Actually Hawken invited me a long time ago in early alpha due to my past experience helping make other games. I decided to throw my effort into MWO instead given the IP and the potential. We all love(d) this IP & game afterall.
Reality is at this point, after losing almost all the remaining 35 fully active members from 125 in CB, now the last 35 either a) cant play due to crashes/bugs or

are playing Titanfall, Hawken or any other modern title with normal, expected gaming features like VOIP, ingame commands, non-convoluted gameplay and UI stuff of nightmares -
well, until PGI gives us a patch worth playing, a mechlab worth using, and a proper quality title, I've simply run out of steam, quite frankly.
It's just not fun logging in to play anymore. Heres the basic MWO login:
load icon - get patcher. hit play. wack spacebar for 30 seconds to hit login screen. enter password. wait another 20s for game to load.
Build a new mech. after a smoke, a beer, and much cursing and fuddling for a missing module/engine, give in and spend 3m on a second, unneeded module. curse PGI for grabbing your money again. realize the grind for more means premium time or no consumable modules.
launch into match. wait 3 minutes to drop.
get into match. wait 60s for the match to start.
run around for 1-2m, find enemy. try and keep team together/hope you dont lose 1-2 right away or it becomes a roll.
fight for 2-3 minutes.
end match, or more likely, spend last 10 minutes watching a turret turtle on assault or a light hunt on skirmish go down.
Realize the only gamemode worth playing anymore is conquest.
Go play conquest. watch team blob. go cap bases. spend 6 minutes standing on 3 different bases to make sure team doesnt lose by forgetting about caps. Do 50 damage when you briefly fight another light. Or, blob like skirmish & assault and mop up bases after.
Earn 37,500 without premium time for a victory. Hurray, enough for 1 coolant 9by9.
Realize you have 70 mechs, and there is nothing left to conquer or do in the game because there is no community warfare, some in your unit can't play because the client constantly crashes a year after release, or perhaps, simply go to Titanfall or Hawken because those games have, you know, core gaming features we've come to expect in AAA titles, except one was made by an indie team with no IP like Battletech backing it, and the other had a team of 65, similar to PGI, and did a much much better job of it in a shorter period of time.
I've carried 125 members who love mechwarrior since mechwarrior 3. of those, maybe 10 still want to play, and even then very casually as there is simply nothing left to do.
I know plenty of other units long ago had enough.
I can't blame my guys for not trying, and honestly the only thing left after listening to the latest podcasts is what everyone in my unit has decided to do.
Move on to other games until PGI fixes this one, or wait for MWO to die and throw a cake party after.
Maybe I'm just jaded.
But really, why is it that whenever I load pretty much any other game, I'm blown away by the year 2000 features these titles are able to deliver?