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Warhawk Has A Targeting Computer...so...uh...


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#21 xXBagheeraXx

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Posted 11 March 2014 - 10:25 AM

They kinda HAVE to implement it...its a 4 ton or so investment in the prime config of the warhawk, and it kind of makes that mech, since it is a ppc heavy sniper...I imagine it will just be a simple lead computing gun sight...Altho i recall the one in mw3 being able to target invidual secions on a mech..THAT would be fun...so many xl engine kills, or headshots at 900meters...<3

#22 Ph30nix

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Posted 12 March 2014 - 05:45 AM

View PostAlexEss, on 09 March 2014 - 01:29 PM, said:

I guess it will do what the command module form the atlas does...

Look pretty in my inventory.

ya know it sells for 500k right?

#23 El Bandito

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Posted 12 March 2014 - 06:24 AM

View PostHans Von Lohman, on 09 March 2014 - 12:29 PM, said:

What will a Targeting computer do for you? Is it going to be like a command console and for now not do a thing?

Or will they add a computer lead assist crosshair reticle? By that I mean in a lot of sci-fi space combat games you are given a floating circle ahead of your target you have locked onto to give you the proper lead angle to hit him (obviously not needed for lasers, just PPC, Autocannons, and normal SRM's).

Because of differences in velocity of weapons you will need to select a weapon, probably by just highlighting one of your weapons with the weapon group selector on the lower right of your screen.

I prefer to see a lag crosshair myself. What is that? Same concept, just that instead of a floating reticle 2 inches ahead of your target on your screen, you instead get gunsights that are 2 inches behind the guy on your screen. That way the player's eyes stay on the enemy and the you get to watch the impacts rather than concentrate on a disembodied floating circle ahead of your target. Same difference, but it looks better to me.



Lag crosshair is very good idea for targeting computer.

#24 Hans Von Lohman

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Posted 12 March 2014 - 01:44 PM

It seems really simple to me. Targeting computers need to work with PPC's, SRM's, MG's, and Autocannons, and have a Lag Crosshair.

It also needs to have it's weight and space calculated based off the weapons it provides a benefit to. Note: If you are not familiar with the Clan TC, it has it's size based on the weight of the weapons it helps, devided by 5, rounded up. I.E. if you have 12 tons of weapons, you need a 3 ton/3 critical slot Targeting Computer. For an Inner Sphere TC, you divide by just 4, round up, but they don't get Targeting Computers for a while as it isn't until the 3060's that the Inner Sphere makes their own copy of it, although it is bigger and heavier.

In the Table Top game it doesn't work for SRM's or LB-10x, but does work for lasers. All of that is not the case in MWO. Some rethinking is OK in this case.

Thus if I have an Inner Sphere mech like my Orion-Protector with twin large lasers, an AC-10, and an LRM-15, I would need a 3 ton targeting computer, but that is based only on the 12 ton AC-10 as it is the only weapon that would see a benefit. I wouldn't need a TC for the lasers or LRM's.

Those are what I think they should do.

Edited by Hans Von Lohman, 12 March 2014 - 01:45 PM.


#25 Strum Wealh

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Posted 12 March 2014 - 03:52 PM

Personally, I would not mind if they went about it in a similar manner to what was done for MechWarrior 3.

"Targeting Computer: A valuable unit, allowing you to target specific body locations, and provides an aiming circle to help target moving enemies. Especially useful for ballistic and long range missile weapons, it's value to energy based attacks is less. Lasers reach the target almost instantly, so there is no need to lead a moving target. Machine guns, too, with their limited range and fast projectiles usually do not require additional support for aiming and firing. It's effectiveness is severely limited by the use of the ECM suite, rendering the aiming circle choppy and unstable."

Perhaps the lead indicator would be set based on wither the currently-highlighted weapon (with no lead indicator appearing when missile-type weapons), so that the TC would determine the required lead for that particular weapon (or weapon type, if multiples of the same weapon are carried by the TC-equipped 'Mech).

