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Chassis And Exp Fairness


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#1 Mazikar

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Posted 10 March 2014 - 12:14 AM

Ok I decided to activate my premium time and run my purchased builds. I'm a in your face kind of player, I like the brawler builds. I take my time to aim and get the shot I want, be it a weak torso shot or a face shot to both blind or kill. I may not do the most damage in a round but I will get a few smart skill kills (with the new phoenix builds). My old heavy damage builds are proven over the new mechs but I gotta make room in my inventory, exp is my goal, just have to clear the first level for each chassis. Not a fan of this as I have done this several times in each weight class... too many times to tell you the truth.

My biggest problem is getting 3 kills in a round and getting 300 exp WITH premium just because my pug group was suicidal. Sure its nice to get 2k+ with a win..... but seriously when I need wins your match maker gives me disconnected Atlases. I can build a medium mech to fill a niche but I can not drop with that niche in mind, I have to pray I will fit it. (thanks to your match making system that doesn't allow for pre-match setup or even know the planet you will drop on). Look, the win bonus is nice but playing 8 matches to the best of your ability to get what you can get exp wise without a win is less than productive.

I have my share of winning mechs, I carried a group with 11 kills before.... it happens when you attune to a mech. My skill is not the question. How many times must I run a triple chassis to get the proficiency I desire is the question. On assaults I have 4, on heavies I have 4, on mediums 2, and lights just 1. I honestly do not want to master another 9 mech chassis . I have done my time.

The exp and ranking system needs to make way for those that have paid their dues. Either make concessions in line with the chassis or the weight class. Unlock 3 medium chassis and you can unlock the next triple tier with just one mech in the new chassis. Its fair. No one wants to unlock 3 each time a new mech comes out. Seriously you need to reward your dedicated players or we will move on. There is no way I am alone with this.

Look your business model revolves around me buying new mechs, and I have no problem with this, you are now providing 3 mechs per tier of purchase.... not an incentive to me anymore. One mech per chassis will appeal to me or in this case to anyone. Being forced to play the others is torture.

Look I'm done. No more purchases till you sort this out. Trust me I want to buy more but I do not want to level 3 to get 1. Its lame and NOT FUN. Work on this and I will work on purchasing more of you product.

Edited by Lotharian, 10 March 2014 - 12:15 AM.


#2 Reitrix

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Posted 10 March 2014 - 03:44 AM

I don't even know where to begin with that wall of whine.
I own 79 'Mechs, and I've never seen it as "torture" to EXP a new chassis. I use it as a learning experience. Some of my variants all use a variation of my favorite loadouts.

With each variant, i take the time to learn how best to protect certain parts of myself. For example, learning how to keep my Catapults giant box ears from getting nuked off easily improved my K2s performance because i don't lose the laser arms as quickly as i used to.

If you're in that group that only sees "the best variant, anything else is trash" then maybe you play the wrong game. There are variants (Spiders I'm looking at you) that have subpar hardpoints. But even they can be given a solid loadout that can do well when piloted properly.

Quote

The exp and ranking system needs to make way for those that have paid their dues.


Really? This one line is dripping with entitled arrogance. What 'dues' have you paid? Why are you owed anything? Do you really think you should be given full Basic/Elite/Master unlocks for playing just one 'Mech variant?
Whenever I'm buying a new set of 'Mechs i look at how different each variant is, and make sure i have 3 that are as different to each other as possible.

Playing the same chassis with a radically different loadout improves my overall ability to pilot that 'Mech.

#3 Joseph Mallan

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Posted 10 March 2014 - 03:56 AM

I own 4 Mechs... and Sara doesn't even have an Engine ;) I mastered over 20 for sure.

And Yes. I am a Rifle Expert with an M-16... I am Familiar with a Gant, and I have broke down and reassembled an AK47. Nothing I did with the second or third weapon helped me become a Expert with the M-16. Also I am a Toolmaker by trade. So I can run most Lathes, Mills and Grinders, but I am a better Lathe hand than a Grinder and I I have thousands of hours on a Monarch Lathe but only a few hundred on a Bridgeport. Lathe.

