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DEVS - Question - On Planetary Combat??


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#1 metro

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Posted 21 November 2011 - 07:56 AM

However you try to look at or define it, right now the whole lot of us in the MWO community are clueless as to what will actually take place.

I am not trying to push an answer out of ya PGI, just looking to be clued in.

Would the Devs please explain the mechanics behind how Planetary Conquest will or will not operate in MWO? Will it be limited to certain boundaries? or will it be expansive? etc etc



Thanks PGI Staff! We love ya! and appreciate the work and effort you are all putting forth!

Edited by Metro, 21 November 2011 - 07:59 AM.


#2 Cattra Kell

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Posted 21 November 2011 - 08:14 AM

I too am interested in this quite a bit, but sadly I think that all we will get is "the ideal way we want this is X" since the game is still in the coding stage.

Even if the devs would say "we would like it to work like X but don't hold us to that 100%!" it would be nice to see.

#3 metro

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Posted 21 November 2011 - 08:22 AM

:lol: I think we will get a little info regarding this part of MWO .

#4 Cattra Kell

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Posted 21 November 2011 - 08:32 AM

View PostMetro, on 21 November 2011 - 08:22 AM, said:

:lol: I think we will get a little info regarding this part of MWO .


Like I said at this point it will most likely be hopes and what they are trying to do due to the fact that its still pre-alpha.
I would like to hear what they want to do though. :)

#5 Threat Doc

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Posted 21 November 2011 - 09:24 AM

For my part, I believe it could go one of two ways...

1) There will be whole planetary maps with previously established farms, cities, and special interest structures, and it will be up to the defender to determine what they will defend, and up to the attacker to determine what they will attack to take a world in the most strategic way possible. Both of these would be done through the HQ interface we've already been told about. The commanders get together prior to the first battle, having assembled their individual forces -keep in mind that, for the defender, their forces may be spread out all over, which is why Lances are necessary- and determine three times that will be best to drop into the fight, then go back to their people and put it to them when the best time will be to drop. This will change, of course, if bots are used, which the devs have explained is not their aim, just yet. Once they make their announcement and query their people, they go back into the interface, determine forces for the second fight, and do the same for their people, and then the same for a third fight. This will help spread out and, perhaps, even the force structures on each side, and it will allow their people time to get their crap together.

OR...

2) There will be pre-determined fights, recon into asset planning and acquisition into full-scale fights, etc., each fight being a stage of conquest for a single world, and the commanders can put their best times into the interface and a final number spat out for date and time fo play.

I SUPPOSE THERE COULD ALSO BE A...

3) A combination of 1 and 2 where there are certain minimum requirements to take, or successfully defend, a planet, but the commanders can work those out for themselves, travel the map to their individual objectives, and where the forces meet is where the map stops and the battle planning and time agreement and MechWarrior collections for the fight begins. Commanders could also still work up further objectives for ruse's, potential extra stashes of parts, ammo, etc., if the intel is right, and make things interesting and confusing.

Edited by Kay Wolf, 21 November 2011 - 09:26 AM.


#6 metro

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Posted 21 November 2011 - 09:58 AM

I like your ideas Kay,

I hope we can squeeze a little info outta them :lol:

#7 Havoc2

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Posted 21 November 2011 - 10:06 AM

Kay I'm not sure if I'm just reading your post wrong, but it seems to me like what you're suggesting is primarily (only?) geared towards organized groups.

I would love the type of organized fights that I group up playing with MW2/3/4 but we also need to ability for single players to quickly group up and get drops. I know I can get a dozen guys on-line and form up lances on Wednesdays at 8pm EST but that doesn't mean that I don't want to be able to play Tuesday at 6pm when I get home from work you know?

I'm not sure if this will be fixed with a type of LFG tool or if some objectives will be able to be completed with solo (1v1) players or if matches will be simply categorized into JOIN SOLO or JOIN LANCE.

#8 Paul Inouye

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Posted 21 November 2011 - 10:07 AM

You ask and you shall receive...

"we would like it to work like X but don't hold us to that 100%!"

See... I'm a nice guy! :lol:

#9 CoffiNail

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Posted 21 November 2011 - 10:11 AM

Thank you for the update! Was well worded and appreciated.

