

Enough About Lrms. Nerf Boats Now - Use A Double Anti-Ppc Nuclear Nerf Bat +5 And Ban "rain" Not Lrms
#1
Posted 19 March 2014 - 10:22 AM
1. More than 20 tubes of LRM fired in short succession gets exponential ghost heat and a shutdown. Then you can buff the hell out of LRMs without excessive exponential whine effect.
Heck - can even double LRM speed if you like and increase recycle time if it's still too much rain while allowing even clued assault mechs to find cover without being able to avoid one good hit if caught with their pants down without being chewed to death by excessive cheese.
After the skill-less and lazy IDF (indirect fire) cowards stop crying, we'll quickly see more balanced builds and happier paying munchkins - many likely with a more sane but useful LRM rack fit for the occasional easy long range suppression fire bonus.
Do it now BEFORE we see friggin Clan LRM boats with no minimum range destroy all life in the interweb as we know it. Boats have been a consistent gripe in Battletech since the tabletop release over cardboard with real dice. Be the heroes that finally fixes this terrible embarrassing irritation. It will make you feel good - trust me, and it will make me feel good about you.
2. If and when you do overheat and shutdown because you've unwisely gone blissfully ignorant down the path of full ****** - extra dumb (and please remember to shout "FRED!" when you do it), send 25% of all damage received to your head. In a mech with a targeting computer, maybe double that effect on shutdown mechs for a likely guaranteed instant kill. Don't you deserve it for a general lack of piloting skill and discipline as well as for trying to cheese-exploit heat rules with ridiculously hot builds that carry little or practically no tangible consequence? Cmon, I know some of you are blushing now.
Don't increase internals damage from excessive heat. Make someone at least have to shoot at you for being ******** as long as completely disregarding sanity still kills you like it does now. We love to laugh when we see the words, "<mechwarrior foo> has killed <mechwarrior foo>." The internals damage penalty to overheating is probably enough as it is if you can get away with a couple minimal overheats without getting shot at.
If you die because you overheat, don't cry - just get better and come in from the rear and join your mates. Your sense of accomplishment will be genuine; the game will be superior.
#2
Posted 19 March 2014 - 10:24 AM
#3
Posted 19 March 2014 - 10:32 AM
Herc Conley, on 19 March 2014 - 10:22 AM, said:
For the record, it's hilarious that the language filter squashes a non-expletive formerly official psychiatric diagnosis for a condition of being naturally dumb as a box of rocks beginning with the letter "R" in a game that promotes violence. It really makes my otherwise more timid post seem much more colorful.
Thank you Jimmy Kimmel.
#4
Posted 19 March 2014 - 10:35 AM
Herc Conley, on 19 March 2014 - 10:32 AM, said:
For the record, it's hilarious that the language filter squashes a non-expletive formerly official psychiatric diagnosis for a condition of being naturally dumb as a box of rocks beginning with the letter "R" in a game that promotes violence. It really makes my otherwise more timid post seem much more colorful.
Thank you Jimmy Kimmel.
I was surprised to see today that my female dog gerunds are replaced by 'complaining.' PGI, putting the P in PC.
#5
Posted 19 March 2014 - 10:35 AM
Ghost Badger, on 19 March 2014 - 10:24 AM, said:
You're ridiculous automatic defense of boating is truly hilarious. Besides, I actually advocate buffing LRMs while preserving game balance if you read the OP more carefully.
#6
Posted 19 March 2014 - 11:37 AM
Herc Conley, on 19 March 2014 - 10:35 AM, said:
You're ridiculous automatic defense of boating is truly hilarious. Besides, I actually advocate buffing LRMs while preserving game balance if you read the OP more carefully.
No, you advocate buffing a particular aspect while nerfing another...in a fashion that I think results in an overall negative impact.
Ridiculous automatic defense? I'll give you that one. I'm tired of explaining across a dozen "NERF LRMs!" threads why LRMs are finally where they should be.
And I barely use the goddamn things.
#7
Posted 19 March 2014 - 12:01 PM
Herc Conley, on 19 March 2014 - 10:22 AM, said:
1. More than 20 tubes of LRM fired in short succession gets exponential ghost heat and a shutdown. Then you can buff the hell out of LRMs without excessive exponential whine effect.
Heck - can even double LRM speed if you like and increase recycle time if it's still too much rain while allowing even clued assault mechs to find cover without being able to avoid one good hit if caught with their pants down without being chewed to death by excessive cheese.
After the skill-less and lazy IDF (indirect fire) cowards stop crying, we'll quickly see more balanced builds and happier paying munchkins - many likely with a more sane but useful LRM rack fit for the occasional easy long range suppression fire bonus.
Do it now BEFORE we see friggin Clan LRM boats with no minimum range destroy all life in the interweb as we know it. Boats have been a consistent gripe in Battletech since the tabletop release over cardboard with real dice. Be the heroes that finally fixes this terrible embarrassing irritation. It will make you feel good - trust me, and it will make me feel good about you.
