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Clanmechs Won't Work With Ui 2.0


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#1 DI3T3R

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Posted 14 March 2014 - 03:58 AM

It's simple:
With UI 2.0 you can no longer see where the hardpoints are on the Mech you are about to buy. (Who could possibly be interested in such an info???)

But: Knowing which body-part has which hardpoints is THE CENTRAL CONCEPT of PGI's take on Omnimechs.

So, what will it be?

Will PGI listen to user-input and finally bring back a useful feature they dumped when inventing the "new and better" UI 2.0?

Or will they continue to expect us to take their incompetence for granted and use smurfy and sarna to look up and plan stuff THEY cannot get properly done in THEIR OWN game?

Edited by DI3T3R, 14 March 2014 - 03:58 AM.


#2 SamMaster

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Posted 14 March 2014 - 04:11 AM

You do realise that PGI has stated they will work on progressively implementing an interface similar to that of smurfy's, right? A lot of posts about UI2.0 ends up bringing that point out, and paying attention to said posts will reveal said upcomming mdifications. The current UI2.0 is simply a base version and is the foundation building block so to speak for the rest of the upcomming features, many we have been waiting for a long time.

Luckily I am a patient man. :P

#3 Zuesacoatl

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Posted 14 March 2014 - 04:14 AM

View PostSamMaster, on 14 March 2014 - 04:11 AM, said:

You do realise that PGI has stated they will work on progressively implementing an interface similar to that of smurfy's, right? A lot of posts about UI2.0 ends up bringing that point out, and paying attention to said posts will reveal said upcomming mdifications. The current UI2.0 is simply a base version and is the foundation building block so to speak for the rest of the upcomming features, many we have been waiting for a long time.

Luckily I am a patient man. :P

The fact is, the OP does not care. To acknowledge this post in any way would make his point moot, and he would be unable to complain. Logic has no place in his complaint, how dare you bring it to the table now.... lol

#4 SamMaster

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Posted 14 March 2014 - 04:23 AM

But I like logic! :P

#5 DI3T3R

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Posted 14 March 2014 - 07:22 AM

View PostSamMaster, on 14 March 2014 - 04:11 AM, said:

You do realise that PGI has stated they will work on progressively implementing an interface similar to that of smurfy's, right? A lot of posts about UI2.0 ends up bringing that point out, and paying attention to said posts will reveal said upcomming mdifications. The current UI2.0 is simply a base version and is the foundation building block so to speak for the rest of the upcomming features, many we have been waiting for a long time.

Luckily I am a patient man. :P


Your argument is based on the assumption that PGI delivers what PGI promises. :lol:

Look at http://www.mwomercs.com/theplan#
UI 2.0 is considered 100% finished.
It will get an update for Clans, but why would they file layout-revisions of Mechlab under the topic "Clans"?

#6 pbiggz

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Posted 14 March 2014 - 07:34 AM

Your argument is based on the assumption that PGI doesn't deliver anything at all, which is silly.

#7 LauLiao

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Posted 14 March 2014 - 07:36 AM

View PostDI3T3R, on 14 March 2014 - 07:22 AM, said:


Your argument is based on the assumption that PGI delivers what PGI promises. :P

Look at http://www.mwomercs.com/theplan#
UI 2.0 is considered 100% finished.
It will get an update for Clans, but why would they file layout-revisions of Mechlab under the topic "Clans"?


I don't know, maybe to accommodate the very problems you were talking about specific to clan mechs? Just a guess?

#8 Sable

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Posted 14 March 2014 - 07:44 AM

This thread was started because what we have now is what we will have FOREVER. NEVER CHANGING FOR ETERNITY!!!! Sometimes it blows my mind how some people can't comprehend change. I mean.. does anyone even remember what facebook's original layout was?

#9 tucsonspeed6

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Posted 14 March 2014 - 09:32 AM

View PostDI3T3R, on 14 March 2014 - 07:22 AM, said:


Your argument is based on the assumption that PGI delivers what PGI promises. :P

Look at http://www.mwomercs.com/theplan#
UI 2.0 is considered 100% finished.
It will get an update for Clans, but why would they file layout-revisions of Mechlab under the topic "Clans"?


OMG PGI LIED!!!

Let's say you need to do some odd jobs around the house and I give you a toolbox with some wrenches and a screwdriver. Tomorrow you'll need to hammer some nails, so when you need it, I'll put a hammer in the toolbox. Does that mean I never finished giving you the toolbox until I put the hammer in there? If so, then tell PGI to update the plan to reflect Ui2.0 completion at 0%, because as long as there's something to add it'll never get done.

And frankly, I'd rather have the toolbox that still needs a hammer than use the old junk drawer that took a minute and a half to find anything in any time you opened it.

#10 DI3T3R

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Posted 14 March 2014 - 11:32 AM

PGI knew what users wanted in UI 2.0.
PGI knew that they wouldn't get UI 2.0 right with the first patch.
And they still ramped it to 100%.
So, either PGI doesn't care about further modifying UI 2.0, or "The Plan" is bull***t.


