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Why Is Mwo So Bad?


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#61 Xeven

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Posted 18 March 2014 - 03:34 PM

View PostMaddawgTL, on 16 March 2014 - 12:36 PM, said:

Many years ago I played a game called Mechwarrior 4, at the time it was for me the best batteltech game ever. Part of the reason was the game was hard but did not punish you, part of it was it had the option to have private games with tonnage limits, choosing what maps to play, conditions of the map and many other things that many tounraments used. Mechwarrior Online has NONE of THESE. I just started friday night and so far I have had my head handed to me by the assualt fest that is on the pug. There is no match making abilities in MWO and to me that is the worst part of this game.

What could be done to fix some of this is get a proper game lobby so that I can pick and choose which games I want to play, not just what type. Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?

I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where, too much grinding and no way to play with friends will mean the death of what should of been the best Mechwarrior/BattleTech game ever. Maybe what MWO is destined for is to be a case study of what not to do.

Because they are trying to balance something that cannot ever be balanced. Just make the weapons as advertised in Canon and get over it. You cannot balance a Jenner to a Atlas or IS to Clan (at start of war) just keep canon till years are up then you can begin the balance...otherwise is blasphemy.

Eventually, all become balanced through OMNI tech. Its ok PGI let some stuff become obsolete. Thats why they pay you to build code....

Edited by Xeven, 18 March 2014 - 03:36 PM.


#62 CrashieJ

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Posted 18 March 2014 - 03:44 PM

View PostTehSBGX, on 16 March 2014 - 01:08 PM, said:

you'll get used to it


that's actually bad for games "You'll get used to it" is basically a death sentence as "new and exciting" gets tacked on other games.

View PostDocBach, on 16 March 2014 - 12:59 PM, said:

one of the problems with this new way of games launching as they make them is its like eating a meal as its being cooked - when the final product is done, everyone's already had their fill.


I dont mind eating past my fill (in a figurative sense) it's just the fact that once they are done cooking youre either

a. Too hungry for it, scarf it down and move on to another provider
b. Too full to eat anymore, and move on
or c. Too tired to eat anymore and become a critic for each dish

hate to say it, more people are becoming choice C.

View Postand zero, on 16 March 2014 - 03:31 PM, said:

Precisely because PGI is rather terrible at, well, just about everything.


Actually Alex Iglesias is a damn fine artist... but the problem comes from having their staff base largely of artists ad conflicting ideas, along with nobody to make it happen

#63 Rokuzachi

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Posted 18 March 2014 - 03:46 PM

View Postgavilatius, on 18 March 2014 - 03:44 PM, said:


Actually Alex Iglesias is a damn fine artist... but the problem comes from having their staff base largely of artists ad conflicting ideas, along with nobody to make it happen


The art is fantastic... we should just pin it all on the producers!

#64 MavRCK

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Posted 19 March 2014 - 05:06 PM

View PostColonel Pada Vinson, on 17 March 2014 - 03:21 PM, said:


Actually Hawken invited me a long time ago in early alpha due to my past experience helping make other games. I decided to throw my effort into MWO instead given the IP and the potential. We all love(d) this IP & game afterall.

Reality is at this point, after losing almost all the remaining 35 fully active members from 125 in CB, now the last 35 either a) cant play due to crashes/bugs or :wacko: are playing Titanfall, Hawken or any other modern title with normal, expected gaming features like VOIP, ingame commands, non-convoluted gameplay and UI stuff of nightmares -

well, until PGI gives us a patch worth playing, a mechlab worth using, and a proper quality title, I've simply run out of steam, quite frankly.

It's just not fun logging in to play anymore. Heres the basic MWO login:

load icon - get patcher. hit play. wack spacebar for 30 seconds to hit login screen. enter password. wait another 20s for game to load.

Build a new mech. after a smoke, a beer, and much cursing and fuddling for a missing module/engine, give in and spend 3m on a second, unneeded module. curse PGI for grabbing your money again. realize the grind for more means premium time or no consumable modules.

launch into match. wait 3 minutes to drop.

get into match. wait 60s for the match to start.

run around for 1-2m, find enemy. try and keep team together/hope you dont lose 1-2 right away or it becomes a roll.

fight for 2-3 minutes.

end match, or more likely, spend last 10 minutes watching a turret turtle on assault or a light hunt on skirmish go down.

Realize the only gamemode worth playing anymore is conquest.

Go play conquest. watch team blob. go cap bases. spend 6 minutes standing on 3 different bases to make sure team doesnt lose by forgetting about caps. Do 50 damage when you briefly fight another light. Or, blob like skirmish & assault and mop up bases after.

Earn 37,500 without premium time for a victory. Hurray, enough for 1 coolant 9by9.

