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Statistics Reset And Achievements.


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#201 Evil Ed

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Posted 16 March 2014 - 06:47 AM

View PostPeekaboo I C JU, on 16 March 2014 - 06:39 AM, said:



playing in a way that gets you more kills and less death IS good for your team...maybe it will cause some to take pride in their name...and play like it matters instead of mass suiciding lol


"Less death" seems to be forgotten by players who see a cored and disarmed Atlas in the end of the tunnel vision..

#202 PeekaBoo I C Ju

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Posted 16 March 2014 - 06:51 AM

View PostEvil Ed, on 16 March 2014 - 06:47 AM, said:


"Less death" seems to be forgotten by players who see a cored and disarmed Atlas in the end of the tunnel vision..


A cored and disarmed atlas is like a drop of blood in piranha infested waters...and the outcome is not much different lmao

#203 Ryoken

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Posted 16 March 2014 - 06:58 AM

View PostPeekaboo I C JU, on 16 March 2014 - 06:39 AM, said:

playing in a way that gets you more kills and less death IS good for your team...maybe it will cause some to take pride in their name...and play like it matters instead of mass suiciding lol

No it is not always the case. Take for example all those pilots that stay behind sniping and start to run of and hide once the tide of the battle starts to turn against their team. They do not share their armor for their team. They selfishly rely on their teammates to take the damage and hold back the enemy so they can do their sniping game. Instead of getting in when their armor would be needed they run of.

This will give them a great k/d ratio. But it is not good for the team.

There is so much a player can do for the team that is not reflected by those numbers. And those numbers can be pushed and padded so much if wanted. They are used wrong and out of context in most cases. This is why reasonable clans use stats as a brief side note if at all when deciding to accept a new player, and rather will drop with him several times.

#204 PeekaBoo I C Ju

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Posted 16 March 2014 - 07:00 AM

View PostRyoken, on 16 March 2014 - 06:58 AM, said:

No it is not always the case. Take for example all those pilots that stay behind sniping and start to run of and hide once the tide of the battle starts to turn against their team. They do not share their armor for their team. They selfishly rely on their teammates to take the damage and hold back the enemy so they can do their sniping game. Instead of getting in when their armor would be needed they run of.

This will give them a great k/d ratio. But it is not good for the team.

There is so much a player can do for the team that is not reflected by those numbers. And those numbers can be pushed and padded so much if wanted. They are used wrong and out of context in most cases. This is why reasonable clans use stats as a brief side note if at all when deciding to accept a new player, and rather will drop with him several times.



I very rarely see a mech that hides make it through a match....either they get found by scouting or their team blows them in because they want the match to end....either way, hiding does not count, as it in no way helps your team...nor would it help your KDR in any way shape or form

#205 vettie

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Posted 16 March 2014 - 07:01 AM

Even the stats we have currently did not go back to day 1 of your or my play.

Like many of you, I have over 10k matches played (in the current incomplete stats).

I think the stat wipe (and archive of current stats for those that want to remember) just could be tied in with the forthcoming CW.

Based on reads of Dev posts, Russ statements, Brian statements, tweets and on and on, the new achievements could be directly tied to CW. Your placement (ranking) in a House or Merc Corp could be directly related to your stats and blah blah blah.

Yes they could keep what we have (i would guess), but they have opted to re-set, There is a reason and we all know PGI is very good at not revealing the true reason until will have the feature(s).

I know that because of this my KDR will only increase. My Wins/Losses? Well I dont have a lot of control over that. I have had games where I got 5 to 7 kills and did huge damage and still was on the losing team. In organized 12 mans, well that is a different story, but I play many many solo games as I am sure most on here do.

Again, i say lets see what PGI has in mind, I think it is more than just a new tracking system and that it well could be tied to something more.

#206 Belorion

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Posted 16 March 2014 - 07:01 AM

Stats are meaningless

#207 Ryoken

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Posted 16 March 2014 - 07:12 AM

View PostPeekaboo I C JU, on 16 March 2014 - 07:00 AM, said:

I very rarely see a mech that hides make it through a match....either they get found by scouting or their team blows them in because they want the match to end....either way, hiding does not count, as it in no way helps your team...nor would it help your KDR in any way shape or form

Ok man, you did not even read properly what I wrote. We can stop discussing here. Go on and think your stats are your everything. Just remember me as the dude that told you to maybe doubt your point of view.

#208 PeekaBoo I C Ju

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Posted 16 March 2014 - 07:19 AM

View PostRyoken, on 16 March 2014 - 07:12 AM, said:

Ok man, you did not even read properly what I wrote. We can stop discussing here. Go on and think your stats are your everything. Just remember me as the dude that told you to maybe doubt your point of view.



