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A Well Thought Out Collision System.


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#1 mekabuser

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Posted 18 March 2014 - 06:48 PM

The game is progressing. Slowly, but it seems to be getting better. The lack of collisions tho is a serious immersion breaker and it is so far a HUGE opportunity lost for pgi to make a NEW MEchwarrior game.
I dont know what the devs have planned for collisions, we havent heard a PEEP out of them concerning a combat mechanic that should be a cornerstone of the combat arm of the game.

It really is silly, its as if they made a racing game without drafting or adjustable tire pressure.
I KNOW, they had collisions, but let us be honest, i dont think anybody wants a collision system anything like what we had before.
The only thing good about it was the animations showing mechs getting back up wasnt bad at all.

I think this is one area where it wouldnt be the worst idea for pgi to petition the community about what they are looking forward to in a collision system. Pgi's top down system hasnt exactly earned them any friends in the community in regards to most every design decision they have made. I would have thought they would have worked with the community in regards to CW since a huge chunk of the community has been DOING CW for decades now, but as far as i know, that hasnt happened.
GIVE us an opportunity to get SOMETHING in the game, we as a community want implemented in our own way.

So what do you want to see in regards to collisions?
Ill keep it simple.. Lets. at a bare bones absolute minimum START with the system they had in mw4. At least mechs that hit walls made a sound because they collided with something.
Let mechs that crash into each other at 130kph at least make a sound and jar the respective parties.
Let mechs at least be able to inflict damage and dfa.
A knockdown system thats at least 2 or 3x more complex than the one in mw4..


I mean really guys.. A jenner leaping down a mountain from 100 m up striking an atlas in the upper torso going UP the mountain should..... knock that atlas flat on his back..

Collisions, and dare i say it melee would make this game exponentially cooler.

To deny the extreme importance of collisions in this game is an epic failure of imagination and a tacit acceptance of "good enough"

#2 FupDup

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Posted 18 March 2014 - 07:07 PM

I'm all for collision effects, and maybe even melee if they can somehow animate it to not look awkward, but I've never been a fan of knockdowns (Note that contrary to popular belief, collisions =/= knockdowns. They are two entirely seperate beasts and should stop being used interchangeably).

It just feels like an easy kill for not much effort (let's face it, if a mech of any size falls over, he is pretty much ALWAYS gonna die if the enemy isn't dumb). With artillery and air strikes, this would be even worse because it would be impossible to escape from an almost certain death. And in many cases it also punishes people for having the guts to drive something under 65 tons, because the previous system was based mostly on tonnage (i.e. an Atlas would always knock over a Hunchback, never the other way around ever) and having more weapons means that you are more likely to knock somebody over.

Edited by FupDup, 18 March 2014 - 07:09 PM.


#3 Mister Blastman

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Posted 18 March 2014 - 07:11 PM

Collision + Melee will make my Dragon HAPPY!

Imagine what you could do with that claw... Kick them over... rip their face out. Yeah. That's a good time.

#4 mekabuser

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Posted 18 March 2014 - 07:25 PM

i disagree, People got knocked down all the time in mw4 and it wasnt a death sentence. For one, if you get hit in right torso, that damaged torso gets turned away from the fire as you fall, so with a modicum of sense, as you rise you are already protecting that side and can continue to do so as you re engage.
Also , i distinctly remember that if you saw a team mate get knocked down, guys would do their best to jump in and protect the fallen dude until he was back on his feet.

remember i want a system that is NOTHING like what we had. WHat we had was literally a joke in CB. It is also a FANTASTIC opportunity for quirks and makes advanced gyro a viable /Option/ when deciding how to outfit your mech.

thats why the title is "well thought out" I mean i want something in this game to be superior to previous mw titles.

i spent a little time watching mwll vids on youtube last night.. Its amazing... and undeniable, how much better the maps and environment of mwll are. I hadnt seen or played them in ages, and it was quite frankly shocking.

#5 FupDup

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Posted 18 March 2014 - 07:32 PM

View Postmekabuser, on 18 March 2014 - 07:25 PM, said:

i disagree, People got knocked down all the time in mw4 and it wasnt a death sentence. For one, if you get hit in right torso, that damaged torso gets turned away from the fire as you fall, so with a modicum of sense, as you rise you are already protecting that side and can continue to do so as you re engage.
Also , i distinctly remember that if you saw a team mate get knocked down, guys would do their best to jump in and protect the fallen dude until he was back on his feet.

remember i want a system that is NOTHING like what we had. WHat we had was literally a joke in CB. It is also a FANTASTIC opportunity for quirks and makes advanced gyro a viable /Option/ when deciding how to outfit your mech.

thats why the title is "well thought out" I mean i want something in this game to be superior to previous mw titles.

MWO's climate isn't quite the same as MW4's.

For one thing, aiming feels a bit faster and twitchier here, whereas MW4 mechs could sometimes feel a bit more sluggish -- hitting people in the same spot is easier here than MW4 most of the time. We have artillery and air strikes that don't take up any tonnage, which also have a chance to instagib any mech of any size via a lucky headshot. We have faster rates of fire, which let us put a lot more dakka into someone who doesn't have cover nearby. And we have smaller maps, which make close confrontations more likely to happen/easier to make happen.

Also, mechs in MW4 could rotate their torso to fire at people while on the ground. Knockdowns in MW4 were caused by 2 things only: weapons fire and jumping on someone's head. Ramming any enemy mech of any size, at any speed, just made a sound, did some damage, and stopped you. I believe there was also a timer that prevented chain-knockdowns.

Edited by FupDup, 18 March 2014 - 07:33 PM.


#6 mekabuser

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Posted 19 March 2014 - 01:14 AM

mw4 is the starting point. LIke i said. mw4 had plenty of maps that were close quarters too.. Starting with the most iconic map of all . palace gates.

#7 Willard Phule

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Posted 19 March 2014 - 03:14 AM

Hell, it doesn't even have to be well thought out.

Simply allow legs to do collision damage to other mechs. Just legs....until they figure out how to do melee stuff. Then, DFAs become useful......and dangerous to those idiots that crowd in behind you and won't let you out of the line of fire. Jump up, land on their heads, they become cover for you to get away.

#8 mekabuser

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Posted 19 March 2014 - 06:33 PM

thats actually a good idea and starting point.





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