#4 Bobzilla

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Posted 10 March 2014 - 04:03 AM

I've had this problem, but usually only with 1 of the 3 variant. Sometimes there's that one variant that just isn't fun for you to play with, it does suck.

That being said, tf you're in a variant you're not good with, when you switch back your elo should be lower to make things a bit easier.

#5 Flying Judgement

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Posted 10 March 2014 - 04:23 AM

its no fun agree
i had My atlas RS building up hundreds of extra exp i dont even mind to spend 50 K exp for opening the elite or master level without buying and grind the other 2

still fixing the weapons and CW is more important for me but yeah here is my ticket of complain
at least if some one buy a hero it shouldn't need to master them all or a package of 3

Opening basic skills on unwanted mechs is the way to make other ppls game miserable u know them well ;)
They are the suicideing people early on. They buy two mech jump in one run straight to the enemy and shooting for 5second and die than jump in the other variant.
All this while they eat, speak with someone, and watching TV so they can get over it without notice the deliberate torture. :D

Yes it is a torture for everyone, even for you Reitrix, regardless if you aware of it, or not.

#6 Felbombling

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Posted 10 March 2014 - 05:40 AM

You want to see a grind, go play a game like World of Tanks. You can spend a few hundred hours playing and still not rank up a crew to a nice, fleshed out level... or a high tier tank to get the top radio, engine or main gun. I was thinking on the level system in MechWarrior: Online the other day and thought they should remove the convergence perk and other perk that are not working right now and replace them with Class A and B modification, so that we would spend 'some' time in unmodified chassis. As it stands now, most everyone has the C-Bills to buy their Mech, upgrade to XL Engine, Endo-steel and double heatsinks before ever leaving the hangar. What grind are you talking about again? You can get through basic in a day of play, especially with premium time.

I hear you, Loth, but the three Mechs work out as a time and money sink for PGI. Working it your way would only cost PGI money, unless they made the ability to skip progress steps cost big $$$ or C-Bills to accomplish.

#7 Clit Beastwood

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Posted 10 March 2014 - 11:05 AM

View PostReitrix, on 10 March 2014 - 03:44 AM, said:

I own 79 'Mechs, and I've never seen it as "torture" to EXP a new chassis. I use it as a learning experience. Some of my variants all use a variation of my favorite loadouts.


Up to 87-88 mechs now, almost all mastered. I've only been overwhelmed by the grind when I paid attention to it. Once I stopped focusing on things and started playing to have fun, I started accruing XP at much greater rate. I hit my "groove" more easily. Just play the game to have fun, and once a day or so go check to see if you have enough XP for the leveling. If you don't? So what! Go play a few more games :angry: Remember it's a game, and it's supposed to be fun. If it starts to feel grind-y, go play something else (humblebundle.com is good for this. lots of good cheap casual games.). You also always have the option of converting mech XP for GXP - you just have to provide financial support to PGI for the privilege. There's always the itch to do so when I look at a mech that has 800,000 mech XP sitting there :wub:

#8 Mazikar

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Posted 10 March 2014 - 01:06 PM

Guess my biggest problem is the lack of time I get to play and wish I could get more done when I do. Was grumpy when I posted this but had a rough pug night, it happens and when it does its not fun. And it did suck to get a couple great head shot kills in to only get 300 exp, oh well.

#9 101011

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Posted 10 March 2014 - 01:09 PM

Really? My ON1-K has 90k xp, and I still need to purchase another chassis to unlock elite.

#10 Roughneck45

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Posted 10 March 2014 - 01:09 PM

View PostLotharian, on 10 March 2014 - 01:06 PM, said:

Guess my biggest problem is the lack of time I get to play and wish I could get more done when I do. Was grumpy when I posted this but had a rough pug night, it happens and when it does its not fun. And it did suck to get a couple great head shot kills in to only get 300 exp, oh well.

Best thing you can do then is play your favorite mech as much as possible, convert a ton of GXP next time they have a sale on it, and then basic out every mech you don't like with GXP.

#11 Chemie

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Posted 10 March 2014 - 01:12 PM

PGI has threaten to reset the whole thing and rework the pilot tree...but still require you to buy 3 of each chassis. Given there are soooo many mechs now, seems silly requirement. The bigger question is if they require you to re-buy those sold mechs to make the one you kept mastered aain, then things get ugly.