Realize you have 70 mechs, and there is nothing left to conquer or do in the game because there is no community warfare, some in your unit can't play because the client constantly crashes a year after release, or perhaps, simply go to Titanfall or Hawken because those games have, you know, core gaming features we've come to expect in AAA titles, except one was made by an indie team with no IP like Battletech backing it, and the other had a team of 65, similar to PGI, and did a much much better job of it in a shorter period of time.

I've carried 125 members who love mechwarrior since mechwarrior 3. of those, maybe 10 still want to play, and even then very casually as there is simply nothing left to do.

I know plenty of other units long ago had enough.

I can't blame my guys for not trying, and honestly the only thing left after listening to the latest podcasts is what everyone in my unit has decided to do.

Move on to other games until PGI fixes this one, or wait for MWO to die and throw a cake party after.

Maybe I'm just jaded.

But really, why is it that whenever I load pretty much any other game, I'm blown away by the year 2000 features these titles are able to deliver?


^^ This mirrors most teams, groups and mechwarrior fans I know of.. ;)

#65 Roland

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Posted 19 March 2014 - 07:32 PM

Yep, most of the organized units have effectively bailed, I think largely due to the inability to easily play with their friends, which really should be the single most important thing in a competitive multiplayer game.

I think that what PGI is gonna find, too late, is that those were the folks who gave them the most money.

#66 Ordellus

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Posted 19 March 2014 - 10:18 PM

View PostMaddawgTL, on 16 March 2014 - 12:36 PM, said:

Many years ago I played a game called Mechwarrior 4, at the time it was for me the best batteltech game ever. Part of the reason was the game was hard but did not punish you, part of it was it had the option to have private games with tonnage limits, choosing what maps to play, conditions of the map and many other things that many tounraments used. Mechwarrior Online has NONE of THESE. I just started friday night and so far I have had my head handed to me by the assualt fest that is on the pug. There is no match making abilities in MWO and to me that is the worst part of this game.

What could be done to fix some of this is get a proper game lobby so that I can pick and choose which games I want to play, not just what type. Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?

I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where, too much grinding and no way to play with friends will mean the death of what should of been the best Mechwarrior/BattleTech game ever. Maybe what MWO is destined for is to be a case study of what not to do.



B/c for some reason people have turned into morons and think that paying NOW for a product they MIGHT get in the future something they should do.

Want the game you want?

STOP PAYING THEM TO MAKE THE ONE YOU DON'T.

#67 and zero

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Posted 19 March 2014 - 10:52 PM

View Postgavilatius, on 18 March 2014 - 03:44 PM, said:

Actually Alex Iglesias is a damn fine artist... but the problem comes from having their staff base largely of artists ad conflicting ideas, along with nobody to make it happen


HAAA. That is actually exactly what I was referring to. The art department. Pretty much everything else; from coding, to public relations, to business model falls somewhere between absolutely pathetic and moderately incompetent. ;)

View PostRoland, on 19 March 2014 - 07:32 PM, said:

Yep, most of the organized units have effectively bailed, I think largely due to the inability to easily play with their friends, which really should be the single most important thing in a competitive multiplayer game.

I think that what PGI is gonna find, too late, is that those were the folks who gave them the most money.


NOT OUR TARGET DEMOGRAPHIC.

:wacko:

...sorry, please take your significant disposable income, friend bases/teams, support etc etc. elsewhere. we dont want any of that here.

Edited by and zero, 19 March 2014 - 10:51 PM.


#68 El Bandito

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Posted 19 March 2014 - 10:58 PM

View PostMaddawgTL, on 16 March 2014 - 12:36 PM, said:

Many years ago I played a game called Mechwarrior 4, at the time it was for me the best batteltech game ever. Part of the reason was the game was hard but did not punish you, part of it was it had the option to have private games with tonnage limits, choosing what maps to play, conditions of the map and many other things that many tounraments used. Mechwarrior Online has NONE of THESE. I just started friday night and so far I have had my head handed to me by the assualt fest that is on the pug. There is no match making abilities in MWO and to me that is the worst part of this game.

What could be done to fix some of this is get a proper game lobby so that I can pick and choose which games I want to play, not just what type. Give people private servers for league play like we used to do in NetBattleTech when we recreated the clan invasion of the inner sphere. I would love the ability to use different mechs but the grindyness of this game is appalling, why not make it where we have access to at least one of every mech but cannot modify or change them unlessed we purchase them?

I know no one will listen to this but this game has great potential but with out the matchmaking abilities this game will go no where, too much grinding and no way to play with friends will mean the death of what should of been the best Mechwarrior/BattleTech game ever. Maybe what MWO is destined for is to be a case study of what not to do.


I agree that OP is making some valid points in regards to match customization, but one must realize that MWO player base is already small enough that I am forced to play "Any" type of map to have fast queue.

Also, MW4 was epitome of poptart snipe fest.





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