Instead of complaining about stats and how others will play with them implemented, wouldn't it make more sense to play your best and make yours nice too?....I view stats as a global improvement pace keeper, it helps me identify my own weaknesses and strengths...are you so worried about others taking the game seriously and playing competitively because it may hurt your own stats or your simply a hater that thinks no person should keep that which they EARN?


The only reason I can think of anyone not wanting to view stats is because they fear for their own ability on the battlefield or they just don't like seeing people do better than them....either way it is sad....instead of making it so those that WANT to have stats cannot, why not just improve your own skillz and have your own stats to show off? lack of confidence or lack of ability?

Edited by Peekaboo I C JU, 16 March 2014 - 07:22 AM.


#209 sabujo

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Posted 16 March 2014 - 07:20 AM

View PostBelorion, on 16 March 2014 - 07:01 AM, said:

Stats are meaningless


My thought exactly, as well as this discussion.

First, stats such as KDR are not public. So, for the time being, you cannot prove you have that stats unless you reveal your login and password. So, it's a personal number that could even be tracked in a local Excel file.

Second, old stats will be archived and will become available for consultation as they always did. No one will loose anything, as the new stats will now fill a new bucket (like a new season).

Third, digital information is highly volatile. All of this will be lost in short/medium term when they shut down the game (hopefully more than ten years from now). My advice is: don't be too obsessed with storing everything (especially digital information). You'll live longer.

#210 Vellinious

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Posted 16 March 2014 - 07:22 AM

Ugh....the march to 10k kills starts over....again.

#211 Ryoken

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Posted 16 March 2014 - 07:36 AM

View PostPeekaboo I C JU, on 16 March 2014 - 07:19 AM, said:

Instead of complaining about stats and how others will play with them implemented, wouldn't it make more sense to play your best and make yours nice too?....I view stats as a global improvement pace keeper, it helps me identify my own weaknesses and strengths...are you so worried about others taking the game seriously and playing competitively because it may hurt your own stats or your simply a hater that thinks no person should keep that which they EARN?

Well if you want to play by your stats and improving them it will narrow your game experience. Unless your want certain numbers of your stats to drop you will be forced to play in a group with other good to very good players and only in the mechs that field the actual meta the best.

Take the same good pilot and let him play in a 4man with other good pilots playing only 3xHighlander733C+1xCataphract3D.
And then take the same pilot in an Awesome and let him drop alone.
Or even worse in a 4man with other bad pilots and 3xAwesomes and 1xQuickdraw/Dragon.

By stats only, you would judge the very same pilot as an superb player and as a lousy player.

This is why I strongly doubt it is wise to look at stats as a global improvement keeper.

And also as seen in some other game about armored combat on tracks those stats once made public can cause players rage at each other and encourage foul gameplay.

By my explanation about stats, do you think I give a lot about my own stats beeing erased?

And I do not hate, I just want to point out those stats say much less than most people think. And that they are prone to abuse by making players raging at each other.

And sure I do want everyone to be able to keep what she/he or I earned. But we can allready keep our mechs, c-bills and xp. This is much more important than those stat numbers that are even kept in some future "historical display modus". So I really do not think this stat reset rage is justified and do advise people who cry out loud to reconsider those numbers.

Edited by Ryoken, 16 March 2014 - 07:46 AM.


#212 PeekaBoo I C Ju

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Posted 16 March 2014 - 07:42 AM

View PostRyoken, on 16 March 2014 - 07:36 AM, said:

Well if you want to play by your stats and improving them it will narrow your game experience. Unless your want certain numbers of your stats to drop you will be forced to play in a group with other good to very good players and only in the mechs that field the actual meta the best.

Take the same good pilot and let him play in a 4man with other good pilots playing only 3xHighlander733C+1xCataphract3D.
And then take the same pilot in an Awesome and let him drop alone.
Or even worse in a 4man with other bad pilots and 3xAwesomes and 1xQuickdraw/Dragon.

By stats only, you would judge the very same pilot as an superb player and as a lousy player.

This is why I strongly doubt it is wise to look at stats as a global improvement keeper.

And also as seen in some other game about armored combat on tracks those stats once made public can cause players rage at each other and encourage foul gameplay.

By my explanation about stats, do you think I give a lot about my own stats beeing erased?

And I do not hate, I just want to point out those stats say much less than most people think. And that they are prone to abuse by making players raging at each other.

