Edited by Kaptain, 19 February 2014 - 02:03 PM.
Anyone Running Core2 Quad At Mid 3Ghz With High End Video Card
#1
Posted 19 February 2014 - 02:01 PM
#2
Posted 19 February 2014 - 02:27 PM
#3
Posted 19 February 2014 - 05:46 PM
#4
Posted 19 February 2014 - 07:41 PM
#5
Posted 11 March 2014 - 03:43 AM
So in the end the system itself is a bottleneck as there is not enough speed on the ram bus. I get a never system now with 3.5 times as much bandwith and half the latency on the RAM. That should finally help to max out my GPU.
Edited by Monkeystador, 13 March 2014 - 04:01 AM.
#6
Posted 11 March 2014 - 10:50 AM
So, a Video card of that quality is wasted.
#7
Posted 11 March 2014 - 11:43 PM
Whats your RAM Bus speed at? And what are you settings? I mean i run on 1600x1200 all on high.
BTW... there is no Q9560 ... any saying high 90 is not meaning much. You got to get an average of the FPS too and a low FPS value it dips to when running into heated battles.
You need an fps recorder tool
Edited by Monkeystador, 11 March 2014 - 11:56 PM.
#8
Posted 12 March 2014 - 05:18 AM
I have trouble buying a new rig when only this singular game is taxing the system's abilties. To me, it seems the fault lies more with sloppy unoptimized code, when other developers can use the same engine for complex games and have far superior performance.
Incidentally, the graphics cards are two zotac 660ti, in sli mode using the workarounds (enabling the various SLI profiles for other games in terms of rendering modes etc., done through nvidia inspector). Fps when not limited to 60 goes high as 110-120, but in game drops into 70-90 range and then in heavy combat often shudders down into the 30-40 range...
...infuriating part of it is that for no obvious reason, at times it drops into the 20's and teens on maps that three drops earlier, it ran in combat at 50+fps. The complexity of what is being rendered on screen rarely accounts for it, most often it's one of those things where if you "look at your team" things slow down, even though there are like 8 buildings and a hill in the way. Yet on a different drop, you can be literally looking at all 12 of the enemy murderballing, plus half your team trying to crack the murderball with Airstrikes and Artillery, with no real slowdown at all, everything being rendered at 50-70fps. And alternate vision modes, urgh... sometime they are fine, no huge performance hit...other times, they half the fps, till you turn em off and you get normal fps but are of course, blind on river city night etc.
Edited by Mad Porthos, 12 March 2014 - 05:28 AM.
#9
Posted 12 March 2014 - 06:17 AM
Monkeystador, any update? I'm curious to play around with my ram and see if I notice any difference.
#10
Posted 12 March 2014 - 02:54 PM
#11
Posted 13 March 2014 - 04:04 AM
Kaptain, on 12 March 2014 - 06:17 AM, said:
Monkeystador, any update? I'm curious to play around with my ram and see if I notice any difference.
There was a mistake in my previous post, chaning the meaning. I do run my ram 25% faster (800->1000) and it is well noticably.
The new parts will arrive in the next few days so i can l report on the upgraded system by the end of the weekend.
Regarding the QX9650 . I can imaging that one being much more performant than my Q8400. It does have 0.4ghz more baseclock and three times the CPU cache. That Cache does help to reduce the load on the RAM.
Goose, on 12 March 2014 - 02:54 PM, said:
ill do some screeners in the coming days. I can say that though, it is not fully utilised
Edited by Monkeystador, 13 March 2014 - 04:08 AM.
#12
Posted 15 March 2014 - 08:02 AM
GPU is a GTX 750 ti.
Resultion is 1600x1200 and all settings on HIGH.
MSI Afterburner can do that.
Now i get acceptable framerates. 42 was the lowest dip in close combat with 2 mechs.
CPU and RAM are stock . 3.4/1600Mhz
Edited by Monkeystador, 15 March 2014 - 08:29 AM.
#14
Posted 19 March 2014 - 04:05 AM
Q6600 overclocked to 3.2ghz on a 780i, 8gb 800mhz RAM, but with a GTX 760 at 1680x1050. I've never quite been able to justify upgrading thanks to how absolutely rock-solid the Q6600 is no matter what I throw at it. I've pushed the clock higher, but my heatsink can't keep up at that point.
It's playable at low-mid settings; 20-25 fps mostly, with momentary dips to 10ish. However, take away the CPU load that playing online inflicts and the story changes... it'll run a solid 80 fps in the testing grounds.
The overclock didn't get me much framerate improvement, but it did make the framerate more consistent. Doubling the RAM had no effect. I tried pushing the bus speed up, but the RAM really didn't like that.
I've never seen MWO get above 85% CPU usage, though, and it doesn't utilize the cores evenly.
#15
Posted 19 March 2014 - 07:43 PM
The q6700 @ 3.6 gets about the same PC Mark CPU Score as the Extreme at Stock clocks:
I will let you guys know how the extreme clocks, scores and most importantly what it does for my FPS in MWO.
I have thought about buying a new board/cpu and some ddr3 but its just too much money for 1 GAME. Everything else I have tried plays great on this old system with the exception of MWO. In the past MWO played great also but every patch since the 12 man update has killed performance.
Anyways, that's the update
EDIT: after doing some research the extreme at 4ghz should break 6k for the PC Mark CPU score which would be an improvement of %50 over the q6700 that I normally run a 3200mhz... Curious as to what that translates to in-game...
Edited by Kaptain, 20 March 2014 - 12:35 AM.
#16
Posted 21 March 2014 - 04:55 AM
Straylight, on 19 March 2014 - 04:05 AM, said:
Q6600 overclocked to 3.2ghz on a 780i, 8gb 800mhz RAM, but with a GTX 760 at 1680x1050. I've never quite been able to justify upgrading thanks to how absolutely rock-solid the Q6600 is no matter what I throw at it. I've pushed the clock higher, but my heatsink can't keep up at that point.
It's playable at low-mid settings; 20-25 fps mostly, with momentary dips to 10ish. However, take away the CPU load that playing online inflicts and the story changes... it'll run a solid 80 fps in the testing grounds.
The overclock didn't get me much framerate improvement, but it did make the framerate more consistent. Doubling the RAM had no effect. I tried pushing the bus speed up, but the RAM really didn't like that.
I've never seen MWO get above 85% CPU usage, though, and it doesn't utilize the cores evenly.
You have to look at your GPU usage. If its not 100% all the time your system cannot feed enough to the GPU. Thats where your dips come from i bet.
#17
Posted 21 March 2014 - 04:20 PM
Why don't I just upgrade to a modern machine? I dunno. Probably stubborn and this thing STILL runs everything else beautifully, even Battlefield 4, also on Cryengine 3. Sob. Wimper. Grumble.
Edited by Mad Porthos, 21 March 2014 - 10:38 PM.
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