

Victor Nurf Overdone?
#21
Posted 18 March 2014 - 01:11 PM
#22
Posted 18 March 2014 - 01:14 PM
Bishop Steiner, on 18 March 2014 - 01:05 PM, said:
Ya... my 4AC2s hate light mechs, unless they are already hurt that is.
#23
Posted 18 March 2014 - 01:20 PM
Bishop Steiner, on 18 March 2014 - 01:02 PM, said:
Yet few people cry about an Atlas nailing them with their ac20 or Gauss. If front loaded damage was the problem, this would not be true. People DO complain about BoomJagers landing TWO ac20 shots to the exact same location, while running. Or 4 PPCs hitting in perfect unison.
AKA, the issue is NOT front loaded damage anymore than it is heatsinks. It is, and always has been, as stated, convergence and unlimited hardpoints.
I am for differing damage mechanics, but no one mechanic should be drastically better than the others. Weight for weight, heat for heat, front-loaded damage (FLD) is immensely better that neither spread or duration weapons. For instance, if lasers were changed to FLD, they would immediately become the best weapons in the current game, with no other changes.
On the other hand, if ACs were changed to burst fire (implementing their damage in 0.2-0.5 seconds instead of instantly), they would be brought on par with lasers/missiles/etc and could then be stripped of the arbitrary ghost heat mechanics that were used to balance a weapon system that was supposed to be the most heat efficient type (ballistics).
Then you would have ballistics that were heavier and required ammo, but had little to no heat cost, energy that were lighter and required no ammo but had a high heat cost, and missiles that fell right in the middle with medium weight, ammo and heat costs. That is how they should be balanced.
People cry about massed weapons because they are massed. You don't complain (much) about a headache, but when combined with a sore throat and diarrhea, you are now visiting the doctor. He doesn't just give you two aspirin, as that would only fix the one symptom. Instead, he finds the root cause of all three and then gives you medicine that fixes the flu you have. Likewise, massed weapons on a Victor that all deliver front-loaded, converged damage (2PPC+AC20, for instance) are the symptoms. Remove jump jets and you still have a problem, albeit you can now return fire on them easier. Remove convergence and you still have a problem, but you at least get some of the damage in different sections IF you are far enough away for that to matter and they are alpha striking. Remove front-loaded damage, though, and you have now greatly lessened the advantage of jump sniping, as they cannot deliver the damage instantly during the jump, and you have also made it immensely easier to prevent them from delivering all of that damage in the same spot by torso twisting and moving yourself.
#24
Posted 18 March 2014 - 01:26 PM
#25
Posted 18 March 2014 - 01:58 PM
PGI: "You can have your poptarts, but you will pay dearly if a brawler gets too close"
#26
Posted 18 March 2014 - 02:00 PM
Monky, on 18 March 2014 - 01:26 PM, said:
2EZPZ4me.
#27
Posted 18 March 2014 - 02:00 PM
Quote
#30
Posted 18 March 2014 - 02:07 PM
#31
Posted 18 March 2014 - 02:08 PM
I suspect my STK-3F is now the better brawler.
Regardless, I've long preferred mediums - in this and every other game way back to TT - so not to put off by this.
#32
Posted 18 March 2014 - 02:40 PM
most DS builds will probably look like this
http://mwo.smurfy-ne...240f5d4caabf5ce
forces an XL so they are highly less survivable. anything less than a 330 and your better off with a 733C
#33
Posted 18 March 2014 - 02:42 PM
#34
Posted 18 March 2014 - 02:46 PM
DONTOR, on 18 March 2014 - 12:42 PM, said:
Truth be told, the right arm shouldn't be aiming left or right to begin with on most of the Victors due to the lack of an lower arm actuator. They should be akin to the Yen Lo Wang in that regard.
But... a logical and appropriate nerf like that? Hard to expect from PGI.
Though I agree, this doesn't affect them as brawlers. Just prevents them from that instant U-turn they could do.
#35
Posted 18 March 2014 - 02:53 PM
FupDup, on 18 March 2014 - 12:55 PM, said:
An agility nerf probably has little effect when you're bunny hopping behind a rock, but in a brawl--that tactic we should be trying to encourage--it'll probably hurt quite a bit. The nerf gun has missed its target once again.
Or it could be that they're looking at demographic data and internal testing to come up with a rational reason to target specific chassis - which makes sense, since the chassis base characteristics are also set individually. Looking at the Victors on Smurfy, with a 375 Engine they twist at 75 deg/sec, while the Battlemaster twists 88/second (unless you're the G, because PGI hates laser boats, but that's a quirk.) By comparison, the Hidelander 733P at max engine rating only twists 65 deg/sec, and the Banshee is rated at 78/second with a 375 rated engine.
What it looks like to me is that they expect you to use your jump jets to compensate for that twist rate - it may be a bit too much of a nerf, but we'll need to fully adapt our piloting practices to the new characteristics before anyone can say so with certainty.
#36
Posted 18 March 2014 - 02:56 PM
Quote
#37
Posted 18 March 2014 - 02:56 PM
Cimarb, on 18 March 2014 - 01:03 PM, said:
I suggest you wait awhile in your game to brawl. Otherwise you are just running in to die.
#38
Posted 18 March 2014 - 03:06 PM
#40
Posted 18 March 2014 - 03:14 PM
Snipers still snipe, lurms got a buff, brawlers got hammered with the agility nerf, when due to PGI inability to fix SRMs, brawling was all ready though enough, there is less and less reason to play this game.
more is broken than fixed
PGI are seriously clueless to risk and reward, changing the balance to make it harder for the front line to do anything but die,
Ac20 nerf, srms not fixed after a year, jump jets nerfed because the customisation system is to open, making poptarts a viable,now agilty removed.
this is wallet closed time until brawler are made viable
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