April - Launch Module
#1
Posted 11 February 2014 - 08:20 AM
I would like to test it out and find the kinks in it before it deploys and everyone complains about it not working right. I want this game to continue to grow and succeed and testing this stuff out to ensure it works right is the way to go.
#2
Posted 11 February 2014 - 09:27 AM
#3
Posted 11 February 2014 - 10:15 AM
#4
Posted 12 February 2014 - 03:43 PM
zhajin, on 11 February 2014 - 10:15 AM, said:
Also one of the test days was Thanksgiving (American).... Thats not a Test... thats just plain disrespectful and not very thoughtful or considerate for any True Testing...
Its behavior like that that makes me very Judgemental of PGI in General.... If this game was just Battle Bots and Not Mechwarrior it would have died long ago... and PGI Knows this
Edited by LORD TSARKON, 12 February 2014 - 08:13 PM.
#5
Posted 12 February 2014 - 04:49 PM
Ngamok, on 11 February 2014 - 08:20 AM, said:
I would like to test it out and find the kinks in it before it deploys and everyone complains about it not working right. I want this game to continue to grow and succeed and testing this stuff out to ensure it works right is the way to go.
That's what Beta tests are for. Oh, wait,........
#6
Posted 12 February 2014 - 11:25 PM
#7
Posted 13 February 2014 - 02:57 AM
Savage Wolf, on 12 February 2014 - 11:25 PM, said:
True.
I don't see a problem on conducting tests on holidays, but I do think they should review their test window duration and frequency. Make it 4 hours long, two times in two days. That should keep everyone satisfied.
#8
Posted 13 February 2014 - 03:30 AM
#9
Posted 17 February 2014 - 11:22 AM
#10
Posted 17 February 2014 - 11:39 AM
zhajin, on 11 February 2014 - 10:15 AM, said:
Actually those times are always the prime time for german users... maybe they just trust german engineering and quality control
#11
Posted 17 February 2014 - 12:01 PM
Ryoken, on 17 February 2014 - 11:22 AM, said:
I agree...
I don't like having my to ask my "MWO friends" to leave the group so my RL friends can join
I love them all!
#12
Posted 17 February 2014 - 12:04 PM
PGI already stated, that we will be abled to test the Launch Module before it goes live.
#13
Posted 17 February 2014 - 01:57 PM
IqfishLP, on 17 February 2014 - 12:04 PM, said:
PGI already stated, that we will be abled to test the Launch Module before it goes live.
I don't want to test it mid week for only 2 hour time slots. I want a nice test week or two while they are in their offices.
#14
Posted 10 March 2014 - 09:23 AM
#15
Posted 10 March 2014 - 01:14 PM
#16
Posted 13 March 2014 - 12:02 PM
#17
Posted 13 March 2014 - 12:08 PM
Zolaz, on 13 March 2014 - 12:02 PM, said:
But you can apparently spend your time on sites dedicated to vaporware...
Chemie, on 10 March 2014 - 01:14 PM, said:
Not sure what you are referring to, the Launch Module IS coming in April, it would have to take something horrible in the coding for them to push is back, and sure that's possible. But April wasn't a date they thought they could do, they've repeated that's the implementation date numerous times now.
I would agree though that they should increase their testing time, maybe make it 12-24hours long, or 4 - 4 hour groups over two days.
Edited by Monsoon, 13 March 2014 - 12:09 PM.
#18
Posted 13 March 2014 - 12:12 PM
They have to make sure they are properly able to monetize grouping with more than 3 of your friends.
However, continuing to derp into the PUGZAPPER will be free.
#19
Posted 13 March 2014 - 01:41 PM
Monsoon, on 13 March 2014 - 12:08 PM, said:
lol ... where have you been for the past 2 years, under a rock? CW in 90 days!! Pay no attention to the fact that PGI didnt have the license for the franchise. Im sure it wasnt a promise the world and take all the cash we can get.
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