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Dear Pgi. Thanks. That Is All.


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#21 Willard Phule

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Posted 19 March 2014 - 03:01 PM

View PostVarent, on 19 March 2014 - 02:52 PM, said:


shrug. Add me in game, well go kill big stompy robots together. Name in game is Var3nt


Will do.

#22 Varent

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Posted 19 March 2014 - 03:03 PM

View PostTetra One, on 19 March 2014 - 02:59 PM, said:

Offtopic: how do you have different name ingame than on forums?


Magic

#23 Odins Fist

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Posted 19 March 2014 - 03:36 PM

Yes Yes... LRMs are ugraded back to irritant again.

Just wait a while, things always change.. ;)
Oh i'm sorry, it's the "WAITING" that is really getting people upset.. NVM :D

#24 Alex Warden

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Posted 19 March 2014 - 05:47 PM

View PostVarent, on 19 March 2014 - 02:45 PM, said:


lol if you think the majority of posts on those threads are against the lrm buff, you may want to reread, the main posters on these forums are all here for this. the little children coming to the forums for the first time to rage because something killed them are the only ones mainly against it.


nope

#25 Durant Carlyle

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Posted 19 March 2014 - 06:05 PM

Thank you, PGI, for this MechWarrior game. I don't agree with all of the decisions you have made, but I do think this is a good game now, and you're moving development in the right direction.

-----

I don't use LRMs very often, as I'm a light 'Mech pilot. I am, however, quite frequently, the target of LRMs.

LRM speed buff is a good thing in my opinion. Self-guided missiles shouldn't be easy to shake. You can't shake Streaks anywhere near as easily as LRMs.

We all got used to slow-moving missiles, which is a bad thing.

Just like we're all getting used to no-consequence collisions, which will be a bad, bad thing when they bring them back and we all have to re-learn how to pilot our 'Mechs..

#26 Rex Budman

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Posted 19 March 2014 - 06:08 PM

View PostVarent, on 19 March 2014 - 02:13 PM, said:

Not much to say. There are about 10+ posts out there started by a few people hating on lrms, with the vast majority of threads within them declaring the people complaining to basically be out of there minds. I think this speaks for itself, the balance comunity is supporting you while a few haters are gonna hate.

You have been doing alot good lately.

Just felt you should know it.

Good job balancing, keep it up.


Dude if you want to date one of the devs just say so - no need to drag us all into it.

#27 Varent

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Posted 19 March 2014 - 06:13 PM

View PostRex Budman, on 19 March 2014 - 06:08 PM, said:


Dude if you want to date one of the devs just say so - no need to drag us all into it.


Dude if you want to be an ungrateful ***** go play pong.

#28 wintersborn

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Posted 19 March 2014 - 06:58 PM

Anyone who has any time in a real LRM boat will tell you this little speed buff helps but LRM's are still trash compared to all other weapons. They are decent with good teamwork but AC/PPC's are still soo much better with the same teamwork.

Where is the outrage about the AMS range buff that goes along with the new AMS module for the full lances of Twin AMS Fire Starters?

I await my anti AC AMS system and modules as well as my Anti PPC ECM shield. What other weapon has as many counters and must have equipment?

Oh that's right NONE!

So learn to play.

#29 Lukoi Banacek

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Posted 19 March 2014 - 07:02 PM

View PostVarent, on 19 March 2014 - 02:37 PM, said:

actually it seems to be quite the opposite. But nice try. The players that post on here regularly and actually spend time concerned with balance all agree it was good.


No, we all don't. Some of us disagree with that assessment and have offered feedback in the patch feedback without personal attacks, or accusing people of crying, whining etc for differing in opinion.

#30 Osric Lancaster

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Posted 19 March 2014 - 07:29 PM

If PGI dropped SRMs to one damage each, then claimed in the patch notes that they had "buffed SRM damage", I'm sure people would be in the forums the next day complaining that SRMs were too powerful. People tend to easily conflate "I was killed by X" with "X is overpowered" especially when it's a weapon that has it's own panic-inducing warning klaxon.

LRMs are better now. Specifically, they're actually viable against speed demons so I bet light pilots are feelin' it. Their ammo per ton is still a bit restrictive, and they could use a bit better focus in direct fire and a bit less when indirectly fired to better express the inherent penalties of spotting visually for indirect fire. Have indirectly fired LRMs spread out to create a "field of fire", then have TAG and NARC work like reverse AMS by drawing missiles into a target from 200 meters away. That's how it 'should' work.