#10 Cattra Kell

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Posted 21 November 2011 - 10:15 AM

View Post}{avoc, on 21 November 2011 - 10:06 AM, said:

Kay I'm not sure if I'm just reading your post wrong, but it seems to me like what you're suggesting is primarily (only?) geared towards organized groups.

I would love the type of organized fights that I group up playing with MW2/3/4 but we also need to ability for single players to quickly group up and get drops. I know I can get a dozen guys on-line and form up lances on Wednesdays at 8pm EST but that doesn't mean that I don't want to be able to play Tuesday at 6pm when I get home from work you know?

I'm not sure if this will be fixed with a type of LFG tool or if some objectives will be able to be completed with solo (1v1) players or if matches will be simply categorized into JOIN SOLO or JOIN LANCE.


I think the planetary combat will be geared towards groups in the fact that once it is taken someone now has to hold it. The simple fact is that random public groups cannot hold a planet because of the fact that they are a group of random people who are possibly a part of multiple merc units. It seems to me that the only logical thing is that the planetary defense games will be Merc group vs Merc group while other random pub games will be for the random players and mixed teams.

#11 Cattra Kell

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Posted 21 November 2011 - 10:16 AM

View PostPaul Inouye, on 21 November 2011 - 10:07 AM, said:

You ask and you shall receive...

"we would like it to work like X but don't hold us to that 100%!"

See... I'm a nice guy! :lol:


I will quote you on that now Paul! :)

Edited by cattra kell, 21 November 2011 - 10:18 AM.


#12 Adridos

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Posted 21 November 2011 - 12:28 PM

View PostPaul Inouye, on 21 November 2011 - 10:07 AM, said:

You ask and you shall receive...

"we would like it to work like X but don't hold us to that 100%!"

See... I'm a nice guy! :lol:


Muhahaha... No way you can be a nice guy if I ask you how would you like it to work. :)

#13 Dihm

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Posted 21 November 2011 - 12:32 PM

I'm trying my best to be patient and hope that the "BIG ANNOUNCEMENT!" next Wednesday will give us some idea of their desired gameplay features.

#14 Threat Doc

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Posted 21 November 2011 - 12:33 PM

View PostMetro, on 21 November 2011 - 09:58 AM, said:

I like your ideas Kay,

I hope we can squeeze a little info outta them :lol:
Thanks, man... me too.

View Post}{avoc, on 21 November 2011 - 10:06 AM, said:

Kay I'm not sure if I'm just reading your post wrong, but it seems to me like what you're suggesting is primarily (only?) geared towards organized groups.
Well... if you've read what's been put out thus far by our hosts, they are saying that there will be Merc Corps arranged into Lances at the basic level, and then in the HQ they will be able to be organized into higher unit structures. There will also be support for lone wolves in the game. I am coming from the position of running a Merc Corps, not from a lone wolves PUG, which is a serious contradiction in and of itself, but there you go.

Quote

I would love the type of organized fights that I group up playing with MW2/3/4 but we also need to ability for single players to quickly group up and get drops. I know I can get a dozen guys on-line and form up lances on Wednesdays at 8pm EST but that doesn't mean that I don't want to be able to play Tuesday at 6pm when I get home from work you know?
The devs have also said that the game will revolve around team mechanics. If I'm reading what you're writing correctly, you're saying you WANT PUGs, you want to act like a lone wolf until the goal is no longer about being solo, right?

Quote

I'm not sure if this will be fixed with a type of LFG tool or if some objectives will be able to be completed with solo (1v1) players or if matches will be simply categorized into JOIN SOLO or JOIN LANCE.
Wow, I was sure this was already worked out, and I'm going off the presumption of what we've already been told unless, of course, I'm misinterpreting it?

Devs, ruling please?

#15 Wil Scarlet

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Posted 21 November 2011 - 12:46 PM

All I wanna know is what X is, because apparently X is what they are gearing for. now last time I checked X=42 so... yeah

#16 Havoc2

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Posted 21 November 2011 - 12:58 PM

View Post}{avoc, on 21 November 2011 - 10:06 AM, said:

Kay I'm not sure if I'm just reading your post wrong, but it seems to me like what you're suggesting is primarily (only?) geared towards organized groups.

View PostKay Wolf, on 21 November 2011 - 12:33 PM, said:

Well... if you've read what's been put out thus far by our hosts, they are saying that there will be Merc Corps arranged into Lances at the basic level, and then in the HQ they will be able to be organized into higher unit structures. There will also be support for lone wolves in the game. I am coming from the position of running a Merc Corps, not from a lone wolves PUG, which is a serious contradiction in and of itself, but there you go.