2. If and when you do overheat and shutdown because you've unwisely gone blissfully ignorant down the path of full ****** - extra dumb (and please remember to shout "FRED!" when you do it), send 25% of all damage received to your head. In a mech with a targeting computer, maybe double that effect on shutdown mechs for a likely guaranteed instant kill. Don't you deserve it for a general lack of piloting skill and discipline as well as for trying to cheese-exploit heat rules with ridiculously hot builds that carry little or practically no tangible consequence? Cmon, I know some of you are blushing now.
Don't increase internals damage from excessive heat. Make someone at least have to shoot at you for being ******** as long as completely disregarding sanity still kills you like it does now. We love to laugh when we see the words, "<mechwarrior foo> has killed <mechwarrior foo>." The internals damage penalty to overheating is probably enough as it is if you can get away with a couple minimal overheats without getting shot at.
If you die because you overheat, don't cry - just get better and come in from the rear and join your mates. Your sense of accomplishment will be genuine; the game will be superior.
Why not go play Hawken until you have cooled down. Come back later (like next year) and see if they've changed it to suit you.
#8
Posted 19 March 2014 - 12:12 PM
#9
Posted 19 March 2014 - 02:02 PM
Herc Conley, on 19 March 2014 - 10:22 AM, said:
1. More than 20 tubes of LRM fired in short succession gets exponential ghost heat and a shutdown. Then you can buff the hell out of LRMs without excessive exponential whine effect.
Heck - can even double LRM speed if you like and increase recycle time if it's still too much rain while allowing even clued assault mechs to find cover without being able to avoid one good hit if caught with their pants down without being chewed to death by excessive cheese.
After the skill-less and lazy IDF (indirect fire) cowards stop crying, we'll quickly see more balanced builds and happier paying munchkins - many likely with a more sane but useful LRM rack fit for the occasional easy long range suppression fire bonus.
Do it now BEFORE we see friggin Clan LRM boats with no minimum range destroy all life in the interweb as we know it. Boats have been a consistent gripe in Battletech since the tabletop release over cardboard with real dice. Be the heroes that finally fixes this terrible embarrassing irritation. It will make you feel good - trust me, and it will make me feel good about you.
2. If and when you do overheat and shutdown because you've unwisely gone blissfully ignorant down the path of full ****** - extra dumb (and please remember to shout "FRED!" when you do it), send 25% of all damage received to your head. In a mech with a targeting computer, maybe double that effect on shutdown mechs for a likely guaranteed instant kill. Don't you deserve it for a general lack of piloting skill and discipline as well as for trying to cheese-exploit heat rules with ridiculously hot builds that carry little or practically no tangible consequence? Cmon, I know some of you are blushing now.
Don't increase internals damage from excessive heat. Make someone at least have to shoot at you for being ******** as long as completely disregarding sanity still kills you like it does now. We love to laugh when we see the words, "<mechwarrior foo> has killed <mechwarrior foo>." The internals damage penalty to overheating is probably enough as it is if you can get away with a couple minimal overheats without getting shot at.
If you die because you overheat, don't cry - just get better and come in from the rear and join your mates. Your sense of accomplishment will be genuine; the game will be superior.
I didnt know what to say, and I think your ********, a meta gamer and simply dont want a tactical game.
So here is a picture of a cat.

Have a nice day.
Oh and here is a song for you.
#10
Posted 19 March 2014 - 02:07 PM
Be sure to have line of sight. Have fun.
Otherwise, please learn to play and stop making oh so very many pointless threads.
#11
Posted 19 March 2014 - 02:07 PM
Herc Conley, on 19 March 2014 - 10:32 AM, said:
For the record, it's hilarious that the language filter squashes a non-expletive formerly official psychiatric diagnosis for a condition of being naturally dumb as a box of rocks beginning with the letter "R" in a game that promotes violence. It really makes my otherwise more timid post seem much more colorful.
Thank you Jimmy Kimmel.
Key phrase being "formerly official." It's not anymore. Instead, people use it as an insult, especially for someone with a mental disability. If you can't tell why that's ****** up, you might be a chronic *******.
#13
Posted 19 March 2014 - 02:23 PM
Nik Van Rhijn, on 19 March 2014 - 12:01 PM, said:
But they suited me fine last week... and once again about a year ago for ten minutes.
The irritating bait and switch model so popular with this title (buff a mech, put it on sale, then nerf it into disuse less than a month later) along with the huge balance swings constantly changing essential mechanics of game play doesn't exhaust you?
Right now, when things seemed not too bad in general, *BAMF* Out of the blue, the skies are filled again overnight with 1000s of missile rain again and back to looking forward again to the first 10 irritating minutes of PUG matches huddling again in a Mexican standoff behind a building or in an ECM bubble - if you're fortunate enough to have one that didn't run off solo at the word "GO" to be either the first or the last player on your team killed.