. . . but overall LRMs are better balanced right now. Good stuff.

What they did to the Vic and Highlander however, is a travesty.

#31 Felicitatem Parco

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Posted 19 March 2014 - 07:38 PM

I just heard from one of our more "prominent" forumites that our current LRM situation makes them a no-skill cheating weapon, and this game will [hopefully] die soon because of it.

His team of LRM boats all died, and my team of all-sorts of mixed loads won 12-4.



He said that LRMs were no-skill cheat weapons after his team was losing, as they died to our brawlers. I was killed because my own use of LRMs served an excellent decoy to distract the enemy team while I also helped one of our scouts fighting off some spiders by me TAGing the enemy scouts and getting them on sensors.

All-in-all, LRMs are much more effective against slow-moving targets now because your chance of hitting them before they can get to cover is increased, but they are not insta-win buttons. Now, they are much more "equippable" than they used to be. I still would hate be in a fire-support group and see my enemy with copious AMS units, though.

#32 Master Maniac

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Posted 19 March 2014 - 08:15 PM

View PostVarent, on 19 March 2014 - 02:13 PM, said:

I love LRMs. Thank you for improving the effectiveness of my preferred playstyle.


Fixed that for you.

LRMs are horrible, no-skill weapons that require the dexterity and cunning of a legless lobster. They are not supposed to be mech killers. They are supposed to be support weapons.

There is no difficulty or challenge in using them. You merely point at someone else's lock, hold for a moment or two, and then literally hold the mouse button down. The missiles do the rest. If you hit, great - easy damage. If you don't, meh - just keep hammering until you eventually do hit or until the lock breaks, then on to the next target.

They were already ridiculously over-effective before, given what LRMs are supposed to be, so I cannot FATHOM why their flight speed was increased so dramatically. It makes absolutely no sense whatsoever. Battles have become a joke, with both sides flinging TAG lasers anywhere and everywhere, and missile boat Stalkers farming cheap, effortless kills. It's pop tart or die - dare break cover and it's "lol you so deserved to die only a noob doesn't know how to use cover rah rah rah."

The devs are clearly trying to satisfy the vocal majority - and, yes, I mean the majority - of the community, those who will not invest the time and the effort to learn how to aim.

Anyone who says that LRMs were underutilized prior to the changes is hallucinating. The Champion Stalker has since its introduction been a permanent fixture in every single match. Death by LRM spam is and always has been a common occurrence, while the LRM apologists kick back, laugh, and proceed to whine about the few weapons in this game that require skill and effort to master.

In short, the game is a joke - LRM spam, arty, and all. No tactics, no skill, no forethought: just rush to hotspots and hold the left mouse button. Is there a delay, penalty, or skill element to piggybacking other people's locks? Nope. You can unleash more than 40 points of damage on a target halfway across the map with the click of a button, within seconds of seeing a little red box appear. It's as easy as breathing.

I was a diehard fan for the better part of the year. Now, incredibly, I'm with the group I so used to hate: the fringe screaming that PGI is out of their minds, obviously knows nothing about game development, probably doesn't even really play its own game, and shouldn't be developing a Mechwarrior game - or any game at all for that matter.

Until they issue a public apology and unscrew this joke of a weapon, I won't be giving them another penny. Of course, this won't happen, so essentially I am done with the game. I know I'm not the only one, whether this awful, awful community wishes to believe that or not.

EDIT

View PostProsperity Park, on 19 March 2014 - 07:38 PM, said:

All-in-all, LRMs are much more effective against slow-moving targets now because your chance of hitting them before they can get to cover is increased, but they are not insta-win buttons.


Goodness gracious, well ain't that the truth. Anything slower than a Medium *is* going to get hit by LRMs, pure and simple. Whatever chance Heavies or Assaults might have had at evading LRMs by darting to cover has essentially evaporated. With bad mechanics like Ghost Heat and the recent changes to select Assault chassis intending to make them more sluggish and, by extension, even LESS effective against the ridiculously lag-shielded Lights that can pick them apart without even breaking a sweat, it's clear that the devs wish to make Assaults as unplayable as possible.

Edited by Master Maniac, 19 March 2014 - 08:37 PM.


