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What Was Needed Was Srm Fix, Not Lrm Buff


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#1 ImperialKnight

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Posted 22 March 2014 - 07:38 AM

We need brawlers to counter poptarts, not LRM buffs

#2 ShinVector

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Posted 22 March 2014 - 09:42 PM

View Postknightsljx, on 22 March 2014 - 07:38 AM, said:

We need brawlers to counter poptarts, not LRM buffs


IF PGI wants to drive all the brawlers away from this game... They have done a good job.
Getting hit by LRMs in a Jenner is horrendous now. Jenner's help that 80% of it is CT* ;)

#3 Cest7

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Posted 23 March 2014 - 10:49 PM

SRM could definitely use a buff

#4 Better Call Saul

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Posted 24 March 2014 - 04:36 AM

View PostCest7, on 23 March 2014 - 10:49 PM, said:

SRM could definitely use a buff


How about just a straight up 100% fix? Maybe increase the speed of them also? zzzzz

#5 Xavier

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Posted 24 March 2014 - 05:23 AM

Agreed the wrong missle got fixed!

Also I don't think anyone has talked about what the AMS boost has done to SRM's. It has rendered them even more useless.

Edited by SLDF Xavier, 24 March 2014 - 05:31 AM.


#6 Taifune

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Posted 24 March 2014 - 06:56 AM

yup... lrms might have needed some speedup to make hiding harder for the assaults, but kicking a light out with a single volley from an heavy/assault mech equipped with Artemis and TAG should not be possible... - well, I'm getting ot here...

SRMs need to be fixed... the hit detection is just to bad... and then the AMS buff... well... even counterproductive...

hope the next patch comes fast, fixing at least some of the atm broke gameplay.





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