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I Think It's Time To Open Up Discussion About Regional Servers Again


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#1 Pineapple Salad

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Posted 11 March 2014 - 05:55 AM

With the launch module update near and thus increased possibility for organized tournaments and limited community warfare patch slightly further off in the future, I think it's a good time to open up discussion about regional servers again.

It seems very likely that a lot of the issues with the game are caused by lag. Poor hit detection, warping, random disconnects, etc. There's no question that the current system with only single centralized server in Canada gives a huge advantage to North American players over players elsewhere in the world. Currently it doesn't matter very much with the only official game mode being 12vs12 pug team death match variations. However, this is not sustainable for long term competitive play, not for tournaments and especially not for community warfare where every battle matters and has some kind of persistent effect in the game world.

A common argument against regional servers is that it would split up the playerbase. This is not true, at least if the regional servers are implemented in sensible manner. The playerbase is already split up as it is, as people from different time zones play at different times. I have no hard data about it, but I'd imagine that European prime time is somewhere around 16:00-24:00 GMT, while American prime time would be some 8 hours later and again, Asian/Australian players play mostly when it's evening over there, or about 8 hours before Europeans.

But of course there are going to be people who are playing at odd hours, with not many players online in their region. This is why the regional servers shoud be made so that everyone connect to the same "lobby server" with the same account we have now and then we pick which region we want to play in or if we don't care at all at the launch screen, much like we pick the game mode we want to play. This way there wouldn't be any significant playerbase split from what it is now and competitive scene would be able to have their matches at level playing field. Of course it would also serve to improve the game experience for everyone else.

Edited by Pineapple Salad, 11 March 2014 - 07:04 AM.


#2 wanderer

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Posted 11 March 2014 - 06:23 AM

International servers would require PGI to actually be capable of functioning as an international company.

I doubt that capacity exists, thus the local servers only.

#3 Pineapple Salad

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Posted 11 March 2014 - 07:03 AM

View Postwanderer, on 11 March 2014 - 06:23 AM, said:

International servers would require PGI to actually be capable of functioning as an international company.

I doubt that capacity exists, thus the local servers only.


Not really. They could just buy hosting from whatever companies in each region provides such services. And then work out the connection system in game. The subcontractors would be essentially invisible to the players.

#4 Spleenslitta

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Posted 11 March 2014 - 10:04 AM

I opened a thread about this very thing less than a month ago i think.
There is some hope. A guy named Wieland put up a quoted posted by Bryan Ekman on Twitter. It's on post #13.

Here is the link.

http://mwomercs.com/...-the-eu-server/

Can't say i blame them too much for not having a EU server when i look at the good reasons some of the players put up there.
But it still stinks of unfairness regardless.

Edited by Spleenslitta, 11 March 2014 - 10:04 AM.






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