Atlas, Banshee, Or ....
#1
Posted 21 March 2014 - 02:45 AM
I'm considering:
Atlas DDC
Why: I play PUGs and being in an Atlas seems to automatically attract team mates (who admittedly want to hide behind you) thus offering a way to "direct" other players. Also ECM seems increasingly useful given the increasing amounts of LRMs I see used. I've also seen some good "surprise attacks" launched by sneaky Atlases cloaked by their ECM lately.
Why not: Firepower isn't that impressive for a 100-ton mech, it's slow, and I'm not a fan of low-mounted weapons. I seem to headshot a lot of them. I also don't enjoy using missiles so I doubt I will get much "fun" out of the missile slots. Brawler builds -which the DDC seems suited for - seem very handicapped on certain maps. Atlases seem like bullet magnets for the entire enemy team (even if a more fragile yet damaging Jager is nearby, they always go for the Atlas first)
Banshee 3E
Why: Dakka! The 4 ballistics/4 energy offer a range of builds - AC5/2s + MLs, PPCs+various - finally the firepower of a Jager on a tankier assault chassis. Also, cheaper than a Atlas - I can outfit another mech with the difference in C-bills.
Why not: Torso/head mounted weapons - I'm not sure if the limited gun traverse would be worth the ability to treat arms as expendable shields. Also, I don't know much about them as they are still pretty rare to fight.
Other
I'm open to suggestions. Jumpjets don't seem vital to me in an assault (though I love them in mediums and lights), and I find missiles uninteresting. Maybe the Battlemaster 1G and 1D are worth a look? Ideally, I'd like to wield at least as much direct-fire firepower as a Cataphract or Jager. (Merely being able to soak up damage tends to be cancelled out by painfully slow speed which means you spend more time exposed to fire in the first place.)
So what is the advice of the general populace?
#2
Posted 21 March 2014 - 03:04 AM
#3
Posted 21 March 2014 - 03:16 AM
So it's fine to consider mechs "in isolation" from others with the same chassis.
#4
Posted 21 March 2014 - 03:26 AM
Its biggest upside is the ECM, it´s effect can not be mirrored by anything the Banshee can do.
The recent LRM buffs and the hit register fixes planned for the april 2th. patch (SRM fix) help with the firepower.
The Banshee 3E however is a really fun mech as well, I´m mastering it at the moment. Just don´t think its faster than the DDC, if you want lots of ballistic on it you have to downsize the reactor.
#5
Posted 21 March 2014 - 03:58 AM
Dunning Kruger Effect, on 21 March 2014 - 03:16 AM, said:
So it's fine to consider mechs "in isolation" from others with the same chassis.
If that's how you feel, I'd avoid both of these mechs, actually. The Atlas handles like an inebriated elephant until it's through elite and I can't imagine the Banshee is much better that way.
IMO, mastery is important for any mech's performance, but is most important on assaults.
#6
Posted 21 March 2014 - 06:02 AM
Dunning Kruger Effect, on 21 March 2014 - 02:45 AM, said:
I'm considering:
Atlas DDC
Why: I play PUGs and being in an Atlas seems to automatically attract team mates (who admittedly want to hide behind you) thus offering a way to "direct" other players. Also ECM seems increasingly useful given the increasing amounts of LRMs I see used. I've also seen some good "surprise attacks" launched by sneaky Atlases cloaked by their ECM lately.
Why not: Firepower isn't that impressive for a 100-ton mech, it's slow, and I'm not a fan of low-mounted weapons. I seem to headshot a lot of them. I also don't enjoy using missiles so I doubt I will get much "fun" out of the missile slots. Brawler builds -which the DDC seems suited for - seem very handicapped on certain maps. Atlases seem like bullet magnets for the entire enemy team (even if a more fragile yet damaging Jager is nearby, they always go for the Atlas first)
Haven't tried the Banshee yet, but the D-DC was my first mech in MWO. Cut my teeth on it. Once it's elited and has a 325 engine (or larger...350 is my personal sweet spot) the handling changes IMMENSELY.
The ability to have a sneaky brawler cannot be understated. I jumped in it for a single game last night (in the LRM meta) with my standard golden brawler build (2 LL, AC20, SRM14). 845 damage, 4 kills, 4 assists. Run with your group, don't be afraid to scratch your paint, and just punch at things until they melt away. Once you choose to engage you're committed. Don't waffle back and forth, teasing around a corner. Pick your fight, and fight it.
The Atlases I see being ineffective are the ones that play peekaboo (and lose) or the ones that see 600m of open ground with no enemies in sight and say "Oh, I can go there!" and halfway across the enemy opens up and demolishes them. It's sneaky, not fast or agile (though at 65 kph, it's not terrible. UPGRADE ENGINE).