#33 Osric Lancaster

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Posted 19 March 2014 - 08:22 PM

View PostProsperity Park, on 19 March 2014 - 07:38 PM, said:

"prominent" forumites

" First, I was a 'Private'. Then I graduated to 'Member'. But now I'm just a big 'D$#%'. "

Increased missile load does not correlate to a higher chance of success, and high damage numbers frequently just mean you missed a lot of opportunities to land a killing blow. Sure, it's anecdotal evidence, but here's a team of 'serious' missile 'Mechs being thwarted by an enemy with a few thunderbolts that knew how to take cover. The ECM Cicadas actually got chewed up because they relied too heavily on their ECM and moved out where I could TAG them.

Posted Image

View PostMaster Maniac, on 19 March 2014 - 08:15 PM, said:

Fixed that for you.

http://en.wikipedia....tive_distortion

#34 Zordicron

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Posted 19 March 2014 - 08:28 PM

View PostBoss Awesome, on 19 March 2014 - 02:54 PM, said:

I think a lot of the rage comes from people who were used to owning everyone with their poptart PPC/AC boats. Suddenly, missiles become a real threat and they get upset. LRMs get some special hate because they are able to kill targets that can't shoot back at long ranges. This makes them a tactical game changer on the battlefield and some people just refuse to change their tactics. I support the LRM speed increase, it was definitely needed since they were too slow before to hit lights and other fast moving mechs. They may have increased the speed a little bit too much, I wouldn't be upset if it dropped from 170 m/s to 160 or something. Definitely not back to 130 m/s though.

LOL.Wait, LRM were/are good at flushing out poptarts? have you ever played a poptart or watched one even? Effective LRM CREATED poptarts. They are the one weapon that can not counter a jumpsniper, because you cant lock them till they jump, and you cant shoot missles through the rock they are behind when they land. So when LRM work well, and everyone starts camping behind cover, guess which playstyle starts to make a monstrous comeback? Well, that and MEGA ALPHA STRIKE brawl loadouts, because every match turns into hide for several minutes up to half the match >go through tunnel or wait till enemy tries to get you while your LRM boats make them do the same>MEGA FACE SMASH FOR 2 MINUTES. Exit match.

But what do I know, I am just a n00b and should L2P.

#35 Master Maniac

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Posted 19 March 2014 - 08:39 PM

View PostOsric Lancaster, on 19 March 2014 - 08:22 PM, said:

" First, I was a 'Private'. Then I graduated to 'Member'. But now I'm just a big 'D$#%'. "

Increased missile load does not correlate to a higher chance of success, and high damage numbers frequently just mean you missed a lot of opportunities to land a killing blow. Sure, it's anecdotal evidence, but here's a team of 'serious' missile 'Mechs being thwarted by an enemy with a few thunderbolts that knew how to take cover. The ECM Cicadas actually got chewed up because they relied too heavily on their ECM and moved out where I could TAG them.

Posted Image


http://en.wikipedia....tive_distortion


Your ability to reference buzzwords is phenomenal. I'm simply taken aback by your clearly superior intellect.

You read like a HuffPost comments troll. So...congrats.

EDIT: Back on topic, yeah, I have to agree. The LRM apologists had better not complain about jump sniping, because boy oh boy they OWN that aspect of the game, and they deserve every PPC to the face that they get.

Edited by Master Maniac, 19 March 2014 - 08:42 PM.


#36 Axeman316

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Posted 19 March 2014 - 08:44 PM

The problem everyone fails to see is that your opinion doesnt matter here unless you are deemed by Varent to matter. So maybe if you follow boards and post when it really matters you are just a hater. Long live Varent the KING of who matters!

#37 Rex Budman

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Posted 19 March 2014 - 08:44 PM

View PostMaster Maniac, on 19 March 2014 - 08:15 PM, said:

Goodness gracious, well ain't that the truth. Anything slower than a Medium *is* going to get hit by LRMs, pure and simple. Whatever chance Heavies or Assaults might have had at evading LRMs by darting to cover has essentially evaporated. With bad mechanics like Ghost Heat and the recent changes to select Assault chassis intending to make them more sluggish and, by extension, even LESS effective against the ridiculously lag-shielded Lights that can pick them apart without even breaking a sweat, it's clear that the devs wish to make Assaults as unplayable as possible.


No matter how many times you say it, they will just say you bad you bad you bad.

