Kjudoon, on 03 June 2015 - 07:29 AM, said:
Long range meta instagimpers
End LRM near uselessness
Normalize the effectivness of PPFLD
Expose Aimbots's steady beam shooting
Hurt Poptarts and snap shooters
Reduce FPS gameplay increasing simulator play
Increase TTK
Give Targeting computers a real reason to exist
Close the range of combat without making any single weapon OP
Make the gameplay mirror TT more
Add some much needed instability, randomness and chaos
What's not to love?
We want a skills based game, not one based on 'luck'.
You people have to analyze and look at the real reasons why the original makers of the TT version of this game chose 2D6 as the 'god of all things' when it came to hit location and 'to hit':
Creating a game that will allow more than 2, 3, 5, 20+ people to play a round in a reasonable amount of time requires that game play be as streamlined as possible. You start adding in aimed shots, and bringing out strings, and calculating angles of attack, heighth differences, speed of round, etc. etc. etc. etc., pretty soon it takes each person 30 minutes to figure out whether or not the weapon they've fired hit anything...
Not good for TT game play.
Plus, back in the day, EVERYONE had access to 2D6 and pencil. Making the game easy for friends to pull in more friends to play.
Some of the benefits you're talking about should be gained in other ways, though some others you list, I'm pretty sure, you're just trying to blow smoke up our butts...
"End LRM near uselessness"? Seriously? A randomized cone of fire does jack **** for that, it just makes EVERY OTHER weapon suffer the same 'randomness' the LRMs have.
"Expose aimbots"? You really need to think about that, the fact is, a CoF would make it MORE DIFFICULT, not easier to expose aimbots. CoF adds a 'randomness' that masks an aimbots 'pinpoint' tracking, adds misses where an aimbot normally wouldn't, and just plain 'muddies the water' when it comes to attempting to observe someone you think might be using one.
"Reduce FPS gameplay increasing simulator play" umm... Ok you'll need to explain that one. I'm missing what you intended to mean.
"Increase TTK"? No, not really. Trust me TTK won't increase much, if at all, with CoFs because MOST people "spray and pray" their fire. There's only a very low percentage of people who place thoughtful aimed shots at the enemy. The rest just fire hoping you'll blow up, without bothering to lock you as a target, and shoot at the very red side torso, or very red legs, just begging to quickly end your time in game. Plus, let's NOT make it easier to get away with standing out in the open being dumb jackass target because the game forces artificial missing...
"Give Targeting computers a real reason to exist", add a CoF so we have to buy devices that reduce CoF...

"Close the range of combat without making any single weapon OP", umm, I think is just a silly notion.
"Make the gameplay mirror TT more", why not just force everyone to play in a top down view then? Seriously, this is a stupid argument PRIMARILY because in TT there was no FPV or hell, even "3rd person view" was only a TOP DOWN view.
"Add some much needed instability, randomness and chaos", as if dropping with 23 other random jackholes wasn't enough randomness and chaos...