#26 verybad

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Posted 12 March 2014 - 04:03 PM

View Postzztophat, on 09 March 2014 - 12:41 PM, said:

If they do decide to make it do nothing I hope they at least make it sell for a decent amount...

Confirmed.

#27 Koniving

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Posted 12 March 2014 - 04:07 PM

View PostHans Von Lohman, on 09 March 2014 - 12:29 PM, said:

What will a Targeting computer do for you? Will they add a computer lead assist crosshair reticle?


From what I read on Targeting Computers on Sarna, they do exactly this.

#28 GalaxyBluestar

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Posted 12 March 2014 - 07:25 PM

View PostHans Von Lohman, on 09 March 2014 - 08:49 PM, said:

It seems clear to me that working targeting computers are coming. They specifically call it out in the brochure for each Clan Mech on their advertising as a feature of the mech.

If it didn't do anything, why list it as a positive feature of a mech?



how's the loyalty points doing for ya?

#29 Amsro

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Posted 12 March 2014 - 07:49 PM

View PostGalaxyBluestar, on 12 March 2014 - 07:25 PM, said:


how's the loyalty points doing for ya?


Commanding my Console, while my Targeting Computer searches for Community Warfare. Sound the WarHorn!

#30 FupDup

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Posted 12 March 2014 - 07:59 PM

"Hey guys, Command Console currently isn't useless enough. We need a version of it that increases in tonnage and critical slots when you mount more weapons! How shall we ever fix this?"



TARGETING COMPUTER!


View PostAmsro, on 12 March 2014 - 07:49 PM, said:

Commanding my Console, while my Targeting Computer searches for Community Warfare. Sound the WarHorn!

Activate the unique bonus module while you accumulate loyalty points!

Edited by FupDup, 12 March 2014 - 07:59 PM.


#31 Whatzituyah

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Posted 12 March 2014 - 09:00 PM

I wonder if the targeting computer looks big and blocky like this

in StarWars I know I used the stay on target scene but um same still. I am talking about the thing that the not fat guy is looking through.

Edited by Whatzituyah, 12 March 2014 - 09:01 PM.


#32 Amsro

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Posted 13 March 2014 - 01:40 PM

View PostWhatzituyah, on 12 March 2014 - 09:00 PM, said:

I wonder if the targeting computer looks big and blocky like this

in StarWars I know I used the stay on target scene but um same still. I am talking about the thing that the not fat guy is looking through.


Save 4 tons use The Force. :wacko:

#33 ShadowbaneX

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Posted 13 March 2014 - 08:34 PM

View PostReconius, on 09 March 2014 - 03:41 PM, said:

- Highlight Hitboxes with a red outline


This is along the lines that I was thinking, although with the addition of perhaps having a colour overlay to denote armour levels, ie outlined in green, yellow, orange, red, then the outline disappearing once the armour is gone and then colouring the section to denote the structure in a similar fashion.

#34 Sam Hall

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Posted 14 March 2014 - 01:46 AM

What I'm looking forward to the most is seeing how a piece of equipment whose weight, crit-slot size and c-bill cost dynamically change depending on which other weapons you've got equipped on your mech affects the experience of designing a build in the mech lab. Surely PGI's implementation of this will be sane, user friendly, well documented and competently coded.

#35 A Man In A Can

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Posted 14 March 2014 - 04:13 PM

View PostGeneral Taskeen, on 09 March 2014 - 01:50 PM, said:

...Which means all Masakari variants will have it, 1 Puma, and possibly one Thor. In previous games you could mount it on whatever you wanted if you had the tonnage and slots.

One thing to note in this regard. With the omnipod system of torsos and arms being swappable from variants, and potentially being sold without a variant needing to exist, all Adder and Summoner variants could very likely be modded to have a TC torso.

Hmmm a jumping Summoner with a TC and energy/ballistic arms.............yeah. That's probably why it has so few hardpoints. :(





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