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April - Launch Module


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#1 Ngamok

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Posted 11 February 2014 - 08:20 AM

Please, please, please let us test this in March so we can find issues with it before it's released and find them then. Like cheating the system or finding out that it drops half the people in it or not working like intended.

I would like to test it out and find the kinks in it before it deploys and everyone complains about it not working right. I want this game to continue to grow and succeed and testing this stuff out to ensure it works right is the way to go.

#2 Tigreen

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Posted 11 February 2014 - 09:27 AM

And for more then 2 hours please. Like for a week? I would happily test most nights if you allowed us to help you.

#3 zhajin

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Posted 11 February 2014 - 10:15 AM

well in their defense they did test ui2.0. they just ignored most of the feed back and only made it available for a couple hours in the middle of the day....

#4 LORD TSARKON

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Posted 12 February 2014 - 03:43 PM

View Postzhajin, on 11 February 2014 - 10:15 AM, said:

well in their defense they did test ui2.0. they just ignored most of the feed back and only made it available for a couple hours in the middle of the day....


Also one of the test days was Thanksgiving (American).... Thats not a Test... thats just plain disrespectful and not very thoughtful or considerate for any True Testing...

Its behavior like that that makes me very Judgemental of PGI in General.... If this game was just Battle Bots and Not Mechwarrior it would have died long ago... and PGI Knows this

Edited by LORD TSARKON, 12 February 2014 - 08:13 PM.


#5 Gremlich Johns

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Posted 12 February 2014 - 04:49 PM

View PostNgamok, on 11 February 2014 - 08:20 AM, said:

Please, please, please let us test this in March so we can find issues with it before it's released and find them then. Like cheating the system or finding out that it drops half the people in it or not working like intended.

I would like to test it out and find the kinks in it before it deploys and everyone complains about it not working right. I want this game to continue to grow and succeed and testing this stuff out to ensure it works right is the way to go.

That's what Beta tests are for. Oh, wait,........

#6 Savage Wolf

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Posted 12 February 2014 - 11:25 PM

Every day is a holiday somewhere in the world. Once in a while it will be the americans that has a holiday when a beta is taking place and other times it's somewhere else.

#7 sabujo

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Posted 13 February 2014 - 02:57 AM

View PostSavage Wolf, on 12 February 2014 - 11:25 PM, said:

Every day is a holiday somewhere in the world. Once in a while it will be the americans that has a holiday when a beta is taking place and other times it's somewhere else.


True.
I don't see a problem on conducting tests on holidays, but I do think they should review their test window duration and frequency. Make it 4 hours long, two times in two days. That should keep everyone satisfied.

#8 Thorn Hallis

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Posted 13 February 2014 - 03:30 AM

Doesn't matter how long it is as long as PGI listens to the given feedback.

#9 Ryoken

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Posted 17 February 2014 - 11:22 AM

So does the launch module contain the ability to drop with 2-12 players? I am so looking forward to that, as 1-4 no longer is sufficient as I get more contacts in MWO but the huge gap to a full 12man is way to big to fill.

#10 627

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Posted 17 February 2014 - 11:39 AM

View Postzhajin, on 11 February 2014 - 10:15 AM, said:

well in their defense they did test ui2.0. they just ignored most of the feed back and only made it available for a couple hours in the middle of the day....


Actually those times are always the prime time for german users... maybe they just trust german engineering and quality control :)

#11 cSand

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Posted 17 February 2014 - 12:01 PM

View PostRyoken, on 17 February 2014 - 11:22 AM, said:

So does the launch module contain the ability to drop with 2-12 players? I am so looking forward to that, as 1-4 no longer is sufficient as I get more contacts in MWO but the huge gap to a full 12man is way to big to fill.

I agree...

I don't like having my to ask my "MWO friends" to leave the group so my RL friends can join :)
I love them all!

#12 Iqfish

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Posted 17 February 2014 - 12:04 PM

Guys cut back the unconstructiveness.

PGI already stated, that we will be abled to test the Launch Module before it goes live.

#13 Ngamok

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Posted 17 February 2014 - 01:57 PM

View PostIqfishLP, on 17 February 2014 - 12:04 PM, said:

Guys cut back the unconstructiveness.

PGI already stated, that we will be abled to test the Launch Module before it goes live.


I don't want to test it mid week for only 2 hour time slots. I want a nice test week or two while they are in their offices.

#14 Ngamok

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Posted 10 March 2014 - 09:23 AM

Please let us test the Launch Module soon. Also, for the test, please consider trying 6 man groups and get some metrics to see how it goes.

#15 Chemie

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Posted 10 March 2014 - 01:14 PM

They have not even started coding so hard to release a test....That post was a PGI napkin of what they thought they might do

#16 Zolaz

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Posted 13 March 2014 - 12:02 PM

Dude, you cant test vaporware.

#17 Monsoon

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Posted 13 March 2014 - 12:08 PM

View PostZolaz, on 13 March 2014 - 12:02 PM, said:

Dude, you cant test vaporware.



But you can apparently spend your time on sites dedicated to vaporware...

View PostChemie, on 10 March 2014 - 01:14 PM, said:

They have not even started coding so hard to release a test....That post was a PGI napkin of what they thought they might do


Not sure what you are referring to, the Launch Module IS coming in April, it would have to take something horrible in the coding for them to push is back, and sure that's possible. But April wasn't a date they thought they could do, they've repeated that's the implementation date numerous times now.

I would agree though that they should increase their testing time, maybe make it 12-24hours long, or 4 - 4 hour groups over two days.

Edited by Monsoon, 13 March 2014 - 12:09 PM.


#18 Roadbeer

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Posted 13 March 2014 - 12:12 PM

It was pushed back a couple weeks, but I'm sure it'll be on test.

They have to make sure they are properly able to monetize grouping with more than 3 of your friends.
However, continuing to derp into the PUGZAPPER will be free.

#19 Zolaz

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Posted 13 March 2014 - 01:41 PM

View PostMonsoon, on 13 March 2014 - 12:08 PM, said:

Not sure what you are referring to, the Launch Module IS coming in April, it would have to take something horrible in the coding for them to push is back, and sure that's possible. But April wasn't a date they thought they could do, they've repeated that's the implementation date numerous times now.


lol ... where have you been for the past 2 years, under a rock? CW in 90 days!! Pay no attention to the fact that PGI didnt have the license for the franchise. Im sure it wasnt a promise the world and take all the cash we can get.





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