

Advice On Buying A Stalker.
#1
Posted 12 February 2014 - 05:48 AM
I have checked some threads that the 4N isn't really a option so whats the differences with the remaining 3 and if i already have a misery what would be the two better choices from the remaining 3 stalkers?
#2
Posted 12 February 2014 - 06:01 AM
They also both have 6 energy and 4 missile hardpoints, the most of all variants
#3
Posted 12 February 2014 - 06:08 AM
#4
Posted 12 February 2014 - 06:14 AM
To try something different, consider the 5M with 5 missile hardpoints for total SRM spam configs, or the 3H for big (LRM) boat builds.
#5
Posted 12 February 2014 - 07:05 AM
#6
Posted 12 February 2014 - 07:50 AM
Nabbis, on 12 February 2014 - 07:05 AM, said:
STK-3H
Set to chain fire to avoid the ghost heat. The Left and Right Torso launchers will shoot the missiles 6+4 since they are 6 tube launchers whereas the Left and Right Arm will shoot all 15 since it's a 20 tube launcher there. If you want you can make the torso ones LRM5s instead if you wanted and get some more heat sinks or a bigger engine. The only bad thing about the 3H is the lack of energy slots in the torsos in case the arms get blown off. If you get a 3rd one, the 3F, M, and S are all good. Just avoid the 4N (even though I own it).
#7
Posted 12 February 2014 - 08:41 AM
[smurfy]http://mwo.smurfy-ne...53ae823da6c1d2f[/smurfy]
Left some tonnage on there,
can tweek it to liking
[smurfy]http://mwo.smurfy-ne...fe31de1486470ce[/smurfy]
Edited by Tiggo Bitties, 12 February 2014 - 08:43 AM.
#8
Posted 12 February 2014 - 08:48 AM
#9
Posted 12 February 2014 - 09:00 AM
#10
Posted 12 February 2014 - 09:07 AM
The 5S has dual AMS so is good for long range support builds. It also comes with an XL255 engine, which while not good for the mech, is nice to have in general.
The 5M has a CT Energy point and an extra torso missile point, so is nice if you want to brawl (Not a huge fan of the missile door delay). Is cheaper than the 5S and comes with DHS.
The 3H can mount LRM20s in the arms and makes a nice missile boat. If you're not going LRMs, it's not a good variant for much else (5F, 5S or 5M can do everything else it can and probably better)
5S and 5M are both nice, so it's personal preference. If you don't think you'll keep either, go 5M, as it comes stock with DHS and is cheaper (Unless you need the 255XL for something else).
#11
Posted 12 February 2014 - 01:35 PM
but for the first glance the F looked too similar to the misery. so I wanted to test something else first.
Edited by Nabbis, 12 February 2014 - 01:50 PM.
#12
Posted 12 February 2014 - 01:55 PM
#13
Posted 20 February 2014 - 03:17 AM
NRP, on 12 February 2014 - 01:55 PM, said:
I appreciate your input but i kinda like my stalkers.
True they are quite hot on the beginning but considering most of the pug matches have nothing to do with effeciency at all I am doing quite fine.
On another note I bought the 3F on the weekend so now i just need to level the 3H and 3F to open the master module.
and on that note what should I change from the stock builds to get these things to be decent enough for pug plays. I wanna keep the 3h as a missile boat of somekind and i would like the 3F to have some srms at least.
#14
Posted 23 February 2014 - 09:18 PM
best thing with stalkers is to try to run different loadouts on all variants. i had one with some PPC, one with 4LL, one with some ML and shit tons of SRM(5M ithink it was for that) I havent bought the H but it will be my missile boat(only one I havent bought, i moved to other chassis) You dont need to put the same loadout on 5 variants of the chassis.
#15
Posted 23 February 2014 - 09:50 PM
I had a Cat come after me in my 5S and I ripped his arm off before he decided he didn't like me and ran off to go play with someone else.
#16
Posted 11 March 2014 - 02:43 PM
Bront, on 12 February 2014 - 09:07 AM, said:
You can toggle the doors open. You can't really block with the arms anyhow, and the only time they're taking hits is when people aiming for a shoulder miss (which is hard to do when shooting the Stalker's ST).
Everyone touts the 3F due to it's torso twist, but I preferred the 5M honestly. I ran both non-Misery builds with 2 ERLL, then filled every other hardpoint with MLAS and SSRM. They were pretty effective second line brawlers, but those shoulders are giant targets, so the CT energy hardpoint in the 5M was super nice. The extra twist on the 3F didn't help a whole lot - didn't really need it vs. lights (4-5 Streaks); and when brawling heavier mechs, I still managed to twist damage to both shoulders before losing my CT almost all the time. The only time it really mattered was when a fast medium wanted to circle me, and that just didn't occur often enough to make me feel like I'd rather have the 3F.
#17
Posted 11 March 2014 - 02:52 PM
The 4n only has 4 energy points...on the arms...
No, just...NO...dont bother with that one.
Edited by xXBagheeraXx, 11 March 2014 - 02:54 PM.
#18
Posted 13 March 2014 - 08:12 AM

#19
Posted 17 March 2014 - 02:48 AM
Nabbis, on 20 February 2014 - 03:17 AM, said:
and on that note what should I change from the stock builds to get these things to be decent enough for pug plays. I wanna keep the 3h as a missile boat of somekind and i would like the 3F to have some srms at least.
Some people can't read and answer the questions apparently =/ so much nagging about which stalker is better while you already got yours ...
STK-3H Missile boat with defense capability, you can drop the extra DHS for extra ammo if you can handle the heat and run low of ammo
STK-3F If you can manage the heat this should work nicely, the streaks can keep a light away from your ass and vs bigger stuff you can use them in chainfire shake their cockpit forever.
You can also swap the LPL for ERPPCs if you want more range, but the extra heat can be difficult to handle
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