Edited by Ghost Badger, 21 March 2014 - 06:04 AM.
#7
Posted 21 March 2014 - 07:01 AM
I must say it's always a great community here for helping newbies (just don't mention CW or 3rd person view!
#8
Posted 21 March 2014 - 07:07 AM
Dunning Kruger Effect, on 21 March 2014 - 07:01 AM, said:
I must say it's always a great community here for helping newbies (just don't mention CW or 3rd person view!
I try to pace myself with equal parts helping new guys, objective (I try) arguments on balance and sincere condescension for stupidity. You're welcome.
#9
Posted 21 March 2014 - 07:18 AM
#10
Posted 21 March 2014 - 07:55 AM
Factoring in the fact that you need XL engines to boat heavy ballistic builds (unless you want to be slow), Banshee will have a difficult time managing anything bigger than AC/5s (even with combinations of AC/2) in 3+ amounts. Plus the CTF-4X is a lot more flexible when it comes to combat since all of the ballistic weapons are on the arms. While CTF-4X has low arms and low engine cap, it should be slightly faster and still agile/nimble enough compared to the Banshee 3E.
Another good ballistic platform is the infamous Jagermechs. Self explanatory. Problem is that it's rather under-tonned compared to many heavy ballistic platforms.
CTF-4X Quad AC/5 build: http://mwo.smurfy-ne...287de6eddc90deb
Of course, your mileage varies but I think the Banshee E3 isn't as potent compared to the CTF-4X even with 25 tons of difference. This is spoken out of my point of view, not to deter you from trying out the Banshee though.
As some have suggested, the AS7-D-DC is highly recommended because being ECM capable is a huge asset to you and your team. You can't under-estimate the value of the AS7-D-DC.
Errr, scratch that. 25 tons is a lot of difference and you can just make a "zombie" (meaning no armor for arms and use STD) Banshee to compensate for lack of free tonnage. My brain is going haywire today >_>
#11
Posted 21 March 2014 - 08:05 AM
#12
Posted 21 March 2014 - 08:29 AM
DDC - You mentioned a problem with brawling. When the meta moved to the current one I changed my build to include 2 uac-5s, this opens the range up and helps on some of those long range maps. While the ECM is helpful it's not the dominating tech it once was, so many mechs are now using bap and tag many times it gets defeated. Someone mentioned earlier about a bigger engine and I agree, I run a 330 in mine and that definitely helps with the turning.
The missile hardpoints are a bit annoying, but I still seem to do enough damage with them using 2 srm 4s and 1 6.
I still love the DDC and there are some great builds for it, also if you decide to master them the D and the RS especially are good mechs, the RS is capable of of getting the increased damage your looking for with the additional 2 energy hardpoints.
Banshee - I just bought these a couple of days ago and I love the chassis. Right now I run it with 3 PPC, ac-10 and ac-5. I've built a 2 ac5 2 ac2 build in smurfy but haven't field tested yet. So far I'm impressed with this mech, but what you gain in firepower you lose in mobility by having to run a smaller engine.
Personally I'm not bothered by not having arm mounted weapons, I haven't made it thought basic yet but already the turning is good enough to track most mechs but back to the engine, the E is slow. Another + these mechs can take a beating. As far as other variants, I'm having a good time with the 3m 2LPL, 2LL, and 5 ML(400XL makes this the most mobile), and the S as a brawler is capable of a 78 alpha strike.
I really enjoy both of these mechs, but if I'm a lone wolf and I have to chose one.....I would probably go with the Banshee E.
As far as other mechs, not knowing what other mechs you run or what weapons you prefer it's tough, but if you're looking outside of assaults, I always recommend the cataphract, and if you only buy one and you don't want JJ, make it the 1x. Std 320 with 5 ML and an ac20 is a lot of fun.
Edited to add, my preference with the Banshee...I don't like to leave hardpoints unused, so most of my builds with these are high alpha high heat, this may not work for everyone, but I have found that I can fit 15-20 DHS in these builds so they cool back down pretty quick.
Edited by Gtbuck, 21 March 2014 - 08:36 AM.
#13
Posted 21 March 2014 - 08:46 AM
But it has a cost , is a slow mech , VERY BIG hard point , people hates him ( as you have seen they prefere hitting him instead a lighter jagger who could be a bigger threat )
In my experience with both ( LRM and Brawler DDC ) you sometimes have to be coward and let lighter mechs let you behind so they got enemy's attention , when this happens you are free to flank them ( dont ever go in the center of your team as you will be seen and enemy will switch targets to you )
My LRM Atlas has 300std 3 LRMx15 and 2 AC5
My Brawler Atlas has 340XL 2 AC5 3 SRM6 and 2 ERPPC ( 2.7 KD rating after reset )
with skills their speed are 50 and 60 , good enough i think
#14
Posted 21 March 2014 - 09:46 AM
Terciel1976, on 21 March 2014 - 03:58 AM, said:
IMO, mastery is important for any mech's performance, but is most important on assaults.
