Jump to content

Mechwarrior 3 Teaches You Pgi How Lrms Should Go


4 replies to this topic

#1 D A T A

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 892 posts
  • LocationCasamassima, Bari, south Italy

Posted 18 March 2014 - 02:31 PM




1) enemy lock red square AS SMALL AS THE ENEMY MECH, far more difficult to lock

2) LOOOOOW TURN RATIO

3) directional missiles



this way lrms will require some skill, now they are just a noob and broken mechanic

Edited by IL MECHWARRIOR, 18 March 2014 - 02:32 PM.


#2 Charons Little Helper

    Member

  • PipPipPipPipPipPipPip
  • 824 posts
  • LocationRight behind you!

Posted 18 March 2014 - 02:33 PM

Someone should take off their rose colored nostalgia glasses.

#3 D A T A

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 892 posts
  • LocationCasamassima, Bari, south Italy

Posted 18 March 2014 - 02:35 PM

View PostCharons Little Helper, on 18 March 2014 - 02:33 PM, said:

Someone should take off their rose colored nostalgia glasses.


there were many balance problems, but these 3 points can really help mwo

#4 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 18 March 2014 - 02:37 PM

I love getting 2 shotted with lrm 20s! LRMs in MW3 were crazy powerful.

#5 D A T A

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 892 posts
  • LocationCasamassima, Bari, south Italy

Posted 18 March 2014 - 02:48 PM

View PostDymlos2003, on 18 March 2014 - 02:37 PM, said:

I love getting 2 shotted with lrm 20s! LRMs in MW3 were crazy powerful.



READ THE POST BEFORE GIVING THE ANSWER,

i am suggesting to use only those 3 features, not the damage value ad the accurancy of the salvo, nor the abiliry to use 6 lrm 20





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users