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#1 Void Angel

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Posted 18 March 2014 - 11:08 AM

If you are not using AMS right now, you did not read the patch notes - or require remedial instruction in reading comprehension. Take AMS - you will be thankful that you did.

#2 Unusual Suspect

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Posted 18 March 2014 - 11:13 AM

View PostVoid Angel, on 18 March 2014 - 11:08 AM, said:

If you are not using AMS right now, you did not read the patch notes - or require remedial instruction in reading comprehension. Take AMS - you will be thankful that you did.


Devil's Advocate: You don't necessarily need AMS. All the rubes you run with need AMS, to cover your mooching ass-ault mech, though. That's my plan for mechs where there really is no tonnage to spare, at least. ;)

#3 DONTOR

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Posted 18 March 2014 - 01:17 PM

last I checked using terrain effectively cost me zero tonnage... Ill stick with that.

#4 Rebas Kradd

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Posted 18 March 2014 - 01:44 PM

AMS protects you against a handful of missiles for the first two minutes of combat, then it runs dry.

#5 zztophat

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Posted 18 March 2014 - 02:45 PM

View PostDONTOR, on 18 March 2014 - 01:17 PM, said:

last I checked using terrain effectively cost me zero tonnage... Ill stick with that.


Shhh, don't tell people that, if they all stand behind something how am I supposed to shoot them?

#6 Basskicker

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Posted 18 March 2014 - 02:48 PM

Instead of running Ams just convince the people you know that do to run 3 tons of ammo instead of 1. Look for the sky to be blacked out with Lrms for a solid month.

PS: Dual ams FS9-S with ams range module unite.

Edited by Basskicker, 18 March 2014 - 02:50 PM.


#7 Osis

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Posted 18 March 2014 - 02:52 PM

Burned through a ton of AMS Ammo in the first 2 minutes, the trajectory of missiles makes it pretty tough to hide from them unless you find a bridge or overhang.

No clue why they figured missiles needed such a boost, do these jokers even play test these things?

#8 Baltasar

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Posted 18 March 2014 - 04:18 PM

View PostOsis, on 18 March 2014 - 02:52 PM, said:

Burned through a ton of AMS Ammo in the first 2 minutes, the trajectory of missiles makes it pretty tough to hide from them unless you find a bridge or overhang.

No clue why they figured missiles needed such a boost, do these jokers even play test these things?


Most maps it's not hard to find cover just have to make sure you break lock with lateral movement as well. I actually wish there was a way to manually turn off ams. I hate burning through ammo when I know I'm not going to be hit.

#9 Sam Hall

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Posted 18 March 2014 - 09:46 PM

Say, does anybody know if AMS will shoot down incoming NARC pods? I've never seen NARC used before today so I wouldn't be surprised if it turns out nobody's ever actually bothered to test this.

#10 Damocles69

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Posted 18 March 2014 - 09:55 PM

enjoy while they last. they will be nerfed back to the garbage heap in 2 weeks

#11 Delas Ting Usee

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Posted 18 March 2014 - 10:50 PM

View PostDamocles69, on 18 March 2014 - 09:55 PM, said:

enjoy while they last. they will be nerfed back to the garbage heap in 2 weeks


This

#12 Devil Fox

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Posted 18 March 2014 - 11:27 PM

View PostDamocles69, on 18 March 2014 - 09:55 PM, said:

enjoy while they last. they will be nerfed back to the garbage heap in 2 weeks


Yet in those 2 weeks it'll chase how many players away from the game?!... this type of balance changing, yet again, is not healthy for a game that screams it's a team game, emphasis and praises it's solo pugging statistics they tott out. LRM's are easy mode for solo players... but insanely hard to kill in swarms of them pugging, because the team play aspect isn't encouraged and not solidified amongst the playbase.

They've done the LRM buff/nerf cycle 3-4 times before and they STILL don't learn anything from them... they do it to allow players to abuse a meta between smashing or hitting other meta's.

#13 WarGruf

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Posted 18 March 2014 - 11:52 PM

Did you know that running behind cover (or an enemy mech) and hitting P will dissable the LRM lock leaving the missles to smash into the last place you were locked... Can be great fun once you get the quick start Skill. :P

#14 Carrioncrows

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Posted 19 March 2014 - 12:32 AM

AMS kills about 3.8 missiles per salvo

Against the 200-300 LRM's you end up taking.....yeah.

This is the one time when AMS is not worth it.

#15 VXJaeger

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Posted 19 March 2014 - 12:35 AM

View PostCarrioncrows, on 19 March 2014 - 12:32 AM, said:

AMS kills about 3.8 missiles per salvo

Against the 200-300 LRM's you end up taking.....yeah.

This is the one time when AMS is not worth it.

One AMS may not be enough, but game is 'bout teamplay. Right? So when there's 5-10 AMS around, then it's a whole new story.

Edited by VXJaeger, 19 March 2014 - 12:47 AM.


#16 PanzerFurrry

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Posted 19 March 2014 - 12:43 AM

View PostSam Hall, on 18 March 2014 - 09:46 PM, said:

Say, does anybody know if AMS will shoot down incoming NARC pods? I've never seen NARC used before today so I wouldn't be surprised if it turns out nobody's ever actually bothered to test this.


NARC will get shot down if AMS gets enough tracking time. However, compared to normal LRM/SRMs, NARC missiles are MIRVed with increased hitpoints (3 HP), so it can take more beating than normal missiles.
If you fire NARC directly at a target, it should come through and attach to a mech. However launching at a group of mechs with AMS, missile will most probably get shot down unless you are <100 m.

Edited by PanzerFurrry, 19 March 2014 - 12:44 AM.


#17 Lyoto Machida

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Posted 19 March 2014 - 12:48 AM

View PostOsis, on 18 March 2014 - 02:52 PM, said:

Burned through a ton of AMS Ammo in the first 2 minutes, the trajectory of missiles makes it pretty tough to hide from them unless you find a bridge or overhang.

No clue why they figured missiles needed such a boost, do these jokers even play test these things?


They changed the trajectory also?

#18 627

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Posted 19 March 2014 - 01:33 AM

X-5 says Hi.

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