Any help at all is welcome
Need Some Good Heavy Metal Builds
#1
Posted 13 March 2014 - 12:52 AM
Any help at all is welcome
#2
Posted 13 March 2014 - 01:10 AM
Gauss+2xLPL+ML+2xSSRM2 for something different.
Gauss+3xERLL for extra long range.
My people need me for something potentially hilarious.
In all cases, modify the ammo/JJ/cooling situation according to personal preference.
Edited by Modo44, 13 March 2014 - 01:37 AM.
#3
Posted 13 March 2014 - 04:41 AM
http://mwo.smurfy-ne...8d8eacd1e791560
Meta+support weapons. 2x AC5, PPC, 2x LRM10, 2x ML, AMS, XL325.
#4
Posted 13 March 2014 - 05:18 AM
Best match 600 dmg w/ 5 kills - 7 assist.
People will tell you It's bad and yes it could be better, but I like it.. a lot. It's a very.... safe and easy to use build.
I set it up for my new friend and they can dish it out without having Jagermechs crap on their match. Still a 25 point damage alpha from very far away and because of the Gauss + ERPPC it's actually a little less heat than the traditional meta as well and can still brawl with these weapons as well, it's just the cooldown isn't as quick as an AC/5 so you can be easily predictable and exposed if you're missing shots and shooting both weapons at the same time close up.
^ good stuff, have fun
Edited by M4NTiC0R3X, 13 March 2014 - 05:23 AM.
#5
Posted 13 March 2014 - 07:13 AM
#6
Posted 15 March 2014 - 11:52 AM
#7
Posted 15 March 2014 - 12:34 PM
Antique, on 15 March 2014 - 11:52 AM, said:
try this:
http://mwo.smurfy-ne...943fc0647bdc9ac
#8
#10
Posted 17 March 2014 - 03:00 AM
Modo44, on 16 March 2014 - 12:03 AM, said:
Not sure how good that would actually work in practice, the recicle times are so off you would lose a lot of sync and an ac/2 alone is worthless, also with the JJs change bringing only one on a assault is useless.
I would do something like this if you don't wanna go meta, HEAVY METAL (can swap the artemis for the 5th JJ if you so desire) this has a nice close range puch to bring the metal to the face of the enemy
#11
Posted 17 March 2014 - 03:04 AM
1 JJ is still enough to provide mobility/damage spreading when not poptarting. You only need more for builds focused on jump-sniping.
#12
Posted 17 March 2014 - 03:30 AM
After a while i switched to AC2. Reason for using AC2 is that it provides suppression while charging the Gauss, increasing the HM survivability quite a lot, the screen shake effect will make difficult for the enemy to return fire with precision.
For practicing AC2 +GAUSS mechanics (best if arm-mounted) you can also use a Battlemaster (G,D), Victor (S, B, DS), Jager, Cataphrakt or even a Shadowhawk..
Try to simplify other weapon systems until you get a grip on ac2+gauss.
Once you can charge and fire the gauss without thinking too much about it, congratulations! You have mastered the "new" gauss! Now you can add some more nasty weapons to you combo (ERLL, LL, PPC, LPL, LRM..)
#13
Posted 17 March 2014 - 07:49 AM
#14
Posted 17 March 2014 - 07:54 AM
#15
Posted 17 March 2014 - 09:50 AM
this one is a lbx/2xlrm10 rig with a couple of mls
http://mwo.smurfy-ne...6bb95fc9e187035
trade lbx for ac 10 and alrm20.
http://mwo.smurfy-ne...c6c18663beef8f6
these were something i was playing with to counter DDCs between 900m and 300m, if you watch your position, you can make a DDC's existence miserable. wack them with the ppc then rain the lrms quickly, rinse repeat. ac10 and mls as opportunity presents it self. slow but surprisingly maneuverable with the jjs. also makes a good support mech. think more about a ranged assault as you close. ie use up the lrms with ppc fire as you advance, then switch to ac/ppc/ml as you close. yep the ammo is a bit light so place your shots well. may need to play with the armor a bit. when i made these i had not yet mastered hgns and lights would be a problem behind me. also in pugs a 49kph mech got left behind a lot. once speed twiked to 55kph it kept up better and lights became less of a problem.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




















