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Lrms Were Fine


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#1 ImperialKnight

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Posted 19 March 2014 - 10:26 PM

They were absolutely fine previously. Now it's just ridiculous.

#2 Zuesacoatl

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Posted 19 March 2014 - 10:31 PM

Wrong.

LRMs were nothing but battlefield background noise pre patch. Most of the time, the only time you would see lurms happened to be when a poor sap only had a trial mech to bring to the field. Other than that, a few coordinated teams and then those that did not know better would bring them.

Now they are making people think twice about running out into the open if they do not have ams, hell, it is making people now have to weigh the pros and cons of loading or not loading up that ams system. LRMs will be in a good place for sure here in a week. right now everyone and their dog is bringing them because of threads like this. they get in their boats with hopes and dreams of owning the field with easy weapons, but soon they will realize that they just opened the door for the skilled to get in close and **** their faces.

#3 DeathlyEyes

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Posted 20 March 2014 - 01:45 AM

View PostZuesacoatl, on 19 March 2014 - 10:31 PM, said:

Wrong.

LRMs were nothing but battlefield background noise pre patch. Most of the time, the only time you would see lurms happened to be when a poor sap only had a trial mech to bring to the field. Other than that, a few coordinated teams and then those that did not know better would bring them.

Now they are making people think twice about running out into the open if they do not have ams, hell, it is making people now have to weigh the pros and cons of loading or not loading up that ams system. LRMs will be in a good place for sure here in a week. right now everyone and their dog is bringing them because of threads like this. they get in their boats with hopes and dreams of owning the field with easy weapons, but soon they will realize that they just opened the door for the skilled to get in close and **** their faces.

LRMs worked as support weapons completely alright, with proper light support and a team working together they functioned as intended. The 2 top damage pilots on the team were LRM boats. I wouldn't want to think what would have happened had this match occured after the patch. Posted Image

#4 Zuesacoatl

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Posted 20 March 2014 - 01:54 AM

Nothing would have changed. You see, you keep showing the same pic over and over again, not because it is the rule, but the exception. you only have the one pic to prove your case of LRM were fine before the patch. PGI has screens galore from every drop pre patch that showed them other wise. This was not a normal drop, which is why you only have one pic to show. If it was the norm, you would have multiple pics to show the multiple cases you have. Now I know you are going to say that you did not think it relevant at the time or you would have taken said screens, but the fact is that this was SOOOO outstanding and out of the norm that you felt it worthy of a screen shot. if this were a mundane day to day occurance, you never would have snapped this screen because it would have been the rule, and not the exception.

It is frustrating to be eaten alive by lurms, but to scream nerf and cry foul every time you die is just getting tiresome now.

#5 MountainCopper

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Posted 20 March 2014 - 03:22 AM

Linking screen shots to prove something has little value either way, because you can find enough pictures for any situation...

Pre-patch, LRMs seldom worked in pugs because most of the times, you simply lacked targets. And the times you had, the missile speed was too slow to fight well against Mechs with more direct weaponry.
They might have overshot their goal to improve LRMs, but I expect that they'll reduce the missile speed slightly later on...

What we absolutely don't need is another state of the game, where you can't walk out anywhere without nearly dying in seconds. It was unplayable when people only mounted PPCs/Gauss, and with a missile speed too high, we have the same problem...

Edited by GoldenFleece, 20 March 2014 - 03:24 AM.


#6 Cyborne Elemental

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Posted 20 March 2014 - 03:24 AM

Yes LRMS needed some help, but not this much help.

A little speed buff wouldn't have hurt, but now they're too fast, just needs to be bumped down to the 140-150 speed range, 125 too slow, 175 too fast.. pretty easy to see that many are unhappy about LRM's being this powerful.

Add to it the NARC update, its guaranteed damage, and only other weapon that guarantees damage is SSRM's and they're short range and extremely limited in damage and # you can pack on any given mech in any comparison you can make.

Hit the EASY button? lrms please.

#7 numbTriggerFinger

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Posted 20 March 2014 - 05:27 AM

I agree with the OP. Like it or not lurms were in the "well balanced" weapon list. Although I stand slightly in the side of a slight speed increase for the lrms but not changing it at all would be fine too.

I have 12 man drops with my guild every weekend and when we are having bad games with new untried strategies, we always fall back to our 4-5 assault or heavy lrm boats strategy and win most of our 12 man matches.

This insane increase in lrm speed is silly. period.

#8 SpDmnAdam

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Posted 20 March 2014 - 05:50 AM

View PostnumbTriggerFinger, on 20 March 2014 - 05:27 AM, said:

I agree with the OP. Like it or not lurms were in the "well balanced" weapon list. Although I stand slightly in the side of a slight speed increase for the lrms but not changing it at all would be fine too.

I have 12 man drops with my guild every weekend and when we are having bad games with new untried strategies, we always fall back to our 4-5 assault or heavy lrm boats strategy and win most of our 12 man matches.

This insane increase in lrm speed is silly. period.



Agreed but also Zuesacoatl has a valid point once people stop running them just to try them out things will get better it just now is crazy cause half a team are loading LRMs just to see what it is like. It makes it really hard if you have LRM boats protected by Brawlers it's near impossible to get close enough to kill the LRM boats. This will get better with time as people use the LRMs less, they are still a coordination effort but I still believe they are too fast. Most of the time as soon as I get an alert they are incoming it is too late and I am already being hit. They are near the speed of a SSRM, at under 300m they are gauranteed hits and inescapable in most cases, which causes a bit of imbalance they just about kill the Brawler from being effective.

Edited by SpDmnAdam, 20 March 2014 - 05:53 AM.


#9 Namicus

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Posted 20 March 2014 - 10:01 AM

I've been ***** a few times by the now speedy LRMs and at first was thinking "they are way OP". But over a few hours of play, I just adapted my tactics and now like the speed. It keeps you on your toes and makes you think twice regarding movement across open areas. Before I could literally run across an open space and laugh at the incoming missile warning message. Not so anymore.

Maybe reduce them to 160, but anything less would make them obsolete again.

#10 Summon3r

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Posted 20 March 2014 - 10:56 AM

im not convinced they needed a boost or much of one anyway, personally think the main issue is anyone can grab a stk-3f(c) and go rain quad lrm-15's. take that boat out of the trial mechs and see if there is any change?





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