I'm definitely on the "consumer" side of the argument, and I agree with the ugly state of gaming based on the "Kickstarter" model.
We give up money without any product to show for it, only promises. From the supplier's perspective, the math is simple:
Larger profits = Successful business model. Bigger promises = Larger profits. Absent from the equation is an actual product consumers can evaluate and decide if they want to spend money on.
These days, it feels like games succeed or fail based not on their actual content, but rather on what they can convince their initial backers that content will entail. Last I looked, SC has banked
38 million dollars... and what has anyone gotten for that? That game could be a total flop, and provide none of the features promised, and Chris Roberts will still have personally pocketed at least a million of that start-up money, if not more. That's not to say it will flop, just to highlight the total disconnect between what is being earned and what is being delivered.
I believe the fault lies ultimately with we, the consumers. I have given SC some money, because it sounds like a good idea for a game and I'd like to see it happen. That said, I fully understand that the money I gave was speculation, not a purchase. Still, I just saw that Robert's has said something about what he'll do for SC if the funding reaches 40 million. WTF can you put in a video game with 40 million dollars that you can't include with 38 million!?!?! Gaming companies are turning record profits without producing one pixel of actual game.
As for MWO, I spend money for things I can use in-game, not for some vague "state-of-the-game's future." PGI is now dealing with the hard and nasty business of actually delivering the content after the profit-making honeymoon of big promises in the kickstarter phase is over. To their credit, they've been doing pretty well, of late. Despite all the blown deadlines and lowered expectations that have come before, it seems that they may finally be in the quaint and old-fashioned business of actually offering us a decent product first and then asking for money.
My two cents.
Edited by Tycho von Gagern, 04 March 2014 - 03:48 PM.