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Someone Define "scouting" For Me, Please


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#21 Nicholas Carlyle

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Posted 18 March 2014 - 11:18 AM

View PostTrauglodyte, on 18 March 2014 - 11:15 AM, said:


I used to scout. Some teams actually liked that I typed out location, direction, and a mix. But, the bulk of the PUGgers these days are f2p Rambo morons that don't know their heads from their asses let alone the impact of good intel. Why bother?


It's not totally useless...but unless you are able to get into LOS, target the mechs and figure out what loadouts they have, it's almost not worth the effort.

I dunno, the whole role warfare thing is for the birds.

Light mechs are for killing.

Medium mechs are for killing.

Heavy mechs are for killing.

Assault mechs are for killing.

#22 Trauglodyte

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Posted 18 March 2014 - 11:20 AM

I often wonder if the reason we don't have all of the things that we want is because the people that want them are the hard core gamers that want as much immersion as possible whereas the primary consumer is just a dumb neckbeard that wants to shoot stuff.

#23 Nicholas Carlyle

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Posted 18 March 2014 - 11:22 AM

View PostTrauglodyte, on 18 March 2014 - 11:20 AM, said:

I often wonder if the reason we don't have all of the things that we want is because the people that want them are the hard core gamers that want as much immersion as possible whereas the primary consumer is just a dumb neckbeard that wants to shoot stuff.


Well...the problem is...if you were going for the "just shoot stuff crowd" you should've advertised the game that way.

Instead of creating design pillars, promising role warfare, calling it a thinking mans shooter...then fleecing a bunch of people for their "Founders" money.

#24 Trauglodyte

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Posted 18 March 2014 - 11:24 AM

True. Maybe they're really thinking about the thinking to be put in the game? Think about that!

#25 Deathlike

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Posted 18 March 2014 - 11:25 AM

View PostFyrwulf, on 18 March 2014 - 10:54 AM, said:

But, you have the rare pilots who actually seem to enjoy the scouting role that their light mechs are designed for. Those people are priceless gems that should be treasured as such.


These pilots are considered the Yeti.

The thing about scouting is that it genuinely isn't rewarded, or rewarded well. The only benefit is that it would tilt your chance of winning... but you aren't the beneficiary outside of notoriety or credit (aka reputation), so while you may get your "just rewards", you're not really getting rewarded financially.

#26 Nicholas Carlyle

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Posted 18 March 2014 - 11:27 AM

View PostTrauglodyte, on 18 March 2014 - 11:24 AM, said:

True. Maybe they're really thinking about the thinking to be put in the game? Think about that!


No idea. I'm over it all at this point. I am bored at work, so I post.

I'll do a my 5-15 drops per week, knowing that it's free and mindless.

And they won't ever see me spending any major disposable income on this game.

Their loss.

View PostDeathlike, on 18 March 2014 - 11:25 AM, said:


These pilots are considered the Yeti.

The thing about scouting is that it genuinely isn't rewarded, or rewarded well. The only benefit is that it would tilt your chance of winning... but you aren't the beneficiary outside of notoriety or credit (aka reputation), so while you may get your "just rewards", you're not really getting rewarded financially.


And even then...i'd much rather have someone who is great at killing than someone who is great at scouting.

#27 Deathlike

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Posted 18 March 2014 - 11:28 AM

View PostNicholas Carlyle, on 18 March 2014 - 11:27 AM, said:

And even then...i'd much rather have someone who is great at killing than someone who is great at scouting.


That's why they are the Yeti.... extinct by nature!

#28 Wildstreak

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Posted 18 March 2014 - 11:29 AM

Scouting:
- No rewards. (no CB, XP, Achievements, etc.) Usually.
- Type chat locations. Usually best done after you have gone away under cover for enough time to type.
- Sometimes Tagging. Though you only get the TAG bonus for when missile damage hits the target, you can TAG something not showing up to everyone to try and let them know it is there. Best done on ECM carrying Mechs.
- Might now include use of Stealth NARCing.

#29 Trauglodyte

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Posted 18 March 2014 - 11:43 AM

View PostMerchant, on 18 March 2014 - 11:29 AM, said:

Scouting:
- No rewards. (no CB, XP, Achievements, etc.) Usually.
- Type chat locations. Usually best done after you have gone away under cover for enough time to type.
- Sometimes Tagging. Though you only get the TAG bonus for when missile damage hits the target, you can TAG something not showing up to everyone to try and let them know it is there. Best done on ECM carrying Mechs.
- Might now include use of Stealth NARCing.


