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Paul Writes To Pc Gamer


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#1 Hoaggie

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Posted 04 March 2014 - 01:26 PM

Posted Image

Nice try "Paul"

#2 Vanguard836

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Posted 04 March 2014 - 01:28 PM

Yeah...because only one person in the world is named Paul.

NEXT !

#3 Sug

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Posted 04 March 2014 - 01:31 PM

Lol I saw that and thought the same thing.

#4 NRP

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Posted 04 March 2014 - 01:32 PM

Paul (whoever he is) is right. Software development is hard. Expectations continually rise much faster than development resources. Then you have whiny brats who may have written a few lines of Visual Basic code and therefore think of themselves as armchair experts. I imagine it's hard to stay motivated in that kind of work environment.

People need to chill the f*#k out.

Edited by NRP, 04 March 2014 - 01:34 PM.


#5 FactorlanP

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Posted 04 March 2014 - 01:32 PM

View PostVanguard836, on 04 March 2014 - 01:28 PM, said:

Yeah...because only one person in the world is named Paul.



I could be wrong, but I am pretty sure that the Original Poster had his tongue firmly implanted in his cheek when he posted.

#6 Vanguard836

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Posted 04 March 2014 - 01:36 PM

I certainly won't dismiss that possibility.

#7 Hoaggie

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Posted 04 March 2014 - 01:44 PM

View PostNRP, on 04 March 2014 - 01:32 PM, said:

Paul (whoever he is) is right. Software development is hard. Expectations continually rise much faster than development resources. Then you have whiny brats who may have written a few lines of Visual Basic code and therefore think of themselves as armchair experts. I imagine it's hard to stay motivated in that kind of work environment.

People need to chill the f*#k out.

Paul, stop making alt/spy accounts to defend yourself, just post here from your main.

#8 BlackBeltJones

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Posted 04 March 2014 - 02:15 PM

View PostNRP, on 04 March 2014 - 01:32 PM, said:

Paul (whoever he is) is right. Software development is hard. Expectations continually rise much faster than development resources. Then you have whiny brats who may have written a few lines of Visual Basic code and therefore think of themselves as armchair experts. I imagine it's hard to stay motivated in that kind of work environment.

People need to chill the f*#k out.

And this is different from every other industry how? Things are always more complicated the more you know, the bigger the task the bigger the responsibility. We all have hard jobs. If you're an expert of some field chances are the common person doesn't get what you do at all. How often does the media depict a field which you are an expert in with misinformation and flawed perceptions? Often I would assume. The same for all the people of the world, and computer game designers are not less understood or appreciated than anyone else.

#9 Sug

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Posted 04 March 2014 - 02:24 PM

View PostHoaggie, on 04 March 2014 - 01:44 PM, said:

Paul, stop making alt/spy accounts to defend yourself, just post here from your main.


NRP = Not Really Paul.

#10 Colonel Fubar

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Posted 04 March 2014 - 02:39 PM

Horse Manure!
What about the sheer amount of promises made by the developers themselves, as to quality and delivery. And yes all things being equal in the world which they are not...just flick a memory tape on the majority of games developed with far less money (More Talent) and in far less time. Its not a comparison contrast I'm trying to make when I point out as higher quality examples (Not Perfect) But as proven foundations for future development;
Mechwarrior 4 Vengeance
Mechwarrior 4 Black Knight
Mechwarrior 4 mercenaries
And what has been delivered in this MWO verse is the equivalent to MOO III.
So I'm not fast on handing out tissues and hugs to Dev's who bite off more than their talent can chew. Especially when they reject proven formulas for success and opt' out instead for one ridicules tangent after another.

Edited by Danny Fubar Col 21C RHG, 04 March 2014 - 02:40 PM.


#11 Hoaggie

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Posted 04 March 2014 - 03:07 PM

View PostSug, on 04 March 2014 - 02:24 PM, said:

NRP = Not Really Paul.

Posted Image
They suspect nothing

#12 Iqfish

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Posted 04 March 2014 - 03:09 PM

Lawl, you made my evening.

I'm pretty sure that's actually Paul, because, yea, who else?!

#13 LawDawg

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Posted 04 March 2014 - 03:21 PM

It does not matter if its "our" Paul or not, he makes a valid point. The greater the technology and systems, the harder it is to take in, develop and work with them.

