Atlas
http://www.sarna.net...warfare.jpg.png

was the first book i saw.

it and the battlemaster were my first miniatures i used and owned. Used them so much when i first played 40k they were my terminaters during the old Rogue Trader edition.

as time went by i learned of matches, tactics til one friend and player , a retired Chief Petty Officer who was tired of me not knowing the system bought me this book. And said i had one week to know it cover to cover without needing the book to play the game.

http://www.waynesboo...endiumhcmed.jpg

for the 3055 issue of the game.

from there i was hooked.

shortly thereafter the warhammer was the main mech on the covers of non clan books and the Madcat was its opposition.

but pound for pound my favorite mechs, of all time has to be..... The Annhilator, from a techmanual

4 LB 10 X AC.s, 300xl engine, 4 tons solid shot 2 tons scatter, 4 medium pulse lasers, 22 total double heat sinks

std armor, std frame.

and the other, anything built by Solaris 7, give me an axe or a claw or a mace, and we can get real close to my fun moments.

#74 Commander Kobold

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Posted 14 March 2014 - 08:01 PM

For me my first and favorite mech was a catapult,after seeing the timberwolf it just seemed perfect its a bigger angrier catapult with arms and more guns, what wasn't to love (I do like the maddog more but the timberwolf is a close second :()

#75 Pariah Devalis

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Posted 14 March 2014 - 08:09 PM

To answer those asking "Kit Fox C," I would love to see it. I am, however, only counting on P, A, and B configs, personally. Any more than that is gravy. :(

#76 GalaxyBluestar

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Posted 14 March 2014 - 08:09 PM

View PostPariah Devalis, on 14 March 2014 - 07:00 PM, said:



Agreed. If you switched Mist Lynx with Arctic Cheetah. Same time period, but better in every conceivable way. Hell, was designed to replace it.


AFF.

however for ease of quick production PGI has the chassis for the mad dog and hellbringer {with timber wolf and Summoner respectivly} so a firemoth - myst lynx combo would mean just one new chassis ontop of the exsisting workload and 4 torsos to build for the addon set, many shared componants is a more realistic goal. it would also mean we have more weights in the light clan class to choose from as well as greater faction mech diversity. however MASC stands in the way of the firemoth and a 30 tonner for 118KPH for the AC sounds nice choice too. it's just that SJ will be the clan to use it most and... well they're catered for just fine with the known released mechs aren't they?

#77 Pariah Devalis

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Posted 14 March 2014 - 08:12 PM

Na. Arctic Cheetah became popular in several Clans. CSJ used them heavily, but so did Nova Cats, and considering the mutual hatred in the lore the mech must have been pretty damned solid. Steel Viper used some too, IIRC. 30 ton, jump capable, cross between a Jenner and a Spider. No MASC, so relatively easy to implement, and comes with interesting stock configurations.

#78 Craig Steele

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Posted 14 March 2014 - 10:37 PM

View PostPariah Devalis, on 14 March 2014 - 08:12 PM, said:

Na. Arctic Cheetah became popular in several Clans. CSJ used them heavily, but so did Nova Cats, and considering the mutual hatred in the lore the mech must have been pretty damned solid. Steel Viper used some too, IIRC. 30 ton, jump capable, cross between a Jenner and a Spider. No MASC, so relatively easy to implement, and comes with interesting stock configurations.


This was the Hankyu wasn't it? I remember it in the Invading Clans Source book if so, tough little number. Solid variants. Don't remember too much about it after the Source book though, anyone special pilot one?

#79 Pariah Devalis

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Posted 15 March 2014 - 06:31 AM

No notable pilots, but then it was top of its class in its intended role for the Clans for 20+ years. Was originally a Hellion mech but, as usual, Smoke Jaguars had a GIMMEGIMME attitude about it and took the manufacturing plant. <_<

#80 Craig Steele

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Posted 15 March 2014 - 08:00 PM

View PostPariah Devalis, on 15 March 2014 - 06:31 AM, said:

No notable pilots, but then it was top of its class in its intended role for the Clans for 20+ years. Was originally a Hellion mech but, as usual, Smoke Jaguars had a GIMMEGIMME attitude about it and took the manufacturing plant. B)


LOL, yeah. But the Hellions went one better with the Hellion itself in 3059?, that little number rocks :D





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