Livewyr, on 20 March 2014 - 04:43 AM, said:
Every 5 tubes above 40 (two LRM 20s) earns a 30% increase in initial spread.
45 tubes = 130% of spread
50 tubes = 160% of spread
55 tubes = 190% of spread
60 tubes = 220% of spread
65 tubes = 250% of spread
70 tubes = 280% of spread.
If you want to bring your own artillery turret.. you get artillery accuracy.
(Lore reason: Guidance systems overload.)
That wouldn't fix all the problems, but I think it would make a big dent in the mass casualties of bring a brawler. (as a result of balancing long range weapons..)
I'd like that post, but your ideas for missiles are arbitrary and I think there are better ways to handle it.
The issue with LRM's IS missile tube numbers and indirect fire. I hesitate to do anything to indirect fire, without also changing the targeting a guidance systems.
Missiles in large launchers could chain fire in 5 packs. Then (since we have ghost heat) we can pair large launchers with a ghost heat penalty, enough that you can get off a few salvos and then over heat, but lower the heat cost of single launchers and time them so the chain fire of the first launcher doesn't start until the previous stopped firing. So LRM20's fire 4 salvos of 5LRM's over 2 seconds, then 0.5 seconds later, your next salvo fires. This does several things:
It slows down the rate of fire of large, but not small launchers.
It provides softer counters longer times to deal with large salvos of missiles.
It more directly equates small lauchers and large lauchers so when balancing LRM's you don't over or under inflate the utility of either.
Now I know we've had this conversation before, but I'd also suggest with this method a pseudo bone-targeting for LRM's so those 5 packs of missiles don't just core whatever they hit.
standard launchers target the upper regions of a mech with each 5 pack of missiles... RA/RT/CT/LT/LA... but weighted towards the torsos: 5/20/50/20/5 percent.
Artemis pulls 5% off each of the outsides and adds it to the % to hit the CT. 0/15/70/15/0 So launchers with artemis now mostly hit the CT with a little spread to the sides. Add that large launchers are MUCH more efficient in tonnage with using artemis, and you have strong case still for using large launchers on dedicated boats, but missiles become easier to balance, across all mechs. You can increase the per missile damage, increase the missile speed more, and tweak those targeting numbers a little if need be as well.
Edited by Prezimonto, 20 March 2014 - 07:42 AM.