Daggett, on 19 March 2014 - 06:01 PM, said:
Have you checked your Win/Loss ratio? Maybe you just overvalue the negative games like we do with traffic lights which are more often red than green...
My ratio for example is above average, and i consider myself as an above average player. So from my point of view my stats make sense, and i see no serious imbalance in matchmaking.
From the 3hrs or so of playing last night:
Kills/Death: 13/11
Wins/Losses: 4/9
Archived:
Kills/Death: 1918/726
Wins/Losses: 930/578
I really can't make any informed judgement on the stats according to last night, but ever since I returned from deployment last December I've seemed to be in a perpetual state of losing 3-4 matches for each match I win, and I'm pretty sure it had to do with Elo changes while I was on deployment.
My theory is that considering most of my wins/losses and kills were established prior to going on deployment, ever since I've gotten back I've been put into, "Elo Hell," as some call it. IIRC, I was winning ~ 2/3 of my matches prior to deployment, and (likely not coincidentally) now I'm losing 2/3 of my matches. If this system is designed to try and get everyone as close to a 1:1 as possible, then I've got a longgggggg period of losing ahead of me.
Essentially, I'm being continuously punished for the foreseeable future because of the games I played prior to Elo even existing. How exactly, do they expect people to stick around if that's the case?
Edited by Aresye, 19 March 2014 - 06:18 PM.