The fact is, you are absolutely correct. It has rendered play styles useless. Most mechs just follow the Atlas and hide in ECM bubble and a mech with narc sneaks around the map, tags you, and you get rained on.

It's just a silly game at the moment.

#38 Master Maniac

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Posted 19 March 2014 - 08:54 PM

View Postwintersborn, on 19 March 2014 - 06:58 PM, said:

Anyone who has any time in a real LRM boat will tell you this little speed buff helps but LRM's are still trash compared to all other weapons. They are decent with good teamwork but AC/PPC's are still soo much better with the same teamwork.

Where is the outrage about the AMS range buff that goes along with the new AMS module for the full lances of Twin AMS Fire Starters?

I await my anti AC AMS system and modules as well as my Anti PPC ECM shield. What other weapon has as many counters and must have equipment?

Oh that's right NONE!

So learn to play.


The counter to those PPCs and ACs? Yeah? It's called movement and tactics, because, and here's a little fact that you people consistently forget/neglect/choose to ignore: those weapons require a little thing called AIMING. LRMs do not.

So, learn to play, drop the no-skill spam weapons, and practice aiming before you dump on players who use weapons that actually require a little bit of actual developed thought and reflex.

#39 Mazikar

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Posted 19 March 2014 - 09:06 PM

Its sad. The truth be told, one Jenner with Narc, a ECM spider with Tag, or a Raven with both and ECM, pick one and put it on a 4 man premade with 3 missile boats and I will show you the winning team. They changed the missile arc as well, as pre patch cover is nothing but getting you killed by an unknown enemy. Steam rolls are more prominent 90% of my wins have been near perfect and 70% of my losses have been with less than 4 kills. It was fun to put some exp on my LRM boats of old but now... if you get on a pug without ECM you might as well just quit the game and get in a new one, you lost. I disagree with how LRMs worked prepatch, I had 2 LRM builds that worked quite well. Don't listen to the people posting that this is a great patch, they are on 4 man teams that I mentioned above. Its also a great day to be a scout with ECM, I have my ECM builds maxed out so Im not excited.

Problem- buffing a weapon system while leaving the rest alone in a broken state makes everyone use the new and working weapon system.... you should never buff just one, buff a couple and balance the field I hate LRM rain... and the NARC buff WITH lrm buff???? and you wonder why people boat it?

Main problem in this game is PVP can never be fair, having a PVE mission set with Co-Op would at least give people a escape from constant PVP grind and at the same time give you a more solid foundation for weapon balance.

#40 Master Maniac

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Posted 19 March 2014 - 09:10 PM

View PostLotharian, on 19 March 2014 - 09:06 PM, said:

Its sad. The truth be told, one Jenner with Narc, a ECM spider with Tag, or a Raven with both and ECM, pick one and put it on a 4 man premade with 3 missile boats and I will show you the winning team. They changed the missile arc as well, as pre patch cover is nothing but getting you killed by an unknown enemy. Steam rolls are more prominent 90% of my wins have been near perfect and 70% of my losses have been with less than 4 kills. It was fun to put some exp on my LRM boats of old but now... if you get on a pug without ECM you might as well just quit the game and get in a new one, you lost. I disagree with how LRMs worked prepatch, I had 2 LRM builds that worked quite well. Don't listen to the people posting that this is a great patch, they are on 4 man teams that I mentioned above. Its also a great day to be a scout with ECM, I have my ECM builds maxed out so Im not excited.

Problem- buffing a weapon system while leaving the rest alone in a broken state makes everyone use the new and working weapon system.... you should never buff just one, buff a couple and balance the field I hate LRM rain... and the NARC buff WITH lrm buff???? and you wonder why people boat it?

Main problem in this game is PVP can never be fair, having a PVE mission set with Co-Op would at least give people a escape from constant PVP grind and at the same time give you a more solid foundation for weapon balance.


A single player experience would have been nice, but I fear story-driven games are essentially as dead as the dinosaurs. Mindless pvp is about as skill based as it gets, and up until recently, Mechwarrior Online was probably as skill based as you could get in today's online playing field. That's why I lament this new focus on win button spam weapons. It's ruining the last bastion of skill-based gameplay in a world stuffed with MOBA garbage like League of Legends and DOTA - idiotic numbers-based diversions that set the industry back about 8 years of development.





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