Just looking at the numbers ( I haven't tried them yet. ) Banshees are significantly more agile than Atlai, but the lack of arm mounted weapons will be massive handicap in a brawl. Mastering an Atlas or Banshee is practically mandatory if you're going to brawl with it because almost any other mech can easily get away from that torso crosshair.
Edited by Satan n stuff, 21 March 2014 - 09:49 AM.
#15
Posted 21 March 2014 - 10:35 AM
Satan n stuff, on 21 March 2014 - 09:46 AM, said:
So are HGNs, they're still pigs until they're through elite.
I was initially very skeptical about the BNC (spent saved c-bills elsewhere), but I'm starting to hear positive whispers. Anyone who's driven them care to comment?
#16
Posted 21 March 2014 - 12:36 PM
Dunning Kruger Effect, on 21 March 2014 - 07:01 AM, said:
Most importantly, never mention respawn. Seriously, don't do it. Guys need the 2 minutes searching for a match between each death to paint their TT figures. If you even think of mentioning something regarding respawn, your thread will be in K-town 2 minutes later.
Terciel1976, on 21 March 2014 - 10:35 AM, said:
3E shreads other assault mechs. Against slow moving targets, the torso weapons are not an issue, and it can really put down some crazy damage.
I have mastered the Atlas, HGN and Victor, and in an assault vs assault battle, the BNC is my current favorit mech.
Keep in mind though, hitting light mechs with those torso mounted weapons is a pain in the *ss if you don't have the elite skills yet. It feels suprisingly agile though. I'm only using a STD300, and it's slow as hell, but it doesn't really feal slugglish while beeing slow. Smooth slow, if you know what i mean
I have killed some light mechs with it, but good light pilots will give you some serious issues. But all in all, i have to say i love it. Having much more fun in my BNC than piloting my highlander or victor atm (could be because it's new and shiny)
#17
Posted 21 March 2014 - 12:47 PM
Dunning Kruger Effect, on 21 March 2014 - 02:45 AM, said:
First I will tell you that an Banshee with any ballistic heavy assortment WILL BE as slow as an Atlas. That's first and foremost.
That said...
Atlas D-DC.
Banshee 3E
That said here's what I can say about the others.
Battlemaster
Stalkers
Highlanders
Victors
Edit: Added spoilers.
Edited by Koniving, 21 March 2014 - 02:32 PM.
#18
Posted 21 March 2014 - 06:13 PM
Thanks for your detailed responses - most useful. I notice you around in the newbie forum a lot and I appreciate your helpfulness always.
So your brawler builds usually have a LB10x/AC5 or Ac2 (I presume for crit seeking). I actually have never used a LBX on any of my mechs (I like pinpoint damage) - what is their actual effective range?
#19
Posted 21 March 2014 - 07:05 PM
Dunning Kruger Effect, on 21 March 2014 - 06:13 PM, said:
Thanks for your detailed responses - most useful. I notice you around in the newbie forum a lot and I appreciate your helpfulness always.
So your brawler builds usually have a LB10x/AC5 or Ac2 (I presume for crit seeking). I actually have never used a LBX on any of my mechs (I like pinpoint damage) - what is their actual effective range?
This kind of combo of ACs (LBX + AC2/5) have a very drastic screenshake effect (I've faced it a couple times). LBX is pretty long in range, and is pretty effective until around I would say 600-700m. Actual effective range is 540 iirc.
Koniving is a very helpful man and I appreciate him a ton for all the advice he gives.
Edited by luxebo, 21 March 2014 - 07:06 PM.
#20
Posted 21 March 2014 - 08:44 PM
Dunning Kruger Effect, on 21 March 2014 - 06:13 PM, said:
It actually varies.. LB-10x has different spread patterns and behaviors with different mechs. It performs better with some than others.
For some mechs it's accurate to a 5 meter radius all the way up to 600 meters. Some mechs it spreads to a 25 meter radius at 300+ meters. It was once stated by either Paul or Thomas that there are more than 60 spread patterns. But it wasn't specified if there was a limited number of patterns per mech or something of the sort.
Personally I like the spread, it lets me test the entire enemy mech for weak spots to focus on. It's why I like the LB + AC/5 combination; the shotgun finds a weak point, the AC/5 cuts into it, and then the LB makes him really hurt after.
The Cataphract 3D for example spreads differently than a Cataphract 4X, which spread differently from the Jager DD who spreads identical to the Jager S, but spreads different from an Atlas or Banshee.
Edit: Saw a typo, fixed, explained a bit more.
Edited by Koniving, 21 March 2014 - 09:20 PM.
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