Dx11: Balancing Performance
#1
Posted 04 March 2014 - 11:15 AM
#2
Posted 04 March 2014 - 11:19 AM
#3
Posted 04 March 2014 - 01:00 PM
- No noticeable visual difference
- Slightly higher overall frame-rate, when there's little going on
- However, the framerate seems to hiccup now an again, not cool
- Most weapon-heat vapour-effect seem to bring the game to it's knees, causing ridiculously severe framerate drops. E.g.: everything maxed (no AA, blur, v-sync) on an Rad 7950, plunging from high 50-ies to mid 20-ies.
P.S: Freaking do an art pass on the Firestarter cockpit, it looks like it's stuck at medium settings.
#4
Posted 04 March 2014 - 01:38 PM
Bors Mistral, on 04 March 2014 - 01:00 PM, said:
- Most weapon-heat vapour-effect seem to bring the game to it's knees, causing ridiculously severe framerate drops. E.g.: everything maxed (no AA, blur, v-sync) on an Rad 7950, plunging from high 50-ies to mid 20-ies.
I've already had that issue on DX9, doesn't seem like something new to DX11. Especially worse on frozen city when running really hot and walking backwards into your own vapor cloud. Goes from like 60fps to 20.
Edited by CapperDeluxe, 04 March 2014 - 01:38 PM.
#5
Posted 04 March 2014 - 05:45 PM
#6
Posted 04 March 2014 - 06:07 PM
#7
Posted 04 March 2014 - 08:43 PM
@anyone having issues with Dx11.
First make sure your drivers are up to date, I updated mine last night before the patch came.
Make sure your computer can handle it at all, some early model DX11 cards won't be able to actually work with this game until refinements are done.
You can force SLI with DX11 as it is supported by it.
For comparison my system is quite strong and a little overkill for this game.
i7 3930 3.2ghz
16gb DDR3 running at 2133mhz
Geforce GTX 770 2GB
Geforce GTX 770 2GB (2 way SLI)
Creative X-FI PCI-E soundcard.
#8
Posted 04 March 2014 - 10:32 PM
#9
Posted 04 March 2014 - 10:37 PM
#10
Posted 05 March 2014 - 06:48 AM
Do remember all- this pass was just to get dx11 in there. It's far from optimized.
#12
Posted 05 March 2014 - 06:55 AM
I've noticed absolutely no performance hit (save the minor stutter as the shaders are cached as previously mentioned)
Otherwise to my Mark-one eyeball, the textures are cleaner and colors appear sharper...
On average 30 to 50 fps @ very-high on everything + max AA via card settings.
#14
Posted 05 March 2014 - 07:00 AM
AMD 270X
#15
Posted 05 March 2014 - 07:05 AM
#16
Posted 05 March 2014 - 07:05 AM
#17
Posted 05 March 2014 - 07:08 AM
#18
Posted 05 March 2014 - 07:13 AM
CPU: i7 2600k
GPU: HD7950 (3 GB VRAM)
8 GB RAM, Win7
#19
Posted 05 March 2014 - 07:32 AM
#20
Posted 05 March 2014 - 07:39 AM
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