Other way round:
Apart from the "Strip Mech"-button, which user-demanded changes to UI 2.0 has PGI implemented when compared to the first version of UI 2.0?

#11 A Man In A Can

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Posted 14 March 2014 - 12:34 PM

100% done for PGI is not a declaration of quality. It simply means it's in the public build in some form. Also, they are going to be adding the smurfy-view option fairly soon. So neither of your two scenarios are true.

#12 AlmightyAeng

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Posted 14 March 2014 - 12:35 PM

View Postpbiggz, on 14 March 2014 - 07:34 AM, said:

Your argument is based on the assumption that PGI doesn't deliver anything at all, which is silly.


Come on now...we know that's not true. PGI doesn't deliver anything fully functional on time...if they ever said something was 'done' how could they keep making code updates for several years and calling them 'improvements' ?

#13 A Man In A Can

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Posted 14 March 2014 - 12:48 PM

View PostGhost Badger, on 14 March 2014 - 12:35 PM, said:


You just agreed with him. They do deliver, just not on time, and only in ways they see fit.

#14 cSand

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Posted 14 March 2014 - 01:16 PM

View PostDI3T3R, on 14 March 2014 - 11:32 AM, said:

PGI knew what users wanted in UI 2.0.
PGI knew that they wouldn't get UI 2.0 right with the first patch.
And they still ramped it to 100%.
So, either PGI doesn't care about further modifying UI 2.0, or "The Plan" is bull***t.


Other way round:
Apart from the "Strip Mech"-button, which user-demanded changes to UI 2.0 has PGI implemented when compared to the first version of UI 2.0?


clearly not the one some of us asked for, which was the "stop whining" button.

Edited by cSand, 14 March 2014 - 01:16 PM.


#15 Adran

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Posted 14 March 2014 - 01:32 PM

.... Am I the only one here smart enough to realize it only says 100% in COMMUNITY WARFARE? As in, all the features necessary for Community Warfare are in. It does NOT in ANY part of The Plan specifically talk about UI 2.0, so we don't KNOW how close to complete it is. We just know it exists (as we have it), and how far along various features are in having their components in UI 2.0. As such, the 100% you're all bitching about has nothing to do with UI 2.0 being 100% at ALL. End of discussion.

Edited by Adran, 14 March 2014 - 01:37 PM.


#16 SamMaster

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Posted 14 March 2014 - 05:59 PM

So much hate :D

HUGS FOR ALL! :(

#17 Zerberus

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Posted 14 March 2014 - 06:35 PM

View PostDI3T3R, on 14 March 2014 - 03:58 AM, said:

It's simple:
With UI 2.0 you can no longer see where the hardpoints are on the Mech you are about to buy. (Who could possibly be interested in such an info???)

But: Knowing which body-part has which hardpoints is THE CENTRAL CONCEPT of PGI's take on Omnimechs.

So, what will it be?

Will PGI listen to user-input and finally bring back a useful feature they dumped when inventing the "new and better" UI 2.0?

Or will they continue to expect us to take their incompetence for granted and use smurfy and sarna to look up and plan stuff THEY cannot get properly done in THEIR OWN game?


So you assume, despite information to the contrary being clearly and repeatedly communicated on these forums from the Devs tehmselves, that all game development and work on UI 2.0 has completely stopped as of now and absolutely zero features, fixes, or similar will be implemented from now until June 17th? That the only thing that PGI is going to do from now on is sit on their asses ans watch the cash flow in, even though they have a license for the next 6 years that would be completely wasted if they attempted to do so because the game would crash and burn within 1 or 2 years tops?

Alter, bei allem Respekt, wohnst du vielleicht ein Bisschen zu nah an der Holländischen Grenze? :( *prost*

Edited by Zerberus, 14 March 2014 - 06:38 PM.


#18 DI3T3R

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Posted 15 March 2014 - 01:35 PM

View PostZerberus, on 14 March 2014 - 06:35 PM, said:

Alter, bei allem Respekt, wohnst du vielleicht ein Bisschen zu nah an der Holländischen Grenze? <_< *prost*


Okay, here's my counter-offer:

As soon as PGI returns the following features
* ability to see which hardpoint is where before buying a Mech
* ability to see how much XP you have invested in a Mech you don't own right now
I will post a thread wherein I apologize for being a whiny assbag.

Deal?
(I have a good feeling about this. :ph34r: )

#19 Zerberus

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Posted 15 March 2014 - 04:15 PM

View PostDI3T3R, on 15 March 2014 - 01:35 PM, said:


Okay, here's my counter-offer:

As soon as PGI returns the following features
* ability to see which hardpoint is where before buying a Mech
* ability to see how much XP you have invested in a Mech you don't own right now
I will post a thread wherein I apologize for being a whiny assbag.

Deal?
(I have a good feeling about this. B) )


Sounds like a plan to me :D

#20 DI3T3R

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Posted 19 March 2014 - 10:54 AM

http://mwomercs.com/...-personal-news/




Let's never speak of this again.





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