

Lb 10X Mauler Will....maul Things :d
#81
Posted 11 March 2014 - 08:37 AM
When it works, it's hilarious though. If hit detection actually worked in this game, it'd be slightly more effective!
#82
Posted 11 March 2014 - 09:20 AM
A long time ago in closed beta I ran (2) LBX-10s on an Atlas D-DC, and it worked nicely.
Then some changes happened, and it still worked, just not as nicely.
Present/Today: (2) LBX-10s = really decent damage numbers, but low kills due to the fact that the LBX-10 is a finisher for wounded mechs, not a Kill everything quick weapon, it lacks pinpoint due to damage spread, and you cannot argue that point.
It's neat that some people learn HOW to PLAY with the LBX-10, it's one of those weapons you really have to adjust your play style to be very proficient with. Also all weapons are like that in similar ways, it's just that the LBX-10 simply does not concentrate damage like other weapons.
I have been watching the ol (3) AC-10 setup, and watched it down mechs faster with less overall damage stats.
Conclusion: It's better to destroy an enemy Mech faster, and with less damage needed to be done versus putting up BIG damage numbers and fewer kills. The faster you reduce the enemy team size by destroying it's mechs, the better your chances of winnning the match.
The old "I like this weapon better, so it must be better" thing, doesn't make it the better weapon, it just means you are proficient with that weapon, that is all...

