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Tonnage Balance Vs 3/3/3/3


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Poll: Which do you prefer? (118 member(s) have cast votes)

Tonnage Balance VS 3/3/3/3

  1. Just balance the tonnage between 2 teams (72 votes [61.02%])

    Percentage of vote: 61.02%

  2. Give me 3/3/3/3 (46 votes [38.98%])

    Percentage of vote: 38.98%

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#61 Cart

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Posted 28 April 2014 - 06:32 AM

View Postknightsljx, on 28 April 2014 - 06:13 AM, said:

3/3/3/3 reduces the possible permutations on the team, it places your heavy firepower in the hands of people you may not trust when you drop in a light/medium, it ends many possible tactical/strategic possibilities, for e.g. the light swarm. no one will ever feel the rush of a 8 light team beating the odds and destroying a heavier team.

That's a valid point...not to discuss...
But I fear that if it would be balanced only by tonnage, it would go to extremes...meaning you have mostly assaults and lights and everything between will get quite obsolete...

#62 HorriblePig

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Posted 29 April 2014 - 07:46 AM

Just have dropships like in Mech Commander... Weight limits on lances dropping, not Mech limits...
And commendations for low drop weights :D extra cbills for light lance victory.

#63 InspectorG

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Posted 13 May 2014 - 04:01 PM

3/3/3/3 has some immediate charms but the more i think about it tonnage limits are the way to go.

#64 DAEDALOS513

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Posted 16 May 2014 - 09:32 AM

View Postknightsljx, on 10 March 2014 - 06:04 AM, said:

In my opinion, I don't care if a team has 12 assaults or 12 lights, as long as the tonnage between the 2 teams are relatively balanced.

I don't have a good number so I'll throw one out there, say 5% variance. Taking extremes for example. A team with 12 Atlas will not be matched with a team with less than 1140 tons. A team with 12 Locusts cannot be matched with a team heavier than 252 tons.

Taking something in the middle, a team of 12 SHDs cannot be matched with a team more than 693 tons or less than 627 tons.

This way, premades are still free to take whatever they want and everyone knows the teams will be relatively balanced in terms of tonnage.

Of course, ELO does not go away.


Not sure if this is popular opinion over 3/3/3/3

YES YES YES I AGREE YES.

Tonnage limits will add flexibility to forming lances and still keep the game fair by balancing teams by tonnage. It just makes sense!

View PostCart, on 28 April 2014 - 06:32 AM, said:

That's a valid point...not to discuss...
But I fear that if it would be balanced only by tonnage, it would go to extremes...meaning you have mostly assaults and lights and everything between will get quite obsolete...

Ya, no you won't.. i don't understand your reasoning. I'm going to run what I want regardless of tonnage limits. I bought and grinded these mechs and I WILL use them.

Edited by DAEDALOS513, 16 May 2014 - 03:44 PM.


#65 Deathz Jester

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Posted 17 June 2014 - 10:02 PM

Not really a fan of the "Rule of 3" , since then you cant bring a full lance of one type of mech, that kind of ruins (not me I haven't found a group to play with) groups of pilots who focus on running specific lances. While I dont like being stomped horrendously by premades, it irks me that it basically forces groups of players to pick roles they may not want to always play.


So I voted tonnage, obviously I understand that shouldn't be the only factor in determining matchmaking.

#66 Thor Sten

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Posted 17 September 2016 - 03:40 AM

I didn't vote.

a ) Tonage was never a good indicator for balance, not in the table top (and that was even before figuring in clan technology) and not in any PC game I'm aware of. Trying to balance by Tonage never really helped and will not help in the current state of MWO, either.

b ) 3/3/3/3 is unnecessarry as well, speaking from a skirmish-influenced balancing point of view. MWO is way more player-shooter-skill-based than the table-tops reliance on the median of dice. A light in MWO can take on an assault and hope to win. Sure it requires the right terrain, the right tactic, reading the enemies reactions and quite some skill, but it's way more plausible than in the TT. In the TT it could have worked as well, but replace "some skill" with "ridiculous, downright implausible, amount of luck". tl/dr: Since a light can take on an assault and hope to live to tell the tale, 3/3/3/3 isn't good for balance anyways.

I think, 3/3/3/3 is basically only good for one or two things: Managing the queue and making sure that every team is mixed enough to have a shot at the different game modes. 12 Lights vs. 12 Assaults in Conquest sounds like an easy win for the light team (unless you get that one team that runs stock urbies).


View PostIron Harlequin, on 17 June 2014 - 10:02 PM, said:

Not really a fan of the "Rule of 3" , since then you cant bring a full lance of one type of mech, that kind of ruins (not me I haven't found a group to play with) groups of pilots who focus on running specific lances.
The group-queue allows for this ( within the limits of tonnage: http://mwomercs.com/...tonnage-values/ ) and even if the matchmaker puts you in different lances, just take command for a second and re-arrange lances while everyone waits for the drop.

Edited by Thor Sten, 18 September 2016 - 04:55 AM.






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