Example. The 4th Gen aircraft compared to the 5th Gen aircraft. F22 and the F-35 which is still having problems MOSTLY in the data integration and getting the computer software up to snuff, along with a host of other thing.

Its NEW TECH! Something that hasn't been worked with. They have to figure it out and problem solve along the way.

<EDIT> Along the lines of what "Paul" said, New engines. new ect..... to work with.

Does the set backs get old? Hell ya, but UI 2.0 I think popped the cork on the bottle and we will see a lot great stuff rolling out.

Edited by SLDF LawDog, 04 March 2014 - 03:23 PM.


#14 NRP

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Posted 04 March 2014 - 03:22 PM

View PostBlackBeltJones, on 04 March 2014 - 02:15 PM, said:

And this is different from every other industry how? Things are always more complicated the more you know, the bigger the task the bigger the responsibility. We all have hard jobs. If you're an expert of some field chances are the common person doesn't get what you do at all. How often does the media depict a field which you are an expert in with misinformation and flawed perceptions? Often I would assume. The same for all the people of the world, and computer game designers are not less understood or appreciated than anyone else.

It's not really, other than the fact that most other professional endeavors don't provide an internet forum where every random moron can create an anonymous account and constantly slander you and piss on your efforts.

#15 Sephlock

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Posted 04 March 2014 - 03:29 PM

View PostVanguard836, on 04 March 2014 - 01:28 PM, said:

Yeah...because only one person in the world is named Paul. NEXT !
Posted Image

#16 Rebas Kradd

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Posted 04 March 2014 - 03:36 PM

View PostDanny Fubar Col 21C RHG, on 04 March 2014 - 02:39 PM, said:

So I'm not fast on handing out tissues and hugs to Dev's who bite off more than their talent can chew.


I find this to be a forgivable offense.

Hey, a couple months ago people were questioning whether PGI was even a legitimate company and talking of freeze orders on their offices.

#17 Navy Sixes

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Posted 04 March 2014 - 03:44 PM

I'm definitely on the "consumer" side of the argument, and I agree with the ugly state of gaming based on the "Kickstarter" model.

We give up money without any product to show for it, only promises. From the supplier's perspective, the math is simple:

Larger profits = Successful business model. Bigger promises = Larger profits. Absent from the equation is an actual product consumers can evaluate and decide if they want to spend money on.

These days, it feels like games succeed or fail based not on their actual content, but rather on what they can convince their initial backers that content will entail. Last I looked, SC has banked 38 million dollars... and what has anyone gotten for that? That game could be a total flop, and provide none of the features promised, and Chris Roberts will still have personally pocketed at least a million of that start-up money, if not more. That's not to say it will flop, just to highlight the total disconnect between what is being earned and what is being delivered.

I believe the fault lies ultimately with we, the consumers. I have given SC some money, because it sounds like a good idea for a game and I'd like to see it happen. That said, I fully understand that the money I gave was speculation, not a purchase. Still, I just saw that Robert's has said something about what he'll do for SC if the funding reaches 40 million. WTF can you put in a video game with 40 million dollars that you can't include with 38 million!?!?! Gaming companies are turning record profits without producing one pixel of actual game.

As for MWO, I spend money for things I can use in-game, not for some vague "state-of-the-game's future." PGI is now dealing with the hard and nasty business of actually delivering the content after the profit-making honeymoon of big promises in the kickstarter phase is over. To their credit, they've been doing pretty well, of late. Despite all the blown deadlines and lowered expectations that have come before, it seems that they may finally be in the quaint and old-fashioned business of actually offering us a decent product first and then asking for money.

My two cents.

Edited by Tycho von Gagern, 04 March 2014 - 03:48 PM.


#18 Novakaine

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Posted 04 March 2014 - 04:15 PM

A little openness would have solved almost everything and relieved a massive amount pressure on PGI and rage from the community.

#19 Helmer

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Posted 04 March 2014 - 04:16 PM

This isn't exactly "MWO in the News" related.

Moving to off topic.


Cheers.

#20 LawDawg

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Posted 04 March 2014 - 04:33 PM

View PostHelmer, on 04 March 2014 - 04:16 PM, said:

This isn't exactly "MWO in the News" related.

Moving to off topic.


Cheers.


So Hidden..........



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