#83
Posted 11 March 2014 - 09:43 AM
The HM matches are pugged.
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Hunchback 4G, LB-10x, 2 MG, 3 SPL. First time using it.
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Twin LB-10x can be a nightmare, even if the other weapons are MGs and flamers.
Twin MG, twin LB-10x, 4 flamer Jagermech (part of a premade) chase cam.
And for Odins Fist's comment... Twin LB-10x Atlas back in the day with this abandoned project. I miss that Atlas.
#85
Posted 11 March 2014 - 10:28 AM
DONTOR, on 11 March 2014 - 07:25 AM, said:
Yeah I love the UAC5. I wouldn't rely on a single UAC5 as my only knife-fighting weapon, but at range they're devastating. People complain about jams, but it takes what, 5 seconds to clear? That's not much worse than the effective cool down on Gauss or dual PPCs (considering heat). At least when my UACs are firing I'm putting out silly pinpoint DPS at long range. The effective range of an LBX is little better than SRMs.
And the AC10/AC5 combo in an Atlas? 20 tons vs 22 tons for dual LBX, and you get range + pinpoint damage. It's just no contest.
I admit the trip LBX Ilya is hilariously fun, and in the one in five matches where the situation pans out you can actually wreck face, but then you'll land in Alpine or Tourmaline or Caustic and the fun ends very quickly.
#86
Posted 11 March 2014 - 10:30 AM
Ideally mine will have 2 ac2's ac5's craptons of ammo, and as much in the way of supporting weapons as i can cram in it with ~300 std engine...we will see.
My other two will definitly be a cheese mauler and a dual gauss mauler, as I'm sure at least one variant will only have 2 torso ballistics, one i know has 4, and the other might have about 6 or so, each with varying amounts of arm energy and torso missiles...who knows?
#87
Posted 11 March 2014 - 11:51 AM
Koniving, on 11 March 2014 - 09:43 AM, said:
I'm interested in checking out that video to see what happened, but from looking at the scoreboard, I'm thinking that part of the reason you're finding the LBX effective is because you're playing with a ton of new players in whatever bracket you're fighting in... I mean, in that scoreboard, you've got more trial mechs than I've ever seen in a single game.
In those kinds of games, the fact that LBX builds are so sub-optimal isn't as big an issue, because the other players are using equally bad builds.
#88
Posted 11 March 2014 - 12:00 PM
Roland, on 11 March 2014 - 11:51 AM, said:
I'm thinking at least 2 of the Dragons on his team are not new players, the ones with 300+ damage. And to be honest, lots of trials on your own team is a handicap, not an asset. Granted, it does imply that the other team isn't all that great either, but you may note that the opposition put out decent damage numbers as well. Hell, both teams in this pic are overall better than in the one I posted. Did you actually look at those borked up damage totals?
Edited by Escef, 11 March 2014 - 12:01 PM.
#89
Posted 11 March 2014 - 12:21 PM
Escef, on 11 March 2014 - 12:00 PM, said:
I'm thining that they are almost certainly new players... but the thing is, when a ton of players are all playing against each other, that's the kind of thing you see... fairly high damage numbers, because they are all spreading damage all over the place since they aren't precise enough to kill targets cleanly.
Also, one thing that is kind of amusing in that video, is around 7:30.... There's an orion there, and some other folks on the other side of the boat... You are clearly in the line of fire of the Orion, and yet have time to open up the map and screw with it, while under fire from the Orion.
How is that happening? BECAUSE THE ORION IS CARRYING AN LBX10 AS WELL.
And his damage is so pitiful, that despite him firing on you while you aren't even looking at the game and are instead looking at the map screen, he is incapable of doing any significant damage at all to your mech. He makes all of your armor yellow, then he dies.
Then you run into a Jenner who is running 2 medium lasers, a medium pulse (lol?) and an srm4... who is standing perfectly still in the open, and then dies.
Then a stalker with 4 ERPPC's and two medium lasers (lol again?) You fire at it for a huge amount of time without doing any significant damage to its armor, basically making every section blink but not breaching any of it. Then a dual 20 jagermech walks up to it and just rips the crap out of his right torso almost instantly and kills it.
So honestly man.. I'm really not seeing this as some epic story of the greatness of the LBX.
#90
Posted 11 March 2014 - 12:43 PM
#91
Posted 11 March 2014 - 02:43 PM
I saw a 6 flamer/3 MG Battlemaster running around the other day. That'll be a cute one to try out!
Edited by Rokuzachi, 11 March 2014 - 02:44 PM.
#92
Posted 11 March 2014 - 03:03 PM
Oh, and one thing about the "meta"--it isn't what it is because some secret cabal gets together and makes some arbitrary decisions, but because players gravitate to what works most effectively. That guy mounted an LBX and AC2, 17 tons. He could have mounted an AC5/UAC5 combo for the same weight and been significantly more effective. All it requires is decent aim.
Edited by Kubernetes, 11 March 2014 - 03:13 PM.
#94
Posted 11 March 2014 - 06:41 PM
#95
Posted 11 March 2014 - 06:56 PM
Escef, on 10 March 2014 - 10:15 PM, said:
Ok, to this point, I've not directed anything at you, but to this the only response is likely going to insult you. I honestly, seriously, do not mean to insult you, but the reality here (and I'll make this concession):
If you are an appallingly bad shot, the LBX may be a better weapon for you than other ballistics.
Low to mid 40's is really, really bad. I mean, really bad. I assume, though, that you're spraying and praying at long range and that's why those are so low(as opposed to just being bad), while the AC20 and such is higher, because the AC2 and (U)AC5's are very accurate ballistics (that is, low bullet drop, high projectile velocity).
Anyways, watched video. 8 shots to drop a stock commando at 100m is atrocious. It's REALLY bad. But I don't know why you're focusing on 100m - I've said from the start that the LBX is reasonably effective within 270m (still not good, but reasonably effective). It's outside ranges like that where the spread makes it terrible against any target.
Do you honestly not see how terrible it is that it took 8 shots, from 22 tons of weaponry before ammo, doing 80 damage in total... To take down a stock commando with 16 armor on it's CT? 2 PPC's and an AC5 would have one-shot that Commando.
At 600m.
#96
Posted 11 March 2014 - 07:03 PM
Wintersdark, on 11 March 2014 - 06:56 PM, said:
If you are an appallingly bad shot, the LBX may be a better weapon for you than other ballistics.
While this may be true, it's kind of a mistake to use the LBX just because someone is a bad shot.
Because if you use LBX, you will CONTINUE to be a bad shot... Because LBX won't really reward improvement in gunnery skills. Thus, you won't improve.
Meanwhile, using a more precise weapon, while perhaps harder for some new players compared to an LBX when it comes to simply landing SOME damage, will be far more useful to a player who has some degree of precision in his piloting and gunnery.
And really, the only way to get better with those weapons is to use them.
For that reason, using the LBX just because someone is a poor shot with other weapons isn't really a good reason to use it, because a better choice would be to simply improve one's gunnery skills.
Finally, if you really don't want to improve your gunnery, then the LBX really isn't even a good weapon when it comes to simply getting some damage spread around on a target. If that's what you want, then lasers are a vastly superior weapon than the LBX. They're hitscan, they are extremely light, and even a medium laser will be more effective at 300m than an LBX. And against slow or stationary targets, at least the lasers can be precise.. and if you get better with them, then they can be extremely precise against any target.
If you are a good shot, use AC's and PPC's.
If you are a bad shot, use lasers.
But really... there's never any situation where the LBX is a good choice. It's like a really heavy, huge laser that cannot ever be precisely aimed.
#97
Posted 11 March 2014 - 07:10 PM
Quote
Also - and I'll echo Odin here - you can do well with a bad weapon; but doing well with a bad weapon doesn't mean the bad weapon was good. It just means you're using the bad weapon well. Of course, one would do better with better weapons, but to each their own.
LBX's can kill, obviously. They're still throwing 10 damage each per shot. But there is no real situation where LBX's are superior to regular AC10's, or any other ballistics. Yes, you can do well with them, but you'd have done better with whatever else (assuming you've got non-terrible aim). The "but they're better if your target has stripped armor" argument is total crap. An AC10 is better at destroying items, and once you're pushing 22+ tons of weaponry, no matter what your target, the structure is going to vanish very quickly. The LBX's higher crit hit chance does result in very slightly higher structural damage, but not enough to counter the fact that many pellets aren't going to hit the correct target location anyways.
It's just simple math.
Edited by Wintersdark, 11 March 2014 - 07:10 PM.
#98
Posted 11 March 2014 - 08:34 PM
Wintersdark, on 11 March 2014 - 06:56 PM, said:
I use my AC5s as sustained fire weapons, mostly at close range with a striker build, I just hold down the trigger. Same for the 2 and UAC5. I'll snipe at range with them a bit, but I do most of my damage with them up close.
Edited by Escef, 11 March 2014 - 08:35 PM.
#99
Posted 12 March 2014 - 01:50 AM
Escef, on 10 March 2014 - 04:51 PM, said:
I experimented with a D-DC 2xLB10X excessively over the course of a week. It's fun to screw around with, but an AC20 build is far more effective overall. The LB10X build just does not deliver where you need it too.
#100
Posted 12 March 2014 - 02:30 AM

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