With the newer mech builds coming out, 70 pin point Alphas are possible on all but the heat maps. At the very least, with how the heat penalties are, you can do two Alpha's, including using Coolant Flush to decrease the time and core an Atlas in under 10 seconds at close and not explode. I've already done this on River City with a fresh Atlas one on one (1 Alpha, 1 AC/20 blast, coolant flush, 1 Alpha while experiencing shut down but the Atlas exploded).
If this is the game the Dev's want, then good luck as more people upgrade their build outs.
An example of the high heat cap alpha build:
Banshee S:
Cold Map/Normal Map:
70 alpha strike (1 AC/20, 2 ERPPC, 5 ML + 13 DHS Engine and 2 DHS external) and not shut down at zero heat:
Hot Map:
65 alpha strike (1 AC/20, 2 ERPPC, 5 ML + 13 DHs Engine and 4 DHs external) and not shut down at zero heat
http://mwo.smurfy-ne...7f6f01a8af0cdee
Edited by Rhent, 17 March 2014 - 06:22 PM.