I must have missed a topic somewhere, I didn't see in the Q&A or the FAQ where it was mentioned how the Merc Corps would be organized, though I have seen a few pop up of how people would organize their corp.

Can you please let me know where/who posted this? I'd love to read it.

Thanks.

View Post}{avoc, on 21 November 2011 - 10:06 AM, said:

I would love the type of organized fights that I group up playing with MW2/3/4 but we also need to ability for single players to quickly group up and get drops. I know I can get a dozen guys on-line and form up lances on Wednesdays at 8pm EST but that doesn't mean that I don't want to be able to play Tuesday at 6pm when I get home from work you know?

View PostKay Wolf, on 21 November 2011 - 12:33 PM, said:

The devs have also said that the game will revolve around team mechanics. If I'm reading what you're writing correctly, you're saying you WANT PUGs, you want to act like a lone wolf until the goal is no longer about being solo, right?


I 100% agree that this game does and should revolve around team mechanics, but that shouldn't mean that people who are only a group of 3, 2, or solo should be dissuaded from playing the game.

As I said, if my groupmates are online I'll definitely play with them, but if I'm the only guy in my Merc Corp who's online I don't want to be sitting on my thumbs playing with myself until 3 more guys log in. If there is no missions that can be run by someone solo, then there needs to be some mechanism of getting 4 people into a lance, whether that mechanism is a LFG tool or random mission assignments (8 solo people all queue that they are LFG solo, they get queued up in a 4v4 match).

View Post}{avoc, on 21 November 2011 - 10:06 AM, said:

I'm not sure if this will be fixed with a type of LFG tool or if some objectives will be able to be completed with solo (1v1) players or if matches will be simply categorized into JOIN SOLO or JOIN LANCE.

View PostKay Wolf, on 21 November 2011 - 12:33 PM, said:

Wow, I was sure this was already worked out, and I'm going off the presumption of what we've already been told unless, of course, I'm misinterpreting it?


Again, I have been visiting the forums pretty religiously but must have missed this one, if you can direct me to the info I'd appreciate it.

Edited by }{avoc, 21 November 2011 - 04:59 PM.


#17 Dihm

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Posted 21 November 2011 - 01:07 PM

I don't know how I feel about "Lone Wolves" joining in to the conquest matches if they have no Merc Corp. Isn't that what the other mode is for (I can never remember the name of it)? Conquest is the "hardcore" non-casual version, if people want to be part of it they should have to join up with SOMEONE.

If the solo (or lower than a lance group) is part of a Merc Corp and has a contract with a House, I figure they can link up with other people under a similar contract (maybe through a chat window) to fill out the lance to full strength, and then drop. I don't think I want to see completely random PUGs in Conquest at all.

If that made any sense.

Edited by Dihm, 21 November 2011 - 01:08 PM.


#18 Threat Doc

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Posted 21 November 2011 - 01:40 PM

View Post}{avoc, on 21 November 2011 - 12:58 PM, said:

I must have missed a topic somewhere, I didn't see in the Q&A or the FAQ where it was mentioned how the Merc Corps would be organized, though I have seen a few pop up of how people would organize their corp.

Can you please let me know where/who posted this? I'd love to read it.

Thanks.
From the FAQ...

Quote

Q. Will team play be a major part of MechWarrior® Online™, as described in the 2009 interview?

A. Yes. A big yes in fact. Team play will be critical in combat as player roles and BattleMech builds will vary from player to player. Whether you play as a scout or as an assault type, it's completely up to you and each of the roles is very important to fill on the battlefield.
That's one! In their very first article with, I believe PC Gamer, they expressed that Lances would be set up, and in the Merc Corps HQ, higher levels of organization, ranks, awards, etc., could be handled, as well. You should do some reading, please?

Quote

I 100% agree that this team does and should revolve around team mechanics, but that shouldn't mean that people who are only a group of 3, 2, or solo shouldn't be dissuaded from playing the game.
No one has said that. In fact, in the PC Gamer article, they mention lone wolves. Look, go to my Facebook page for MW, scroll all the way to the initial post, then start scrolling up slowly. I have posted, I believe, every single article and ISN News Update posted thus far, and you can click into all of them; I've been following this very closely. Bryan Ekman also began a thread, though I'm not finding it right this moment, for all of the articles relevant to this game. However, if you're allergic to reading, and I'm being snippy, here, don't ask for proof, please?

