MisterPlanetarian, on 18 March 2014 - 02:17 AM, said:
I don't get why people freak out over a weight class normalization aswell as a 4 man group cap with tonnage matching in 12 man pug mode.
Because when you simply want to play one mech and game hard forces you to play another one it is sad. The less options I have to play the game the way I want to the less I'll play it. This is exactly what happened after MM changes, lots of people just quit.
MisterPlanetarian, on 18 March 2014 - 02:17 AM, said:
People who just wanna run 8+4pugs vs 12 pugs should go back to Call of Duty. Pubstomping is incredibly boring and borderline exploititive when you concider it is incentivized by Cbill rewards.
Nobody ever wanted that. Is it really that hard to understand that some people just want to team up with their friends instead of random individuals. This is a TEAM game, I want to bring MY team, I will rely on MY team and MY team quality will decide if we win or lose, not the random draw of the MM. Let us drop in groups of 2-10 and I will be perfectly happy, I will FULLY expect the other team to be the same 2-10 man groups. There is nothing wrong with haveing 8 man premade and 4 PUGs on one team as long as there is 8 man premade and 4 PUGs on the other.
MisterPlanetarian, on 18 March 2014 - 02:17 AM, said:
Personally I am really looking forward to not be forced into min-maxing all the time. What I really want is a public ingame chat and something that actually fosters unit formations. 84% of games being pure solo or whatever it was is simply a product of the fact that we have no community building tools in the game client.
Nobody is forced into it, its just you are less likely to win if you don't min-max. People who don't min-max don't go too high in Elo rankings and thus they play vs same kind of people. It is a much happier place than the 'competitive' Elo tier. Problem is MM allows a 'competitive' 4-man group to be balanced with a 'casual' one.
84% drops are solo ... 2-man drop actually involves 2 people, thus it should add twice as much into population % and so on. Also, the more people are in a group the slower is your drop rate, you just do less drops per hour.
MisterPlanetarian, on 18 March 2014 - 02:17 AM, said:
With the launch module You can create all kinds of artificial matchmaking rules for 12v12 even in the free games
As long as you always have at least 23 friends online ...
MisterPlanetarian, on 18 March 2014 - 02:17 AM, said:
and do even more rediculous stuff like 12v10 in the premium games.
And pay to have fun in the free-to-play game or have no fun in PUGs for free.
Edit:grammar
Edited by PhoenixFire55, 18 March 2014 - 03:16 AM.