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"smurfy" Done Wrong (Or Incomplete)


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#1 Chemie

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Posted 18 March 2014 - 02:13 PM

Nice start but why, when I am in the mechlab "loadout" do I only see one of 8 sections at a time? The whole "point" was to have the "smurfy" summary on that screen while building.

Don't get me wrong, the summary is nice to find that engine or know what the mech has, but the building side is still terrible because you have no way to see whole mech.

and you still are not told anywhere the number of DHS in your mech which is important when building.

Suggestion: Instead of making me click a bunch more time (in case we thought that was not possible), you could remove that huge thing in the middle with all the equipment and put in back on the right hand side like UI1.5. Then, the middle of the screen for smurfy. Maybe when you make it interactive?

Edited by Chemie, 19 March 2014 - 03:07 AM.


#2 Naduk

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Posted 18 March 2014 - 03:48 PM

what they have so far is very nice looking
just needs the drag and drop now and id be a happy tinkera

#3 Madw0lf

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Posted 18 March 2014 - 03:57 PM

View PostChemie, on 18 March 2014 - 02:13 PM, said:

Nice start but why, when I am in the mechlab "loadout" do I only see one of 8 sections at a time? The whole "point" was to have the "smurfy" summary on that screen while building.

Don't get me wrong, the summary is nice to find that engine or know what the mech has, but the building side is still terrible because you have no way to see whole mech.

and you still are not told anywhere the number of DHS in your mech which is important when building.

Suggestion: Instead of making me click a bunch more time (in case we thought that was no possible), you could remove that huge thing in the middle with all the equipment and put in back on the right hand side like UI1.5. Then, the middle of the screen for smurfy. Maybe when you make it interactive?

The second part of your title is correct, this is "Step 1" to a Smurfy style loadout. As weve been told many times....

#4 Deathlike

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Posted 18 March 2014 - 04:06 PM

You're still required to "count your DHS/SHS", figure out how much ammo you have, and "count how many spare crits you have".

Why isn't this done for convenience? The world may never know.

#5 Corbon Zackery

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Posted 18 March 2014 - 04:42 PM

That should be phase one and it looks pretty good.

phase 2 will be delayed since they have to go back and fix LRMs.

Thanks

#6 Straylight

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Posted 18 March 2014 - 06:20 PM

It's a work in progress. They've said that they wanted to get UI 2.0 barebones functional and get it pushed to the live client so they can fix a bunch of back-end stuff that they've been waiting years to do (blame the mutual hatred CryEngine and DX11 have for one another for that), and then they plan to go back and add in a proper paperdoll, missing information and other QOL stuff.

The new Detail View is a very nice start (though I'd like to be able to set that as my default view), and it certainly looks as though it's meant to be made functional in the future.

For anyone looking at their work and thinking "what crap! I could do better!" Well, can you?





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