Boating is consistently the worst thing ever in Battletech consistently griped about going back to the very beginning. Moreover, you make Baby Jesus consider undoing the universe for having the audacity to defend them.
One game mechanic getting overwhelmingly OP to the chagrin of any other is not even close to game balance.
The sheer volume of complaints about which you're valiantly huffing and puffing to futilely belittle is misguided.
Declare war on boating. Blot it out of the game. Then make one LRM volley fly across the map fast enough to guarantee one good quick lick with decent damage spread making it handy to have and then nerf recycle with enough time for anyone with any clue or common sense to duck for cover.
It's a secondary support system for Pete's sake that is uniquely capable of the benefit of indirect fire. It's not meant to be an exclusive fit as a mechlab exploit that has been unarguably broken because of boating since the very beginning and never fixed.
It's inexcusable not to take drastic measures to finally fix it.
If you don't like ghost heat, then increase recycle time with a reload penalty that increases in progressively growing steps with the additional overhead of adding each additional rack then,
or limit ammo space for each type of ammo by reducing the number of rounds per ton,
but fix it.
Maybe I should suggest in turn that you download some hacks and go play counter strike long enough for your narcissistic disorder to be hollowly assuaged by cheap automated targeting "ownage" while we remain here to get fixed what's been long overdue for a fixing, without more fuxes and kludges? Or perhaps I should suggest you merely uninstall and go beat up on little kids and animals to get your kicks?
No, that would be as wrong as you bear hugging an unbalanced feature
to the selfish exclusion of everyone else's fun.
It would be as wrong as your inflammatory suggestion that I "go play Hawken until I cool down"
because you think it's cool to avoid risk
while exploiting an IDF support weapon
because of how sexy it makes you feel
when you hide in the rear
without no other weapons than LRM announcing
(and I shudder to even repeat the awful words) "bring the rain"
and call everyone "noobs"
because you didn't manage to win with 1000 damage
using only LRMs
because the rest of us that find the tactic of boating to be
ego-maniacal,
distasteful,
cowardly,
exploitative,
or simply no bloody fun.
I just refuse to do any of that.
Boating is a disease man.
We no longer wish to hear how we're "noobs"
because we couldn't manage
to "simply hit R"
and serve you locks
while getting shredded peeling you grapes.
See? I feel much calmer already.
Now fix boating and hurry!

#14
Posted 19 March 2014 - 02:29 PM
Dramborleg, on 19 March 2014 - 02:07 PM, said:
Oh spare us please from the incongruity of your hypocritical PC drama facade, and go hop in your missile boat and shred everyone's fun and then whine about not getting your 1000 damage while committing virtual violent acts against other human beings and leave us ******* alone, won't ya?
#15
Posted 19 March 2014 - 02:35 PM
Mcgral18, on 19 March 2014 - 02:07 PM, said:
Funny, I was playing fine last week, and now we're back to huddling with buildings and ECM in a Mexican standoff long enough for you to run out of ammo and die before the match timer runs out. Yeah, that's the joy I remember from the last time boaters whined until they got their way for two weeks. Boating is such sweet fun. I'd almost forgotten.
#16
Posted 19 March 2014 - 02:38 PM
Herc Conley, on 19 March 2014 - 02:35 PM, said:
L2P
#17
Posted 19 March 2014 - 02:43 PM
Herc Conley, on 19 March 2014 - 02:35 PM, said:
Well, I'm about to make a direct fire FLD Victor to try out the nerfs, I'll let you know how it goes.
If it goes fine, as Varent is reccomending, perhaps you should indeed learn to play.
Edited by Mcgral18, 19 March 2014 - 03:05 PM.
#18
Posted 19 March 2014 - 02:44 PM
want to run 3PPC? enjoy your awsome.
Want to run missile boat? Enjoy your A1. and do not even try to tell me an A1 is scary to anybody other than the ****** that this thread seems to be discussing.
#20
Posted 19 March 2014 - 02:52 PM
IMO the mistake PGI is making is trying to make LRMs a damage weapon instead of a utility weapon. LRMs are pretty much the worst damage weapon in Battletech, theyre frickin awful. The only thing that makes LRMs worth using is the utility of all the ammo types.
The way PGI should fix LRMs is to nerf the hell out of ECM stealth. Balance standard LRMs without ECM. And then introduce some different ammo types to give LRMs some utility. LRMs dont have to be a damage weapon to be useful. They can perform other functions like laying minefields or setting areas on fire.
Because the way LRMs are now, the only way to balance them against ECM/AMS, is to actually make them stronger than PPCs, which is a bit silly.
Edited by Khobai, 19 March 2014 - 03:00 PM.
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