Quote

As I said, if my groupmates are online I'll definitely play with them, but if I'm the only guy in my Merc Corp who's online I don't want to be sitting on my thumbs playing with myself until 3 more guys log in.
You'll probably have to do some recruiting for more folks, then, if you want to have a Merc Corps and the boots to hit the ground with.

Quote

If there is no missions that can be run by someone solo, then there needs to be some mechanism of getting 4 people into a lance, whether that mechanism is a LFG tool or random mission assignments (8 solo people all queue that they are LFG solo, they get queued up in a 4v4 match).
If not immediately, I believe Solaris will, eventually make it into the game. Now, I've advocated for a Ghost system, where lone wolves and bored unit members who are doing nothing, which I honestly hope will not be the case, can use their character as a sort of in-game avatar to fill the shoes of a PvE/AI 'Mech, but since PvE is not something presently being considered, to the best of my knowledge, it might be some time before that happens.

Quote

Again, I have been visiting the forums pretty religiously but must have missed this one, if you can direct me to the info I'd appreciate it.
My friend, there is all manner of information out there, all you need to do is click the Forum button up-top-right periodically, look at the currently cooking topics to the right and further down the page, and then at the Announcements forum at the very top, and you'll know what's going on. Otherwise, Google search is your pal with regards to MWO. Have a good one.

View PostDihm, on 21 November 2011 - 01:07 PM, said:

I don't know how I feel about "Lone Wolves" joining in to the conquest matches if they have no Merc Corp. Isn't that what the other mode is for (I can never remember the name of it)? Conquest is the "hardcore" non-casual version, if people want to be part of it they should have to join up with SOMEONE.
I just call the other mode Missions, where you can play on Solaris, or in various forms of DeathMatch, Capture the Flag, and other game types. Also, in Conquest mode, if the devs make it so a planetary assault or other mission is mapped out, by them, in several parts, in order to complete the contract, lone wolves could be handy in the earlier parts, doing recon missions and the sort.

Quote

If the solo (or lower than a lance group) is part of a Merc Corp and has a contract with a House, I figure they can link up with other people under a similar contract (maybe through a chat window) to fill out the lance to full strength, and then drop. I don't think I want to see completely random PUGs in Conquest at all.

If that made any sense.
I'm afraid not to me, but then I'm a hardcore merc; you want to work for me, you need to join me, and stay on, is my attitude. Unless all of the contractors/mercs have been hired by the same House/element for the same mission on the same planet, I don't think that's a very good idea. Contracts need to be for Merc Corps with minimum number of members. The lion's share of those should be single Lance, a full four members, because the devs have said the smallest element in a Merc Corps is the Lance. Anything smaller risks failure. Now, will the mission be completable by only ONE of the Lance members, that's something to be decided on by the Lance Leader.

#19 MaddMaxx

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Posted 21 November 2011 - 02:36 PM

Why would it not work like most other Online games? There are different modes. Team Match (lance on lance - Pug) Team Conquest (lance vs Lance x2 or x3 Lances perhaps)

Start game, select mode, You fill 4 slots with Merc Team Mates or 4 Solo House affiliated warriors. Game/Instance creator selects available contracts, everyone Ready up - Drop.

If there are NO Merc players, maybe a selectable option in mode, the Houses each fill their spots (House alliances allow for Mix and Match (in Lances) Game/Instance creator selects available Border Skirmish, everyone Ready up - Drop.

or switch the opponents...

Does not seem to be any Solaris (1v1) Battle type mode at launch yet. They are hoping to get it in soon I read.

Edited by MaddMaxx, 21 November 2011 - 02:37 PM.


#20 Longhorn

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Posted 21 November 2011 - 03:11 PM

I totally agree that is if it worked like "X" then there would be no issues, but if the Snozzberries don't taste like Snozzberries then we might have balance issues. Because if x=42 then the sum of x+y*pi squared taking into account the physflimlard devided by gogmatilism just would not be recommended, I'm sure all educated people would agree? So yes I personally like "X".

Edited by Longhorn, 21 November 2011 - 03:20 PM.






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