Drift In My Targeting Reticule
#1
Posted 09 March 2014 - 10:55 PM
However, I have noticed that when I stop moving my mouse my targeting reticule continues to drift. I went to the training grounds and found this happening even when I was at a dead stop in my mech! What gives??
I was always wondering how some of these pilots seem to have pin point accuracy, and figured they must have "very steady hands", but looking at some Youtube footage, and watching in spectator mode makes me think otherwise.
I see players crosshairs zip across the screen then slam to a stop on a target like they hit a brick wall, never slowing down on the way. Is this a Mouse setting issue? Am I just imagining things as I watch other players footage?
#2
Posted 09 March 2014 - 11:17 PM
Edited by Modo44, 10 March 2014 - 09:35 PM.
#3
Posted 09 March 2014 - 11:22 PM
Theres probably a good guide in the hardware sub forum but this one works well:
http://blacklight-fo...ad.php?t=324921
#4
Posted 09 March 2014 - 11:28 PM
Now, as far as watching other players' footage and observing their aming techniques, what you saw is not something uncommon for players with many thousands of combat drops under their belt. Especially players that constantly use so-called "meta setups" on their mechs, specifically train to do that. A common aiming tactic with such an effect, like the one you observe, is torso twist until your crosshair passes over your target and when the crosshair is around the position you want it to be, slam the "toggle arm-lock" key that you have mapped to a convenient key like "left shift" and shoot. For an observer, this would look like the effect you described in your OP.
Don't get discouraged by such things, practice makes perfect and most of all, HAVE FUN!
<S>
#5
Posted 09 March 2014 - 11:35 PM
#6
Posted 10 March 2014 - 12:46 AM
Edited by aniviron, 10 March 2014 - 12:46 AM.
#7
Posted 10 March 2014 - 12:53 AM
#8
Posted 10 March 2014 - 01:05 AM
#9
Posted 10 March 2014 - 01:30 AM
Or.... try a mouse pad or surface to improve tracking...
#10
Posted 10 March 2014 - 02:58 AM
#11
Posted 10 March 2014 - 03:02 AM
Brut4ce, on 09 March 2014 - 11:28 PM, said:
Now, as far as watching other players' footage and observing their aming techniques, what you saw is not something uncommon for players with many thousands of combat drops under their belt. Especially players that constantly use so-called "meta setups" on their mechs, specifically train to do that. A common aiming tactic with such an effect, like the one you observe, is torso twist until your crosshair passes over your target and when the crosshair is around the position you want it to be, slam the "toggle arm-lock" key that you have mapped to a convenient key like "left shift" and shoot. For an observer, this would look like the effect you described in your OP.
Don't get discouraged by such things, practice makes perfect and most of all, HAVE FUN!
<S>
Thanks for the tips brut4ce , i'll put some training time into trying that. And, yes, I am definitely enjoying the game. :-)
#12
Posted 10 March 2014 - 06:22 AM
My mouse is a Logitech G600, no smoothing or acceleration used in game. How old is your comp? Mine is old, dual core Pentium.
Wondering if there is a correlation between pointer problems, high DPI modern mouses (mice?) and older systems.
As for reticles racing across a screen and pinpoint stopping on target...sounds like an aimbot to me, but I haven't been in this game long enough to know if people are using such things. Maybe someone with more experience can chime in and let us know if that sort of thing is known to go on here.....either that or people are just THAT good...which I also believe is possible.
#13
Posted 10 March 2014 - 11:20 AM
#14
Posted 10 March 2014 - 11:26 AM
If it's a laser mouse, make sure to have a viable surface that doesn't vibrate. Fans cause vibrations which move your mouse. Just because you can use a mouse on the desk doesn't mean it's best, a mouse pad will keep it still even next to a fan.
If the mouse is wireless, make sure the clear plastic thingies are clean. If it is wired, make sure to follow the wire and untangle it from anything else.
If you have a joystick plugged in, unplug it.
#15
Posted 10 March 2014 - 03:26 PM
#16
Posted 10 March 2014 - 03:29 PM
#17
Posted 10 March 2014 - 03:34 PM
Continuous is far more common where the mouse pointer keeps drifting until it gets another command. In MWO, I sometimes get a short, pulse drift which appears to be tried to my ping because it's only happening when my ping is over 150. What happens is when I move the reticle to a point and stop, the reticle stops at my chosen location briefly then pulses by continuing to move slightly in the direction it was travelling before it stopped. The distance it pulses is small, maybe the width of the reticle but is devastating when it happens while firing weapons. Point, click, pulse, fire. Results in a miss every time. No solution to this, it seems to be related to that ping compensator thingy for players outside N/A.
A Continuous drift is likely a result of hardware or something external to MWO, but I've seen a pulsed drift related to a high ping in a particular match.
#18
Posted 10 March 2014 - 03:37 PM
#19
Posted 10 March 2014 - 04:28 PM
This isn't a game problem, it's a PC mouse driver problem suffering from trying to react / anticipate the forces you've been putting on the mouse.
What sort of computer are you using ... be honest ;-) ... it'll help.
#20
Posted 10 March 2014 - 04:40 PM
Do as other has said, test after lowing all video setting, and try making all mouse settings in the OS and game normalized. Unplug any unused hardware, particularly gaming/usb devices. On your mouse, set your hardware DPI to a low setting for testing. Give us your specs. We can probably solve this mystery with a little more information.
Edited by Assmodeus, 10 March 2014 - 04:43 PM.
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