Tycho von Gagern, on 19 March 2014 - 08:03 PM, said:
Yeah, I hate to cut in, but I just have to say that putting an "=" in doesn't make your statement a deductive causal. It's not as 'math' as you want it to be.
The fact is that right now, most players can run whatever they want, without constraint, which is why class-wise we find fewer permutations on the field. Tonnage/class limits have been a part of Battletech since TT. They should have been a part of this game from the beginning. You agree on a tonnage, you field your mechs. (Then you spend the rest of the night rolling dice and erasing/ marking-in little circles on pieces of paper... compared to that, maybe that's why I think MWO is all right. But I digress...)
"You bring whatever and I'll bring whatever," said no one ever at the beginning of a Battletech tournament. Everyone would just bring the biggest, best-equipped mechs possible, and for all the "freedom of choice," there would be a surprising lack of variety.
Gee, kind of sounds like what's going on now...
You neglect to mention some important caveats to your example.
In TT, the tonnage or prerequisite, is known and completely in your control before you ever set one mech's foot on the field. You can talk to your opponents and the rest is up to you.
In MWO's 3/3/3/3, you can pick anything you like. We have not been told that we will get any information on what the queue's will currently be like. Even the random dungeon finder in WoW gives you an indication of what classes are in need.
Running with the presumption that we will have no idea what matchmaker criteria will be lacking, choosing a mech is a random guess as to whether you will be entering a queue in demand (fast match formation) or a queue in over supply (slow match formation).
As such, the more requirements you mandate be filled before a match can be formed (Elo, Weight Class, Tonnage) then the longer it will take to form that match. This is important, just keep going a bit more!
You may force some people into playing mechs they don't want to play just to find matches quicker and that will force a variety into what mechs are seen in matches. However if you force people to play mechs they don't enjoy for too long, they will soon learn to not enjoy the game.
If your choice is between playing a mech you want to play and waiting 5 minutes to find a match or playing a mech you hate and finding a match nearly instantly, you might decide instead to take the third option. Not play at all! With player numbers dropping already, we don't need another way to chase off the players we do have! Retention in MWO is abysmal!
There are other ways to make matches more balanced that are more flexible (easier to satisfy) and also capable of more complexity and is more accommodating in terms of variety. 3/3/3/3 is just lazy thinking and seems as adversarial as ever.