Spotting Assist - XP and cbills; can be done by anyone
Drone Bonus - XP and cbills, can be done by anyone with the module
TAG/NARC Bonus - XP and cbills, can be done by anyone with the equipment

Scouting - no reward, can be done by anyone willing to go off alone and risk dying for the betterment of their group (not team)

#30 CaptainDeez

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Posted 18 March 2014 - 11:43 AM

Scouting is only going to pay if you carry a long range weapon that can exploit targets of oppurtunity. You can't be just a scout that looks at the enemy, you also have to be able to exploit targets of opputunity/distract/give fire support. Especially if you're at range. Scouts can get paid handsomely through kill assist since a good scout will usually have sights on just about every enemy mech at one point or another in the match.

Edited by CaptainDeez, 18 March 2014 - 11:45 AM.


#31 80sGlamRockSensation David Bowie

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Posted 18 March 2014 - 11:54 AM

Scouting on the shoebox sized maps like River Shitty or Frozen Shitty are pointless, they are arena maps and there are only ever 3 places TOPS the enemy could be.


Scounting on say Alpine, Tourmaline or Crimson however, is very useful. Get to see what the enemy composition is and position.

#32 Khobai

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Posted 18 March 2014 - 11:56 AM

scouting is a non-existent role in MWO because the maps are so small. Even on alpine you just have to stand on top of the mountain to see where the enemy is.

#33 Bagheera

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Posted 18 March 2014 - 11:58 AM

View PostNicholas Carlyle, on 18 March 2014 - 11:07 AM, said:


I do love how people try to make other things into scouting.

Spotting is not scouting. Flanking is not scouting. etc. etc.

Scouting is a non-part of this game.


View PostTrauglodyte, on 18 March 2014 - 11:15 AM, said:


I used to scout. Some teams actually liked that I typed out location, direction, and a mix. But, the bulk of the PUGgers these days are f2p Rambo morons that don't know their heads from their asses let alone the impact of good intel. Why bother?


You're both right.

Sadly, like so many other things, there's to much predictability in the match to make real scouting useful.

Those other tasks are viable things for lights to be doing. The difference is mostly semantic I guess, but there's not really much to scout currently.

#34 Fyrwulf

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Posted 18 March 2014 - 12:45 PM

View PostBagheera, on 18 March 2014 - 11:58 AM, said:

Those other tasks are viable things for lights to be doing. The difference is mostly semantic I guess, but there's not really much to scout currently.


The reason for this is partially because most PUGers think everything is a deathmatch. The other reason is that the Assault and Conquest game types take too much time to accomplish a cap. Especially Assault. It would completely change the meta if the only win condition for Assault was that the entire base is a cap area, that all defenses have to be destroyed, and no enemy mechs can be at the base.

#35 Tarteso

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Posted 18 March 2014 - 12:47 PM

View Postasdbnmrty, on 18 March 2014 - 10:17 AM, said:

Scouting above 120 kpm:
Load your Firestarter/Jenner with all the medium laser/small laser you can fit, running circles around the enemy while shooting. Exception Spider, Large Laser/ER large laser/pulse large laser ok.

Scouting below 120 kpm:
Load your raven/spider with all the ppc/ER PPC/large laser/ER Larger laser you can fit, hump a hill and shoot in the distance.

Scouting by calling out enemy locations/movements/loadouts.
Your efforts are in vien because your teammates in lights already blew them up.

Funny thing is, I'm not even joking.


So sadly true... Lights get advantages every patch and become more and more cocky because have decent firepower while are hardest to hit. PGI "balance" idea... meh

#36 Nryrony

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Posted 18 March 2014 - 01:04 PM

View PostTarteso, on 18 March 2014 - 12:47 PM, said:


So sadly true... Lights get advantages every patch and become more and more cocky because have decent firepower while are hardest to hit. PGI "balance" idea... meh

That joke was *priceless*

#37 Dawnstealer

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Posted 18 March 2014 - 01:13 PM

When I play Lights on anything but Conquest, and even then, I'll zip over, find out where the main column of enemies is, R through them so the team knows where they're at, and maybe even blast out a note of what's there (DDC in D5; piranha squad in H2; etc), and then go do my thing. If I see a lone Assault or whatever and it's not loaded up with Streaks or a fast Medium, I'll kill it.

#38 Accursed Richards

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Posted 18 March 2014 - 03:55 PM

The other problem with scouting is that it's very much a gamble. If you run into too many of the enemy team at once, or get 2+ enemy lights on you, you're dead early on, and are getting crap returns for the match.

#39 Ryan Steel

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Posted 18 March 2014 - 08:16 PM

Scouting is when you're British and when you call out targets like

your

lives

i

claim

them

#40 Ryan Steel

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Posted 18 March 2014 - 08:21 PM

Or when you team kill hunchbacks, toke up, and 1v12 assault mechs with a Jenner F.

Posted Image

Edited by Ryan Steel, 18 March 2014 - 08:23 PM.






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