specifically I'd like to drastically increase the distance:
1) textures pop/fade in - I despise this and would like to load the textures/details/objects all the way out since this is 2014 and my PC is more than capable of doing it (such as tree details, little signs in a city that fade in, etc)
2) terrain/geometry morphing - I despise have the ground I'm walking over change shape in front of my eyes and would like to load the actual geometry for the whole map, b/c again this is 2014 and I'm not playing on a cell phone
3) cockpit glass - I personally like the cockpit glass, but find that in some mechs it is so faint that it might as well not be there and would like to make it more visible
If anyone knows any engine commands for this I will love you long time.
P.S.
I've tried
r_textureStreaming = 0
e_MaxViewDistSpecLerp = 1
e_MaxViewDistance = 8000
e_ViewDistRationCustom = 100
and I'm thinking of trying
e_TerrainDeformations
e_TerrainNormalMap
e_LodMax
e_LodMin
e_LodMinTtris
except I don't really know what they do, or what value to use (if any), hence my post
Edited by Ordellus, 06 March 2014 - 11:11 AM.