Varent, on 19 March 2014 - 02:13 PM, said:
I love LRMs. Thank you for improving the effectiveness of my preferred playstyle.
Fixed that for you.
LRMs are horrible, no-skill weapons that require the dexterity and cunning of a legless lobster. They are not supposed to be mech killers. They are supposed to be support weapons.
There is no difficulty or challenge in using them. You merely point at someone else's lock, hold for a moment or two, and then literally hold the mouse button down. The missiles do the rest. If you hit, great - easy damage. If you don't, meh - just keep hammering until you eventually do hit or until the lock breaks, then on to the next target.
They were already ridiculously over-effective before, given what LRMs are supposed to be, so I cannot FATHOM why their flight speed was increased so dramatically. It makes absolutely no sense whatsoever. Battles have become a joke, with both sides flinging TAG lasers anywhere and everywhere, and missile boat Stalkers farming cheap, effortless kills. It's pop tart or die - dare break cover and it's "lol you so deserved to die only a noob doesn't know how to use cover rah rah rah."
The devs are clearly trying to satisfy the vocal majority - and, yes, I mean the majority - of the community, those who will not invest the time and the effort to learn how to aim.
Anyone who says that LRMs were underutilized prior to the changes is hallucinating. The Champion Stalker has since its introduction been a permanent fixture in every single match. Death by LRM spam is and always has been a common occurrence, while the LRM apologists kick back, laugh, and proceed to whine about the few weapons in this game that require skill and effort to master.
In short, the game is a joke - LRM spam, arty, and all. No tactics, no skill, no forethought: just rush to hotspots and hold the left mouse button. Is there a delay, penalty, or skill element to piggybacking other people's locks? Nope. You can unleash more than 40 points of damage on a target halfway across the map with the click of a button, within seconds of seeing a little red box appear. It's as easy as breathing.
I was a diehard fan for the better part of the year. Now, incredibly, I'm with the group I so used to hate: the fringe screaming that PGI is out of their minds, obviously knows nothing about game development, probably doesn't even really play its own game, and shouldn't be developing a Mechwarrior game - or any game at all for that matter.
Until they issue a public apology and unscrew this joke of a weapon, I won't be giving them another penny. Of course, this won't happen, so essentially I am done with the game. I know I'm not the only one, whether this awful, awful community wishes to believe that or not.
EDIT
Prosperity Park, on 19 March 2014 - 07:38 PM, said:
All-in-all, LRMs are much more effective against slow-moving targets now because your chance of hitting them before they can get to cover is increased, but they are not insta-win buttons.
Goodness gracious, well ain't that the truth. Anything slower than a Medium *is* going to get hit by LRMs, pure and simple. Whatever chance Heavies or Assaults might have had at evading LRMs by darting to cover has essentially evaporated. With bad mechanics like Ghost Heat and the recent changes to select Assault chassis intending to make them more sluggish and, by extension, even LESS effective against the ridiculously lag-shielded Lights that can pick them apart without even breaking a sweat, it's clear that the devs wish to make Assaults as unplayable as possible.
Edited by Master Maniac, 19 March 2014 - 08:37 PM.