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Far From Killing Brawling, Lrm Buff Has Done The Opposite.


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#1 Rebas Kradd

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Posted 18 March 2014 - 04:55 PM

To all the knee-jerk doomsayers who predict the results of a balance change hours after the patch without bothering to actually wait and see...

Instead of killing brawling, the improvement to LRMs has actually done the opposite by encouraging the use of ECM again. (LOL, did you really think people were going to turn to AMS for their salvation?) So now we have DDC's swarming the battlefield and five or six other mechs following within 200m. The result is, indeed, a lot of close-range fighting as blobs of assaults appear out of nowhere on your flank and rain down AC20s from every direction.

Blob warfare: the ultimate meta as long as there are more than eight mechs on the field.

Edited by Rebas Kradd, 18 March 2014 - 04:56 PM.


#2 Zolaz

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Posted 18 March 2014 - 04:57 PM

No ... I must run around yelling and screaming while waving my arms in the air!!! <WAAAAAAAAAAAGH!!!!!>

#3 DarkMetalBlade

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Posted 18 March 2014 - 05:29 PM

Yeah, it's certainly encouraging me to field one of my two DDCs more often. I never liked being without ECM coverage before this latest patch, but as it is right now, I feel very uncomfortable dropping in anything else besides them.

It's a good thing I've got two of them - I brought another one out of frustration over people not bringing ECM mechs themselves & there isn't enough ECM-capable variants to go around. I didn't regret this decision at all, especially now.

#4 Rokuzachi

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Posted 18 March 2014 - 05:31 PM

I think as far as an individual weapon goes, they're pretty well balanced and quite good at their role. Having one or two on your mech can be a nice way to offer long range support when you aren't able to engage with your main weaponry. They're a good support weapon.

My problem is with how effective they are as a boat weapon. They feel a bit too good now in that respect.

#5 DEN_Ninja

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Posted 18 March 2014 - 05:38 PM

View PostRokuzachi, on 18 March 2014 - 05:31 PM, said:

I think as far as an individual weapon goes, they're pretty well balanced and quite good at their role. Having one or two on your mech can be a nice way to offer long range support when you aren't able to engage with your main weaponry. They're a good support weapon.

My problem is with how effective they are as a boat weapon. They feel a bit too good now in that respect.


Yeah right, Stalker and Catapult LRM boats sacrifice so much to carry their loadouts.

Wanna know how you tie down a Stalker of any variant? Get some fast mechs within 180m. They can carry all the medium lasers in the world but they are slow and often disconnected from the team. They do not twist well so you just rotate around and chew them apart.

For Catapults you just need to get in their face or rip off our ears. As a Catapult pilot I am constantly twisting to save my ears rather than my torsos because that is where my weapons are at.

#6 Guilty Gun

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Posted 18 March 2014 - 05:53 PM

View PostRebas Kradd, on 18 March 2014 - 04:55 PM, said:

To all the knee-jerk doomsayers who predict the results of a balance change hours after the patch without bothering to actually wait and see...

Instead of killing brawling, the improvement to LRMs has actually done the opposite by encouraging the use of ECM again. (LOL, did you really think people were going to turn to AMS for their salvation?) So now we have DDC's swarming the battlefield and five or six other mechs following within 200m. The result is, indeed, a lot of close-range fighting as blobs of assaults appear out of nowhere on your flank and rain down AC20s from every direction.

Blob warfare: the ultimate meta as long as there are more than eight mechs on the field.


So my only option is to run in a handful of ECM mechs? Cause any light mech eats Streak 40 at 200m.

But hey, as long as you can keep racking up 1k damage with point and click, right? Everyone else just has to bend and buy Ravens.

#7 DEN_Ninja

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Posted 18 March 2014 - 06:12 PM

View PostGuilty Gun, on 18 March 2014 - 05:53 PM, said:


So my only option is to run in a handful of ECM mechs? Cause any light mech eats Streak 40 at 200m.

But hey, as long as you can keep racking up 1k damage with point and click, right? Everyone else just has to bend and buy Ravens.


The only time I breached 1000 damage consistently was back during the heavy tourney with my Quad ALRM10 CPLT-C4 Beagle/Adv Sensor against teams with no ECM.

Point and click weapon my ass. Play a LRM Boat. I freaking dare ya to go into battle with a Catapult A1 with nothing but LRM's and see how 'easy' it easy to grab a lock.

Oh sorry your teammates don't keep target lock. Oh sorry people still aren't using NARC. Oh Sorry they have a single ECM spider behind an Atlas you can't target. Sorry, you had lock and fired but then someone disengaged and so you lose lock and the missiles splash on that cold hard ground.

Scary to think that the best way to not get hit by LRM's is to duck behind cover for all of 3 seconds and poke back over with some AC/5's and hit em back.

Edited by Tichorius Davion, 18 March 2014 - 06:14 PM.


#8 FaleBowt

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Posted 19 March 2014 - 12:20 PM

I'm kind of confused as to why LRMs were buffed to begin with. They were already a nice support weapon and did decent damage. With mechs that used LRMs as a primary weapon, I was generally doing 650 dmg w/ 30 or more tubes. Obviously, that damage was only done so long as I didn't derp, run into the situations that Tichorius mentioned, or simply get ouplayed (about 1 in 7 games collectively). Also, when did doing a consistant 1k damage become a benchmark for any weapon system? The highest damage seen in most of my games is usually only 600-850 with occasional breaches of 1k.

Contrary to popular belief, it does take some degree of intelligence to use LRMs. You have to understand cover, arch, range, speed, angle of attack, & AMS vs volley count (among other things) to make your shots worthwhile. All this, while fighting off the enemy that gets inside your range and repositioning for more effective shots. Saying that, I definitely believe that it is easier to use than attempting to fight as a brawler...especially after wading through all the missiles and other long range direct fire weapons.

So far, I'm just happy that this isn't as bad as the LeRMageddon that happened last year.

#9 Gloris

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Posted 19 March 2014 - 12:24 PM

I must be playing a different game then you then
Stoped playing my Ember for the moment cause i could not get close to anyone as the whole team was running arround in a 12v12 blob that did nothing but shoot AC/PPC/LRMs at each other at 600m+

#10 trollocaustic

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Posted 19 March 2014 - 12:28 PM

So everyone has to play a certain few mechs?

Perfect logic.

#11 Screech

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Posted 19 March 2014 - 12:32 PM

I am not sure why you say Brawling in the title when you meant ECM.





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