View Post101011, on 10 March 2014 - 01:09 PM, said:

Really? My ON1-K has 90k xp, and I still need to purchase another chassis to unlock elite.


Many mechs cost more than the time to get the XP to master (meaning you will have all three at master but in the hole on CB) CB grind is worse than XP grind.

With premium, XP grind is easy (along with 2x daily bonus).

#12 Willard Phule

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Posted 10 March 2014 - 01:40 PM

View PostJoseph Mallan, on 10 March 2014 - 03:56 AM, said:

I own 4 Mechs... and Sara doesn't even have an Engine :wub: I mastered over 20 for sure.

And Yes. I am a Rifle Expert with an M-16... I am Familiar with a Gant, and I have broke down and reassembled an AK47. Nothing I did with the second or third weapon helped me become a Expert with the M-16. Also I am a Toolmaker by trade. So I can run most Lathes, Mills and Grinders, but I am a better Lathe hand than a Grinder and I I have thousands of hours on a Monarch Lathe but only a few hundred on a Bridgeport. Lathe.


Good God, man, what kind of Marine were you?

Expert with M16A2, M4, M249, M9, M240B (and the M60 prior), M2. Personally own and have upgraded a WASR AK-47, PTR-91 (Pakistani produced G3), VEPR 12 (box fed 12 guage shotgun). You name it, I can shoot it. And if I've never touched it, give me 5 minutes and I'll figure out how to break it down and put it back together again. You can take the man out of the infantry, but you can't take the infantry out of the man. :angry:

#13 Lukoi Banacek

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Posted 10 March 2014 - 01:48 PM

Given that my skills learned with long-rifles and assault rifles were somewhat related so in that sense, more muscle memory, more reps = higher skills. The transition from M-16 in my time, to the M-4 and its variants might be a close enough analogy and while similar in function, upper and lower receivers, they are clearly different weapons in weight, feel, barrel, recoil sensation etc. Then factor in optics. Iron-sights to CCO to EOT to ACOG etc. More practice is still bettering overall skills. You have to adjust.

But I don't agree necessarily with PGI's Mech system in the slightest. I think while well-intentioned as a way to nudge players into variety, time-sinks and to make premium time seem more valuable, it's pretty painful for the new-player experience, especially considering the limited mechbays for new players. Yes, you can sell Mechs to make room, but we are looking for players to remain, spend a little money etc....let them get a true feel for some of these Mechs. Just my thoughts on that, I'm sure PGI has some logic as to their 4-mech limit.

That being said, I have 90 Mechs but never had the angst OP apparently suffers from having to level 3 Mechs to elite/master one they prefer. Everyone's mileage may vary on that I suppose (I admit I didn't enjoy the alt-ravens or alt-locusts very much, but chalked that up to not finding a niche build that fit my playstyle -- learned from it and moved on).

Edited by Lukoi, 10 March 2014 - 01:49 PM.


#14 NextGame

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Posted 10 March 2014 - 01:56 PM

121 mechs

10 left to master (from full elite)

a few losses in a row can be extremely boring (but that's life). That said, the xp gain between a win/defeat isn't very well balanced, especially if you play well and are on the losing side.

I increasingly find myself picking and choosing my playtimes based on which part of the week I think provide more fun play.

Edited by NextGame, 11 March 2014 - 12:17 AM.


#15 Screech

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Posted 10 March 2014 - 01:58 PM

Bad light variants are probably the worse to grind out experience, just the lack of firepower can make the gains really slow. One thing that can help dramatically is packing a UAV.

#16 Clit Beastwood

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Posted 10 March 2014 - 02:55 PM

View PostScreech, on 10 March 2014 - 01:58 PM, said:

Bad light variants are probably the worse to grind out experience, just the lack of firepower can make the gains really slow. One thing that can help dramatically is packing a UAV.


heck yes UAV
and tag. you wanna level up lights quickly and make money? take a TAG and do voice comms with an LRM boat or two.

#17 Trauglodyte

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Posted 11 March 2014 - 06:47 AM

Leveling mechs suchs, no doubt. There is no debating it. It is exactly why most people use all of their GXP to get around the time spent doing it.





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