PenitentTangent, on 18 March 2014 - 05:59 PM, said:
Terribad idea. lurms are a very gimped weapon system atm. They are certainly usable, unlike srms, but they certainly aren't as useful as other weapon systems. The only nerf that I think is worth it for lrms is increase the spread of the missiles when fired indirectly.
EDIT: eh, maybe drop the flight speed to about 150m/s.... 175m/s is a bit fast.
LRM's are exceptionally hard to balance because of the system they have set up. They have literally no room to adjust things with out taking them from worthless to overpowered.
By removing the ability to indirect fire -Lock on to targets you do not have LOS to and fire, outside of Narc, Tag and UAV - they become a massively overpowered when you do any sort of buff to the LRMs
Like today for instance, we sped up the LRM's and any Tom, Rick and Harry packs LRM's and even briefly exposed mechs get hammered with 200-300 lrm's before able to return to cover.
Even now with LRM speed increase it is still worthless to pack a single LRM5 or LRM10. You have to boat or go home.
By Removing the ability to fire indirectly outside of Narc, Tag and UAV you can THEN increase the speed of LRM's, up to 300 m/s, increase the damage and spread.
At 300 m/s deadfire is a bit more accurate for hip shots.
With the above pure artillery mechs will be a lot less practical because you need LOS or you need a Teammate to call shots with Tag, Narc, UAV.
Devastating? Sure, what isn't in direct fire?
But you will also see people build towards a more balanced mechs not rely'n solely on LRM's for damage.
I have been preaching this change for a year!
It is nothing new on my part and has always been an issue with LRM's, always. And when you buff LRM's it becomes a lot more apparent like it is today.
Edited by Carrioncrows, 19 March 2014 - 01:23 AM.