And sure I do want everyone to be able to keep what he or I earned. But we can allready keep our mechs, c-bills and xp. This is much more important than those stat numbers that are even kept in some future "historical display modus". So I really do not think this stat reset rage is justified and do advise people who cry out loud should reconsider those numbers.



well then, we agree to disagree. I believe having stats is a good thing and is an excellent way to keep track of your own performance and improve on it where it is possible

#213 Brut4ce

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Posted 16 March 2014 - 07:51 AM

View PostPeiper, on 15 March 2014 - 06:34 AM, said:

As many of us have said in other threads. Please don't make us achieve again what we already have. If there's a 6000 match achievement, for example, I've already earned it. 4500 kills? Will I ever play enough to get those scores ever again? I don't know. But I'll tell you this: not getting credit for what I've already accomplished is not going to motivate me to do it again. I've already paid my dues and earned many achievements.

Don't invalidate all that I've done.

It's not right, it's not fair and in fact: it's disrespectful and insulting.

There should be lifetime achievements parallel to the seasonal ones. We closed Beta and open beta testers don't expect much; but we do expect that what we've accomplished counts for SOMETHING.


I tottaly agree with that sentiment Peiper. Exactly what i was thinking of posting, not that it would be noticed or anything done about it by the team based on their history. It is also mind boggling to me, what do so called "achievements" have to do with stats? And even if some of them are for example, "drop 6000 missions, get a flashy medal", why would players that already achieved that, have to do it all over again, as Peiper said.

<S>

#214 Ryoken

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Posted 16 March 2014 - 07:56 AM

View PostPeekaboo I C JU, on 16 March 2014 - 07:42 AM, said:

well then, we agree to disagree. I believe having stats is a good thing and is an excellent way to keep track of your own performance and improve on it where it is possible

Yes I think you are right we do disagree. But whatever floats your boat and makes you happy man.
So maybe you can think of the stat reset as a new start instead of the end of the world. With your allready buffed up and leveled mechs your "new set of stats" likely will even be "better" in your eyes than the old one. So it is not your own QQ stream you are floating on and you get an even better smile when seeing the new stats. :D

Gut Schuss, Ryo

#215 Rubidiy

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Posted 16 March 2014 - 09:05 AM

Peekaboo I C JU

cann't back you up here, because you don't even explain how stats in MWo can reflect players' performance. You just state blindly that stats are useful.

I don't know how long you've been playing this game, but there were so many weapon balance changes, game mechanics implementations, matchmaker changes and finally number of players in a match change, that any MWo player in his right mind would agree, that stats which were being collected for last year mean nothing at all.
I would say more. Launch module and Clan Invasion are going to screw up our stats in upcoming months too.

Edited by Rubidiy, 16 March 2014 - 09:08 AM.


#216 PeekaBoo I C Ju

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Posted 16 March 2014 - 09:22 AM

If you do not understand by using simple logic then me explaining it to you will not make a difference....take the blinders off and see if you see a bit more is my advice to you

#217 Rubidiy

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Posted 16 March 2014 - 09:45 AM

Peekaboo I C JU

I do understand a point of view if it is present. You're only being whiny and rude, which I surely do not want to understand.

Edited by Rubidiy, 16 March 2014 - 09:47 AM.


#218 Gyrok

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Posted 16 March 2014 - 09:51 AM

The issue I am seeing is that the stats they actually track and use to calculate ELO are actually less useful than other stats. Personally, I rank win % higher than anything, and damage per match next to that. If we tracked component destruction I would be more inclined to count it as a higher value stat (glad that is coming in fact). These are the stats that tell me what I want to know about people. Predominantly, do they know how to contribute to wins? Do they know how to fire accurately? Do they know how to disarm mechs and eliminate threats? I also hope they track kill assists, because someone who can put rounds on every mech per match, or nearly all of them are just as, if not more, useful than those who log 2 kills and 1 assist per match doing half that damage with a low win %.

Just my 2 cents...

#219 Aym

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Posted 16 March 2014 - 10:00 AM

View PostDragonsFire, on 14 March 2014 - 03:21 PM, said:


Also, looking forward to seeing what the rewards will be and how they will be structured.

I see no mention of rewards at all. This is just another grind for grind's sake.

#220 Orkdung

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Posted 16 March 2014 - 10:08 AM

View Postsabujo, on 16 March 2014 - 07:20 AM, said:


My thought exactly, as well as this discussion.

First, stats such as KDR are not public. So, for the time being, you cannot prove you have that stats unless you reveal your login and password. So, it's a personal number that could even be tracked in a local Excel file.



Screen capture much?





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